Showing posts with label Fallout Tactics. Show all posts
Showing posts with label Fallout Tactics. Show all posts

Friday, 28 February 2020

February 2020 Review

That back log list looks a bit better now, with How to Survive 2 taking over the Friday night co-op sessions while Metal Gear V and NWO: Infernal Descent fill out the rest of my gaming time. It's going to be a busy March for me work wise though, so here's hoping I can still get stuff done, especially since I'm re-adding a few "skipped" titles to the list for a "second chance" look.

Also, just for journal sakes - last month the WHO said "Don't worry about that Coronavirus in China, it's not as bad as the common flu." Yesterday they were more along the lines of "If people don't act now, everyone will be infected!". Sounds like they are incompetent morons.

    End 2020 with less weight (-1 kg from last month, running total: 0 kg)
    Make 1 web comic page (nope)
    hire landscapers for back yard (nope)
    +repair roof leaks

BACKLOG
How to Survive 2 (gift)
Metal Gear Solid V: Phantom Pain (now at 68%) [gift]
NWO: Infernal Descent (0/2) [free to play]
+Carcassonne (PC) [free from Epic Games] (had enough)
+Ticket to Ride (PC) [free from Epic Games] (had enough)
+Aztez [free from Epic Games] (done)
+Faeria [free from Epic Games]
+Horace [free from Epic Games] (second chance)
+Observer [free from Epic Games] (second chance)
+Farming Simulator 19 [free from Epic Games] (second chance)
+Inner Space [free from Epic Games]

Board games:
Zombicide: Black Plague Campaign (10/11)
London Dread Campaign (1/4)
Waterdeep: Dungeon of the Mad Mage (3/13)
Mice and Mystics: Heart of Glorm (0/11)

BLOG STATS

One Year Ago

I started playing Fallout Tactics.

Five Years Ago

I was playing Project Zomboid.

Most Viewed Posts last Month
The Cursed: Big Bluff
The Cursed: Almost the Last Lieutenant
The Cursed: Goddess of Snakes

Wow, nice to have my story posts top the views for a change!

Top Search Terms last Month
more and better prime day coupos online
online movie streaming triple threat
video games 3 year old    
   
Not sure what people are looking for with that set, though hmm - Triple Threat sounds like a movie I would enjoy. I should go watch that.

Sunday, 3 March 2019

Fallout Tactics: Vault 0

[Part of the Fallout Tactics story]

With Barnaky's forces gone, only a bridge guarded by gatling turrets remains. The defenses on the opposite end are easily destroyed but the squad is caught by surprise when a second pair emerge behind them, ripping Jo into pieces before being destroyed.

Badly hurt, Frances, Pump and Malice hobble to the main chamber where they find the robot master "the Calculator" which is literally a PC connected to human brains in jars. They open fire from the doorway before it can put up any more defenses and destroy it easily - effectively shutting off the entire robot army.

How you win the game.

Alas without the Calculator, Vault 0's knowledge archives are lost forever and Dekker is expelled for his cowardice on the field (or rather, he never got on the field). Supposedly he was taken off world to join a mercenary band but others simply believe he killed himself.

Regardless, Frances is made the Brotherhood General by the remaining survivors and makes Vault 0 their main base of operations. Malice becomes captain of defense to stay near Glenda, his Reaver lover and Pump takes over leading the assault teams against all those who would try to take Vault 0 from them.

Frances knew there would be no peace. Only war, and war never changes.

Insight: If you don't shoot the computer from the door, it raises a shield and you have to clear the rest of the base behind it. At this point I just wanted to win already.

Saturday, 2 March 2019

Fallout Tactics: Barnaky

[Part of the Fallout Tactics story]

With the door breached, the team found Dagger squad already securing the foothold and gunning down robot defenders. They inform Frances that the power to the lifts are out, so she takes her team fighting through the security and cryogenics sectors to find a way towards the power plant.

Surprisingly, they encounter human Vault 0 citizens but as they fight for the robots they too are gunned down. Eventually they get the power back on and descend to the lowest floor. There they encounter robot squad led by General Barnaky, whose brain and eye stalks now sit atop of a metal body.

Looks like charisma was his dump stat.

Using trinkets they took from his human corpse causes him to hesitate and is an easy kill for the team. The rest of his robot squad are more dangerous, and Dr. John who did a good job keeping everyone healthy up to this point is exploded by a rocket before the enemies wiped out.

Insight: Ammo wise, you want to horde 5.56 and 7.62 caliber for fighting super mutants. There is a lot of energy ammo for the regular laser weaponry at the end to face the robot horde with, and it also happens to be the most effective against them.

.50 cal is also great to reserve for the robots, but all the other rounds are only really useful for the pre-super mutant battles. The .44, .45, .303,. 30.06 are pretty rare too and while the 9mm is plentiful it gets out dated really fast. Make sure to level up your big guns and energy weapon skills accordingly.

Thursday, 28 February 2019

Fallout Tactics: Nuke the Door

[Part of the Fallout Tactics story]

Since zero hostages were freed last mission, Dekker decided it was time to go all or nothing and send a full attack led by Frances' team to the robots base - Vault 0. Aka the Cheyenne Mountain base. Frances decided to take Dr. John with them so that the squad would have a medic at least.

The plan was simple, drive up the nuke warhead they retrieved from the ghouls long ago right to the door and detonate it - then assault the compound. Fortunately the nuke carrying truck was pretty sturdy - especially with Jo there to repair it. With half the team firing from within and half the team on foot the robots were getting smashed.

The defense towards the end became really strong though, managing to destroy one track of the vehicle. While Jo repaired it, HR1205 sacrificed himself to the gauss rifle wielding defenders. Once the path was finally clear, Jo did the honors to set the nuke. The team then fled to a nearby bunker to survive the blast.

That should do the trick!

Insight: Passengers can shoot out of vehicles and will take no damage in return, instead the vehicle will absorb all the damage. As long as you have a mechanic with tools and make enough pit stops to repair your ride they basically act like mobile bunkers.

Wednesday, 27 February 2019

Fallout Tactics: Brainless Fools

[Part of the Fallout Tactics story]

Since the robots managed to jam the minimap at the previous manufacturing plant mission, Frances recruits the small and lithe Reaver girl, Mac, to act as a scout when deploying on their next assignment - a rescue operation.

For some reason the robots had been taking prisoners and the detention facility is heavily guarded by every type of bot previously encountered. Mac uses her stealth to find the best path for the team, who fight through a poorly defended flank.

At the main compound Mac takes point again, but as the team follows they are detected and a huge fire fight ensues. With the team taking defensive position in a vacant structure Mac previously scouted, waves of adversaries crash upon the building. Mac, providing overwatch from above, is taken by surprise by a security squid who tears her limb from limb.

The team survives but is badly hurt, so they split up to assault the main building with Frances and Malice taking the second floor while the others sweep into the ground level. Another behemoth is defeated before Frances finds the hostages - all of whom are naked and lobotomized. Among them is General Barnaky.

Thanks for letting us know the details!

Insight: While cover is important in this game, more so is positioning. By default the squad likes to move in a clustered group. If that's the position they fire from then there are good odds that the front line will take friendly fire from their own companions. Position firing lines properly to succeed!

Monday, 25 February 2019

Fallout Tactics: No Reactor

[Part of the Fallout Tactics story]

In lieu of the tank, the team is provided with a rebuilt and reprogrammed squaddie - HR1205, made from the pieces they retrieved months before. It proves invaluable on the next mission to destroy a robot repair facility as Hurt - the team doctor - is melted into a pile of shit by a gauss round early in the piece.

While the other human members can recover hit points, the more major injuries sustained are untreatable. Being a machine, HR can still be repaired by Jo and thus takes the lead in most of this map. Despite this Malice's bomb skills make him the MVP to destroy all the self repairing generators simultaneously.

They then proceed to the manufacturing facility where they encounter and defeat a massive behemoth robot and a multitude of the squid security types who previously killed the other brotherhood team that was sent in. Toni is melted during their ambush.

The behemoth is a walking tank.

Making use of their longest range weapons and the interior cat walks, they clear the rest of bots and destroy the facility. Specifically, destroying a nuclear reactor. Somehow it doesn't explode and kill the lot of them right there.

Sunday, 24 February 2019

Fallout Tactics: Tank You

[Part of the Fallout Tactics story]

Upon arriving at Newton the team finds mechanic gal Jo waiting for them with a tank! While the main gun has no ammunition, it provides ample cover for the team to fire from - especially against the new zerg-like spider scurry bots who bury themselves and wait in ambush.

It makes this mission so easy.

Jo's skills are more than enough to repair any damage to the vehicle, and soon the Reaver leadership is saved - one of whom taking an immediate romantic interest in Malice. As a reward they share their EMP weapon tech which the robots are weakest against.

With this technology secured, the brotherhood then advances West to the next forward operating base. Annoyingly, the tank can't be taken into any future missions as it is held in reserve for defense. Oh well, it was fun while it lasted.

Saturday, 23 February 2019

Fallout Tactics: Heavy Metal

[Part of the Fallout Tactics story]

The robot pieces are studied while the team is sent out to apprehend thieves who have stolen brotherhood power armor. The task is simple, but sees three more recruits die in the process. Afterwards Frances, Malice, and Hurt are sent to the Great Bend to fight the robot presence there.

To assist in this, three super mutants are assigned to them - Toni, Chuck and Pump all of whom are strong enough to carry the heavy caliber weaponry that is usually vehicle mounted. These guns literally blow apart the multitude humanoid bots present, as well as the floating security squid robots.

Like the ones in the Matrix!

A third class, the load lifter robot is much more durable and one such machine impales Chuck through the chest - killing him. Despite the loss, the team manages to clear the remaining robot forces in the area and is tasked to continue the fight to Newton and to save the Reavers besieged within.

Friday, 22 February 2019

Fallout Tactics: Possession

[Part of the Fallout Tactics story]

During the day, the vehicles are more easily unstuck but the APC is abandoned. After thanking him properly, Riddick takes the two seat scouter and goes on his way while Frances takes the humvee to Bunker Delta which isn't a bunker at all, but more an above ground fortress.

Dekker wants her to scout out the reported robot threat in the region, starting at a town who claim to have defeated one such adversary. Frances rebuilds her squad with Doc Hurt, Creeper the creep, one handed Stumpy, and heavy weapon supports Pain and Malice.

It turns out that the tech worshipping cult known as the Reavers also want the robot corpse, and aren't going to leave without a fight so Frances leads the assault against their makeshift farmhouse base. Despite their weak armor, the Reavers are carrying powerful weapons. There's also an unexpectedly huge number of them inside and around the little house.

Shooting through the town hall windows.

A grenade launched from the balcony eliminates Pain (who dies in his name sake), Creeper is exploded by a booby trapped door and Stumpy takes a lazer through the eye, frying his brain to ash. Eventually, enough blood is spilled and Frances, Hurt and Malice leave with the robot parts in their possession. 

Thursday, 21 February 2019

Fallout Tactics: Sole Survivor

[Part of the Fallout Tactics story]

Inside the super mutant base, Frances and Brian find a badly wounded mutie who in a dying hallucination, apologizes for losing his captive "the general". Not much further in, the pair find the super mutant leader - a rogue brotherhood paladin! In the ensuing gunfight, he and Brian are killed.

Frances returns alone, demoralized despite the fact that the super mutants having lost their leader have now splintered and are fight among each other. She is tasked with providing the rear guard as the Brotherhood Westward and is given five rookies to help get the three vehicles to the next base.

Oh, I've seen this movie!

A detour sees them get all three stuck at the bottom of a very dark valley. Somehow, a strange man named Riddick is here who helps lead them out. Turns out the valley is crawling with death claws, and despite the teams best efforts (especially one big lady with a dynamite spear), they are all torn to shreds.

Except for Frances, whom Riddick manages to drag out.

Wednesday, 20 February 2019

Fallout Tactics: Meat Shields

[Part of the Fallout Tactics story]

Frances and Brian are next sent to protect a ghoul chapel from a super mutant attack. Their contact, Babs, is like other ghouls - having survived the nukes to be granted a long undeath. Three recruits also volunteer to help, the best of whom is Rebecca the sniper who is very effective in defending against the three pronged attack.

A single file charge is easy to gun down.

Alas the other two rookies along with most of the other ghoul defenders, including Babs, are killed in the raid. Afterwards the reason of the raid is made clear, the ghouls are worshiping a nuke. Frances convinces them that the only way "their lord" will be safe is if it is relocated to the Brotherhood bunker.

Upon their return Dekker informs them that they have located the the super mutant headquarters and tasks Frances to eliminate their leader. After getting three more recruits they head out to launch a blitzkrieg on the base. Rebecca and all the newbies are killed during the charge, but it is enough to let Frances and Brian reach their underground bunker.

Tuesday, 19 February 2019

Fallout Tactics: Vengeance

[Part of the Fallout Tactics story]

An ex-raider medic named Hurt is found back at Bunker Gamma and she manages to fix Jo and Frances' wounds from the disastrous previous outing. There is not much time to rest as Dekker orders her to take the offensive and attack a super mutant facility being powered by large generators.

Brian and Frances opt to take four deathclaws who for some reason have decided to work for the Brotherhood, and these beasts quickly show why they are feared - closing distances quick and applying continuous knock downs to their super mutant foes. Unfortunately a grenade gets all of them while they are all clustered together, leaving Brian and Frances to complete the mission.

Effective melee, but weak to grenades.

Brian did manage to find a speedy, two seater scouter which does let them bypass the main roads, and gets them to a spot where they can infiltrate the main facility - finding it is a research lab where a super mutant scientist is trying to solve the sterility problem all super mutants have.

Despite his begging, Frances and Brian torch the place as vengeance for the fallen brothers - scientist included. Surprisingly, Dekker is not happy with that decision. Perhaps he's not as loyal to the Brotherhood as people believe him to be...

Monday, 18 February 2019

Fallout Tactics: Defeat

[Part of the Fallout Tactics story]

The team is delayed in reaching the new bunker as they have to skirt around giant rats that are the size of bears. By the time they reach there, they find it in disarray as many others - led by General Barnaky, have gone to face an army of super mutants.

Big green bastards in any iteration of Fallout.

A man named Dekker, currently in charge of giving missions, sends Frances squad out as support but the battle is lost before they even arrive, switching their priorities to search and rescue. The well trained and heavily armed super mutants, genetically created for war, are having none of that though and splay Mandy's guts all over the fields while attacking their first position.

Ice is shot in the head as the team captures a bridge checkpoint and not much farther Trevor eats a rocket. Traversing through the super mutant trenches, Torn also meets her end via heavy gunfire. The other squads didn't fare much better, with Frances and Brian only able to extract an APC and four members of Talon team who tell them General Barnaky had been captured. Everyone else was dead.

Sunday, 17 February 2019

Fallout Tactics: Beastmaster

[Part of the Fallout Tactics story]

Despite providing batteries, the squad must still make do with whatever gear they can scrape together as they are next sent to deal with the Beastlords dominating the area. These cannibals some how can control animals, even the monstrous death claws.

After getting some intel from a liberated mayor and her daughter (sorry to the rest of that town), Frances and company find the Beastlord cave stronghold and easily fight their way in. A caged alpha deathclaw was the answer to their "magic power", and since the beast could parlay - it requested freedom so that it could take revenge on its captors.

Glad it could tell the difference.

Frances let it, and it did so very efficiently. With the beastlords wiped out Frances then ordered the remaining, injured deathclaws be put down as they were too dangerous to live. General Barnaky agreed with this decision and gave her a promotion for her actions. With this area secure it was time to pack up and head on to Bunker Gamma.

Saturday, 16 February 2019

Fallout Tactics: Bugged

[Part of the Fallout Tactics story]

Frances replaces her fallen squaddies with females: the nurse Mandy, all rounder Ice, and her mechanic friend Jo who quickly gets to work repairing the hummer. Annoyingly, the Brotherhood Quartermaster is short on ammo to trade so the team is next sent out to collect batteries to power energy weapons.

Their destination is an abandoned bunker but they are pleasantly surprised to find a friendly but simple tribe living above it and barter a few things before descending into the labyrinth below. A labyrinth filled with radscorpions and radroaches! Yuck!

The boss roach is car sized. Eek!

The deeper areas are only accessible by turning on the power, which in also activates the defense turrets that the team must dodge past. They finally find the battery supply in the deepest area which is home to a giant roach. Jo is crippled by the beast before it is slain.

As they exit, they power down the turrets but find it is too late for the tribe topside as the turrets there also went live and melted over half the inhabitants. Back at the base, the injured Jo is replaced with female close quarter specialist Torn.

Thursday, 14 February 2019

Fallout Tactics: Hummer Time

[Part of the Fallout Tactics story]

The last raider outpost is destroyed easily, as the team managed to use a herd of wild brahmin to "disarm" their mine field. General Barnaky then orders the squad south to the next Brotherhood bunker, with an ultimate goal of finding the mythical Vault 0 that is supposed to contain secrets of the past, and gateways to the future.

The migration hits a speedbump at the town of Macomb, where hostile locals put up barricades in an effort to pilfer a Brotherhood convoy. Frances' team is tasked with clearing the way - shooting down packs of dogs while carefully taking down the many roof top snipers lying in wait.

Night time also lowers chances to hit at range.

Despite their best efforts Robin takes a bullet to the face early while traversing a rooftop, Stitch is taken out by a grenade, and Dianne bleeds out from rocket shrapnel at the last hurdle. For their efforts, the survivors aquire a humvee which certainly beats walking. It also can store a lot of loot and is made use of right away to flee from the giant, acid spitting radroaches of the wasteland!

Fallout Tactics: New Recruits

[Part of the Fallout Tactics story]

"Cut them loose," ordered Frances as she reloaded her pistol. Behind her Dianne, now better known as her callsign - Farsight, took up an overwatch position covering one of the exits to the large hut with her hunting rifle as Stitch made his way through the tribal hostages, cutting their bonds free with a scalpel.

Vault boy wasn't one of the prisoners.

Frances couldn't help but be reminded that it was her in that position not long ago, having been taken by rogues and then sold to these raiders to suffer unspeakable indignities. She and Dianne were lucky, surviving until the Brotherhood of Steel rescued them and recruited them into their ranks. Their other friend Brenda was less fortunate, and ended up as dinner a week before the rescue.

These tribals wouldn't suffer that fate though, now they were free... Free to serve the brotherhood. With this success Frances was allowed to expand to a full squad, gaining recruits Trevor the fat, goatee Brian and Robin who does his best to emulate his favorite comic book sidekick.

The Wasted Land

Because you can't have enough stories about a post nuclear wasteland... This started as a Fallout Tactics story but has expanded to include other post apocalyptic games.

Book 1 - Fallout Tactics
Chapter 01 - New Recruits
Chapter 02 - Hummer Time
Chapter 03 - Bugged
Chapter 04 - Beastmaster
Chapter 05 - Defeat
Chapter 06 - Vengeance
Chapter 07 - Meat Shields
Chapter 08 - Sole Survivor
Chapter 09 - Possession
Chapter 10 - Heavy Metal
Chapter 11 - Tank You
Chapter 12 - No Reactor
Chapter 13 - Brainless Fools
Chapter 14 - Nuke the Door
Chapter 15 - Barnaky
Chapter 16 - Vault 0

Book 2 - LISA: The Painful RPG
Chapter 17 - She's been taken!
Chapter 18 - Hot Wheels
Chapter 19 - An Acquired Smell
Chapter 20 - What Luck!
Chapter 21 - Pretty Boys
Chapter 22 - The Fate of all Bullies
Chapter 23 - Hopes and Dreams
Chapter 24 - To Build a Boat
Chapter 25 - To Build a Boat 2, the Epic Conclusion of Boat Building
Chapter 26 - That's RANDO
Chapter 27 - Joy 

Book 3 - Wasteland 2
Chapter 28 - Re-Activation
Chapter 29 - Dam Choices
Chapter 30 - Wreck-It Ralphy 
Chapter 31 - Darwin
Chapter 32 - Side-Tracked
Chapter 33 - Mutually Assured Destruction
Chapter 34 - Grave of Airplanes
Chapter 35 - The Other Side
Chapter 36 - Poor Execution
Chapter 37 - Nearing the Source
Chapter 38 - Show Business
Chapter 39 - Going Offensive
Chapter 40 - Incandescent 

Book 4 - Fallout Shelter
Chapter 41 - Vault 40
Chapter 42 - Horrors in the Dark 
Chapter 43 - The Great Purge
Chapter 44 - Vault 465
Chapter 45 - The Raiders
Chapter 46 - Forty Two 

Book 5 - Borderlands Pre-Sequel
Chapter 47 - In Charge
Chapter 48 - Business Propositions
Chapter 49 - Not Eye to Eye
Chapter 50 - Vault of Elpis
Chapter 51 - Vengeance Begins 

Book 6 - Borderlands 2
Chapter 52 - Up Yours Captain Trainwreck
Chapter 53 - The Evil H
Chapter 54 - Firehawk - Ashes and Dust
Chapter 55 - Un-Netted R35CU3
Chapter 56 - Trainwreck 2 - The Wreckening
Chapter 57 - Overlooked Help
Chapter 58 - Flipping the Bird
Chapter 59 - Just Take It
Chapter 60 - The Stuff of Movies
Chapter 61 - Get that Booty! 
Chapter 62 - Eaten by a Rumor
Chapter 63 - Invincible Comeback
Chapter 64 - The Face of Killing
Chapter 65 - Gaming is Training
Chapter 66 - Vanquishing Evil
Chapter 67 - Boss Killers 

Book 7- Borderlands 3
Chapter 68 - Number Vaughn
Chapter 69 - The Bluehairs
Chapter 70 - The Sword and the Gunslinger
Chapter 71 - Tannis Power
Chapter 72 - Siren Song

Book 8 - Bioshock Infinity
Chapter 73 - Columbian Baptism
Chapter 74 - The Drownings
Chapter 75 - Burial at Sea

Book 9 - Chernobylite
Chapter 76 - Sarcophagus
Chapter 77 - Rent
Chapter 79 - Acquaintance
Chapter 80 - Enemy
Chapter 81 - Heist

Book 10 - Stalker 2
Chapter 82 - Start
Chapter 83 - Sheriff
Chapter 84 - Sabotage
Chapter 85 - Swamp
Chapter 86 - SIRCAA
Chapter 87 - Science
Chapter 88 - Subliminal
Chapter 89 - Strelok
Chapter 90 - Surprise
Chapter 91 - Scar

Book 11 - Deus Ex: Mankind Divided 
Chapter 92 - Prague
Chapter 93 - Poison
Chapter 94 - Prophet 
Chapter 95 - Protection

Book 12 - Ghost Recon: Wildlands
Chapter 96 - Pozolero
Chapter 97 - Private
Chapter 98 - Punisher
Chapter 99 - Pardon