Showing posts with label Neverwinter. Show all posts
Showing posts with label Neverwinter. Show all posts

Wednesday, 5 October 2022

Neverwinter Online: The return of Rothe can Hell Pit

Dipped my toe back into Neverwinter Online recently as the Hell Pit event is back on and has been adjusted back to levels where I can actually participate (unlike Dragonslayer, but that's currently end game so it's fine for now), which is a good sign. It had previously become too costly to be worth doing (because some moron thought the enemies needed to scale for power creep) here's hoping more things are toned down back to fun levels.

I was also surprised to find Rothe Valley had made a return having previously been removed. What's new? Other than the extra dragon area being gone and two new heroic encounters which are pretty tough, it's actually exactly the same as before - right down to the campaign path. They are getting more foot traffic through it at the moment thanks to the "battle pass" going which give some currency from those aforementioned heroics, but once that's done what are they going to do? Close the area again? Yeah, probably.

Sunday, 31 July 2022

Warframe: Xoris and the Steel Path

After completing all the nodes in the original star map you are continuously harrassed invited to attempt "the Steel Path" which basically lets you do all the nodes again, but this time with super powered enemies (+100 level, armor, etc). Since I'm now Mastery Rank 18 (which is the same level as our guild hall in Neverwinter Online) I thought I'd give it a try - and promptly found myself overwhelmed.


I wasn't ready!

Which is great, as it forces you to learn more about weapons and builds to actually handle the increased threat which now includes acolytes of the Stalker invading every five minutes or so. It's still early days but I've found a solution in the Xoris, the frisbee Nef Anyo gives you during the rather early "Deadlock Protocol" quest. Using a heavy build to capitalize on double explosions (because apparently warframe frisbees can explode AND still come back to you) I've Firewalker Loki'd my way through a few of these now, with a Scourge primary to corrode the ones that need some armor reduction before throwing the Xoris at them.

It's good that there are five steel path alerts that take place regularly too, increasing the odds of finding a squad to go with. What I've noticed though is that in all of them I'm the only one using non-prime / non-lich gear. Maybe that will be my thing, to try beat the steel path without any primes. They're a pain to collect / pay for anyway. We'll see how we go. In the meantime, my reward is the Xoris totally obliterates everything in most normal missions now which is pretty sweet. :)

Saturday, 18 June 2022

Neverwinter Online: Dragonslayer

There are some nice freebies that come with this and even more (time limited) freebies with the current Jubilee event that are worth logging on to collect.

Dragonslayer itself is a continuation of the Draconic Rage / Dragonbone Vale which is easily summarized as "there are more dragons that need killing". Thus a group of Dragonslayers have setup shop in a small new segment of the city and are offering dragon hunts which in theory are pretty cool. Especially since you're supposed to get good gear from it, and the item level requirement to participate is pretty low (18-22k). 

As someone with characters on 44-45k item level I'm here to tell you that's a lie. To start off, you must kill two baby dragons (one at a time) who both have 26 million hitpoints. Sure, the fight might not be so hard but expect to be bored for the next 15+ minutes (per dragon). Also, you MUST SOLO THESE to progress.

After these are the adult dragons who you can face with two friends. Now if you have strong friends and are strong yourself this is fine. If you are doing PUGs, good luck. As expected the adults are far stronger than the kiddies and come with new moves, many of which are denial of play abilities which in design terms are the most terrible decisions you can put into a game. In a board game that would look like "skip a turn or skip half your turn" while waiting to participate.

Here, the dragon roars and you are stunned / can't use abilities or attack for 3 seconds. Or it eats you and you can't do anything but take damage for 3 seconds. (Both of which they can spam)  Or you get killed, get booted from the fight, and must wait until everyone else dies (or wins) because you cannot rejoin at anytime. And with fights that last this long, you can expect to be waiting and/or be undermanned for a long time.

Curiously, each fight consists of three phases - between each the dragon flies off and you must chase it to fight a handful of little minions. It's almost like the designers KNEW the dragon fights were so dull that there needed to be something different in between, but alas as it stands it's still a piece of shit garbage content that I can't believe got put to live.

On the flip side, people with already high item levels seem to be enjoying the (5 man) ancient dragon hunts (unlocked after killing lots more adult dragons) which leads me to believe this mod is really targeted at them and not at pleb level players like myself. Anyway, since you're logging in to claim the freebies (right?) give it a try. You'll know right away if this is for you or not.

In my case its definitely not. I'll just wait for the next lot of free catch-up gear should it ever arrive, because if you keep making content for end level players - you'll end up ignoring everyone else. Good luck with that.

Monday, 6 June 2022

Return to War(frame)

Morphius convinced us to get back into Warframe which I'd stopped playing in 2014 and boy, has it had a ton of updates since I last played. Better UI, nice quests and excellent songs are all part of the reason it has basically booted out Neverwinter Online as my daily MMO and GTFO from our Friday night rotation. We've just been Warframing the whole time. :P

Since I'll likely be posting more about this in the future I thought I'd start off with my two current favorite frames sitting in my "stable":

Loki - my starter frame who excels at being invisible (which does bonus melee damage if things can't see you). I've also geared him to be pretty much permanently invisible, wherein the energy he spends to "cast" invisibility naturally regenerates before the invisibility wears out. This makes any mission where you can take your time killing things (or specifically killing one non-boss thing) super easy, and any mission where you don't have to kill anything a walk in the park. There's actually a surprising number of those in this game!

He doesn't kill things as fast as other frames can though, and isn't very tough if things can actually spot you which means I take cover a lot if I have no energy while every one else just sprints headlong into battle.

Titania - a fairy themed warframe earned from the Silver Grove quest who has abilities to cleanse harmful conditions, do minor heals and hold an enemy in stasis but my favorite is shrinking to fairy mode, which uses a different set of (stronger) weapons, makes her very hard to hit, and best of all puts her in archwing flying mode even in areas you aren't meant to have archwings! This makes a good number of agility challenges moot, and nullifies the danger of many enemies, including bosses, who don't think to look up.

Again I've tried gear her to be as energy efficient as possible to stay in fairy mode because at regular size she's about as vulnerable as the Loki but that's ok. Seems I prefer function over DPS at the moment.

Anywho - if you haven't played Warframe for awhile you might enjoy "We all Lift Together", the intro song and cinematic when you first get to Fortuna on Venus.

Thursday, 19 May 2022

Neverwinter Online: Draconic Rage (and Siege lock)

Using the least amount of effort to keep players in game.

If Draconic Rage isn't the least inspired content Neverwinter Online has offered so far, it certainly is the laziest (or thriftiest) development wise. "A World First" is an odd title to this first chapter which has zero story. While similar in format to Echoes of Prophecy where you are trying to fill a progress bar to unlock loot before time runs out, Cryptic has taken the approach of not adding any extra filler in this time. No extra quest boards or NPCs in town to visit. All you have to do is run skirmishes and dungeons.

This is great it you already do that anyway to get your daily astral diamonds as it means your usual grind already counts as participation! For those of us who don't do those however, bleh! The time investment to run those dungeons is annoying, and I'm not sure the prizes are worth dragging myself into skirmishes to clear it. I'm wondering if Cryptic is regretting their decision to kill some of their content because even me - who doesn't play these much at all - finds the handful of skirmishes quite repetitive. I wish they had a bigger pool of variety to choose from, then I remember that they DID.

Just to hammer home the point that they want you to login and stay in for metrics, the latest Dragon Siege event has a notable difference: the "daily" defeat 2 dragons and beat 3 heroic encounters now fails if you log off mid way and forces you to start again where as before I could happily jump between my two characters to finish those gradually as I saw fit. I don't know who keeps making the decisions there, but they are doing a great job in making their MMO steadily inferior to everything else.

Monday, 31 January 2022

January 2022: You will be Okay

Now that I'm done with Deadfire I've been finishing off Neverwinter Online's Dragonbone Vale campaign and hammering away at Pathfinder: Kingmaker which is a really long game . Certainly feels like it anyway. I'm still going through the steam freebies and have a few more suggestions to post but that feels like it's running out of worthwhile content too. I mean I'm only searching for free, Non VR, English single player games that interest me.

I do question the stupid discovery queue though. Despite explicitly selecting to never see "coming soon" titles, they are still being displayed - possibly because I've just "killed" so many games already (put on the ignore/never show me again list - around 9500+ titles). The result of showing me something not available or "coming soon" is... I kill/ignore that title too - which means when it does become available I won't see it anymore. Good way to shoot yourself in the foot there Steam/developers. Oh well.

I'll finish up this post with some musics for you all, starting with Peter Hollens doing a Disney and Anime medley, Phoebe Bridger's version of "Friday, I'm in Love" and "You will be Okay" from Helluva Boss which is a really great song.

Most Viewed Posts in the last 30 days:
GTFO: R6C2 - Blind (Main)
Interactive Stories
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Proving once again that maps and walkthroughs seem to be the best types of posts. :P

Friday, 28 January 2022

Neverwinter Online: Dragonbone Vale

Where Cryptic removes something else!

For those who have been doing the Echoes of Prophecy temporary "campaign" this is the culmination of your efforts! For those that didn't, well - Elminster needs you for a war against the Cult of the Dragon. Or is it just another battlefield in an ongoing conflict? Whatever. The Thayans and silly cultists are trying to raise dracoliches in what feels to be a shinier replacement for Dread Ring, except this time you can cosplay as Spiderman while treasure hunting! Don't worry though, the Dread Ring is still there (for now).


Magic grappling hooks for everyone!

What has been removed was the old enchantment system which went from rank 1 to 15 and needed absurd amounts of work / pay to get to the higher ranks. For those who don't play the game, each character is decked out with around 30 of these. Upon this modules release, congratulations! All those are now garbage! Well at least the ones from rank 1 - 9 which was the bulk of mine. If you have rank 10s and up you can trade them all in for points to get one or two of the NEW enchantments (at rank 1). Joy!?

I can just imagine the guys at Cryptic going "please work hard on ranking these ones up too (because its way more work / pay), we promise not to remove them in the future...", hiding the fingers crossed behind their backs. It boggles the mind why anyone gives these people money with all the shit they pull / remove but hey, as a free to player - I can just enjoy the ride!

Thursday, 30 December 2021

December 2021 Review: Make Good Choices

It's been a bit of a board game month for me which is why you'll be seeing a lot of board game reviews and play throughs here for a bit. Also coming up is my play through of Pillars of Eternity II: Deadfire which I could squeeze in while completing Neverwinter's decently rewarding and SUPER easy Echoes of Prophecy campaign (even the legacy weekly tasks award the currency for this one).  

Our Friday night gaming continues with GTFO and now Mech Warrior Mercenaries 5 beating down Ghost Recon Wildlands. Mech Warrior is an interesting game, but boy did we plug in a lot of mods to make it work for co-op.

Anyway, hope everyone has a Happy New Year! One that will be better for everyone, and one that we can all make good / better choices in. We'll see how we go! :P


That's not a good choice. Who the heck makes these ads?

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Steam Discovery Queue - Crusade of the Free XXV
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Ah, posts from that silly crusade. As I mentioned previously I'll still be posting about free games I find on Steam but this time just the ones I find interesting.

Saturday, 30 October 2021

October 2021 Review: The Next Freedom

Happy Halloween! Lockdown lifted this month which is pretty good morale wise as it means our board game nights can resume! I was hoping to also resume adventures in Black Desert but I keep getting "bin\blackdesert32.dat" is broken even from a fresh install. What the heck? As such I've instead been helping Elminster out in Neverwinter Online with the Echoes of Prophecy campaign and it's just as easy as Shintar said - even starting late I completed the first progression bar whose rewards include a catch-up artifact set.

I also thought to myself - hey, Epic games gives free games every week - surely Steam has some free ones too? The answer to that is... Yep. A LOT. You can expect me to be posting about those soon.

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State of Decay 2: Leaderfall
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Saturday, 31 July 2021

July 2021 Review: 20 is the new 80

I'm still in lockdown but it feels like I've been busy, with my Black Desert season corsair getting interrupted by lots of other games such as the full Banner Saga which I'll be posting about shortly. Neverwinter wise, Shintar has a nice recap of what was removed (Cryptic's theme) in Mod 21: Jewel of the North. Part of this includes being level 80, since level 20 is the new max. In exchange we get the return of soloable mini-dungeon Throne of Idris, some tidy up quests, and a lot of bribes reward chests. I quite enjoyed the surprise Valindra duel but otherwise its just business as usual I guess, so no review of that coming from me.

After almost a year at the helm of the alliance we finally shuffled again back down into a sword position while preparing for the final push to 20. Will there still be Strongholds by the time we get there? Who knows! Meanwhile our Friday night co-op has returned to being GTFO and Ghost Recon Wildlands since the fix for both problems was simply Jim getting a new computer. :P

For those interested Blaugust is starting up again next month, and for those seeking to escape Blizzard here's a handy list of alternatives by Belghast. And for a fun game: whenever you watch a TV series or movie and characters are "going to eat" something, take note if anyone actually eats anything. It's surprising how many times food doesn't even make it to their mouths.

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BDO: Unfinished Gem
BDO: Row Row Row, you're Sunk
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It's nice that the Black Desert posts have been getting attention! Funny that these are also the ones I fail in the most. =)

Thursday, 1 July 2021

NWO: Sharandar Episode 3 - The Odious Court

So that's where the bad smell was coming from.

It's safe to say that this final chapter of New Sharandar is the best, despite the new area being less visually appealing than the previous ones because its basically a swamp. That said, props to the very vertical Grung village which is always an extra pain to code NPC pathing. A few things make this one stand out: first it has an early and fast 25 currency repeatable, which is my  favorite of all three zones since it's literally step through portal, take ten steps over there and fight a boss.

Easy to access and no mobs make it perfect, much like Baphomet's weekly. Next up the repeating tasks are less painful this time around since some of them send you to the other areas. These allow for some breathing room from the repetitiveness. Lastly, the final story instance has some really pretty rooms, which kinda counteracts the ugly swamp it sits in. The finale also makes a good story end, much like Barovia's quest line where you feel you "won", prior to entering any dungeon.


The best area in the entire episode.

Those really are my favorite type of story structures. I absolutely hate stories where everything leads up to a ten man instance because suddenly the same enemies you've killed thousands of are more heroic than you. That absolutely kills the vibe for me. Lastly to keep players around, you can hunt not-so-rare critters in each of the three zones to gain some companion gear which is a decent lure if you don't already have said gear.

All up, not bad - but the release structure for New Sharandar simply sucked balls. Here's hoping it doesn't happen again.

Insight: The final repeatable quest lets you skip straight to the hag fight, which means you don't need to go through the earlier stages over and over.

Wednesday, 30 June 2021

June 2021 Review: Lockdown #2

Just a short one today: Thanks to a resurgence of COVID-19, a new lockdown has been imposed where I live. This probably means I'm going to eat too much again! Anyway, my adventures in Black Desert Online continue (and happen to be the most viewed post last month) while my Friday night co-op has completed Remnants: From the Ashes. We were/are trying to get into Ghost Recon Wildlands next, which is a fun game - except it simply refuses to work 50% of the time. As that's time better spent gaming, we're currently branching out to see what games don't have this connectivity issue.

Other than that, our guild hall in Neverwinter Online is now level 18! Way to go guildies and allies. Due to my Black Desert-ing I'm definitely low on the contribution board for that achievement.

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Adventures in Black Desert Online
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Monday, 31 May 2021

May 2021 Review: Ten Years

Black Desert Online continues to be the highlight of my solo game time and Remnants: From the Ashes has taken the place of GTFO as our Friday night co-op since Rundown 5 has introduced connectivity issues to the game, which are way more frustrating than their actual monsters! The guild in Neverwinter Online continues on though, and we are now at Guild Hall level 17!

I'm sure you've also noticed I'm getting more into cryptocurrency these days and thanks to the recent correction I'm currently down in all my holdings (XRP, VRA, VET, DOGE and now SHIB). Perfect time to buy more though. This is a very addictive experiment.

Something basic I learned from it this month is that percentage reporting can be misleading. For example: if a token goes from $1.00 to $0.50 it’s a change of -50.00% However, to get back to $1.00 the price needs to move +100.00%.  On the flip side if a token goes form $1.00 to $10.00 it’s a +900.00% move. When the token price then goes from $10.00 to $5.00 it’s a -50.00% move so percentages can be misleading (thank you golden_state7)!

In other news: sad tidings for fans of Berserk as it's creator has sadly passed at the start of this month, leaving the tale unfinished. Hopefully the studio / someone can forge on to complete that task. As to not end on a downer: this blog is now ten years old! Happy Birthday blog! Man, my first post was full of cringe... just like most of my current posts! :P

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GTFO: R5A1 - Floodways (Normal)
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Interesting grouping this time around with my "not happy" review of The First Tree sneaking into the third spot just behind the first Tyranny story post. GTFO proves walk throughs are still the most popular though, which is a shame since I don't have any more of those coming currently thanks to the technical issues I mentioned at the start of this post.

Thursday, 29 April 2021

NWO: Sharandar Episode 2 - The Lazy Devs

Erm, I mean "The Soul Keeper".

Carrying on from the last episode, this elves decided to open a gate to an even SMALLER adventure area with mad redcaps (mad caps) and oni who both raise the ancient dead and corrupt a few of the living. Each week, prepare to grind out around ten repeating tasks which you can only carry two at a time for the most part and are mostly variations of each other (per alt), to eventually encounter a semi-cheating mini boss who can hide and damage you for decent periods of time.

The zone and inner instance dungeon bits look great once again and sure the displacer beasts are nice, but there's almost nothing to do here. Story wise I don't think this would even count as filler. So many poor decisions, such lazy devs. Or maybe not lazy, simply reassigned to Magic: Legends.

The biggest problem is you only unlock the weekly (25 currency reward) towards the end of this campaign. I might have been less negative if it was one of the first ones like in the previous chapter. Anyway, if you ever wanted to experience a beautifully polished turd of a release, this would probably be pretty close. Can't believe we lost the old Sharandar for this garbage.

Insight: Ugh, this is so stagnant and repetitive you may as well do what I did and try out Black Desert Online (or literally any other game) instead.

Wednesday, 31 March 2021

March 2021 Review: Goodbye Muffin

Just a short one this time as I'm a bit down. Muffin, Jim's pet malamute, passed away yesterday. She was a good dog. :(



Gaming wise, I know I told myself I'd be doing less story posts but I simply can't help it when I play a game like Pillars of Eternity which is what's kept me busy for most of this month almost to the exclusion of everything else! The same goes for the crazy board game known as Cthulhu: Death May Die so expect to see some of that coming up soon.

BLOG STATS

One Year Ago

Like many others I got locked down by COVID. I also started posting about my adventures in Enderal.

Five Years Ago

I started playing Thea and was enjoying foundry quests in Neverwinter Online, most by content creator master Eldarth. Needless to say he long gone since the foundry got shut down, as are his epic creations - much to Neverwinter's detriment.

Most Viewed Posts in the last 30 days

February 2021 Review: Hello and Goodbye Sharandar
Longmire
Gloomhaven: Jaws of the Lion

That's a first, having a blog status post take the top spot. I guess the mix of Sharandar news and a Wordsworth poem is a winner! The other two are understandable as both Longmire and Gloomhaven: Jaws of the Lion are quite popular pieces of media.

Thursday, 4 March 2021

NWO: Sharandar Episode 1 - The Iron Tooth

Troll dentures are a thing.

Years after the war against Malabog, adventurers are sent to investigate why the crossing to the Feywild is being closed only to find a "new" enemy force attacking the upgraded elven city. I use "new" a bit loosely as the few new enemies can be counted on one hand and are only encountered in a few instances.

Everything else are just graphically updated powries, trolls, cyclopses, fomorians and the like from old Sharandar and while there is a possibility they are being mind controlled this time around that doesn't stop us from murdering their army encamped at the ruins with intense prejudice - because the elves want them dead, and we obey. Who is mind controlling who now? :P

Graphically, everything is pretty and I do like the first map / portion of the map we are allowed to get to, particularly the remains of Celadaine's tower. Also good is that the grindy quests are quick to do and often overlap making them fast to get through. While there is a high volume of enemies there are paths you can use to dodge them you want which also gets a thumbs up. Campaign wise it is rather light though, which is probably good for those who have many alts as you will reach the weekly limits pretty fast (an hour per alt at most if you are taking it easy).

All up, it's fine. Is it a good enough replacement for old Sharandar? That's a question best answered after we see the next two releases of this module but right now, nope - simply because old Sharandar released in one big hit and not in this piece meal format.

Insight: Characters with ranged attacks will also have an easier time with everything. Also, on your second return to the Feywild Crossing, if you bring Xuna with you expect a really fun fight at the end as she will wake everything up.

Sunday, 28 February 2021

February 2021 Review: Hello and Goodbye Sharandar

Where the heck did this month go? Not only did my work load get heavier but I've hit the common problem that occurs when you can suddenly download a whole bunch of backlog games: too much hopping, too little progress. To top that all off, I'm now working on the New Sharandar release in Neverwinter Online. 


Nothing like some Wordsworth to say good bye.

Like Shintar, I'm a bit sad at the loss of Old Sharandar and more annoyed that Cryptic has removed yet another piece of content from the game. Anyone keeping a tally?

So far I've got: Original Sharandar, Original Castle Never, Gauntlgrym PvP (Delzoun vs Luskan), Fardelver's Crypt, Dwarf King Crypt, Foundry, Gateway (where you could send your companions on adventures), language support for Polish, Portugese and Turkish, the old craft system, the hourly events, intergame chat (you could talk to friends playing STO) and arguably all the dungeons in "Tales of Old".

Let me know if you can think of anything else...

 Lose 1kg this month (fail)
 Web comic ("I should just restart")

BLOG STATS

One Year Ago

I was playing through Sekiro and LISA: The Painful RPG while Neverwinter went to hell Avernus.

Five Years Ago

I posted a request to help Louie. Alas, that was a battle he did not win. I was also playing Star Trail and Shadows over Riva while Warhammer: Vermintide and Helldivers kept our co-op game nights busy.

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GTFO: R4C2 - Pabulum
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The GTFO walk through and the Metal Gear Survive boss posts I get. Not sure how or why Mortal Engines is up there. Guess it's more popular than I gave it credit for? :P

Monday, 15 February 2021

Today I Smiled: I scared the Boogeyman

It's a great feeling when Strahd's pet wraith "the night terror", which serves as a wandering boss in Barovia who hunts down and kills people, decides to run and hide from you in its little sphere of invisibility.


I see you! Get out here and fight me!

Obviously its AI broke because after declaring it was chasing me, I spied him fleeing down the hill at the ruins of Berez and get stuck in a corner. Took some coaxing before he finally came out to be slaughtered. Hehehe.

That's almost as good as the time I was harvesting cyclops eyes from the soon to be "old" Sharandar, and upon killing a single cyclops was surprised to find it dropped two eyes...

Sunday, 31 January 2021

January 2021 Review: Speeding Up

Belated Happy New Year! Feels like its been awhile since I've done one of these yet I don't have a lot in the way of news. Well, that combat nerf update in Neverwinter Online is live now, and it's surprisingly not too bad and since the New Sharandar module is set to appear next month, I've been grinding the current one like mad since I can already foresee a shortage in Feywild supplies to continue our stronghold progress. 

I've also upgraded my internet which means its more possible for me to get those bigger titles now and there by get distracted from the Feywild farming. :P


That's a decent improvement!

Blog wise I'm also trying to compress down my posts in waiting so that I can get through them faster. You might be seeing more of these multi-targeted things shortly as I'm actually getting tired of having stuff "ready to go in advance". Might mean less posts afterwards but certainly more spontaneity.

On to some future tech, since powered exoskeletons have that problem of "power" - did you know there are unpowered exosuits already in use? Dang. That's news to me! Lastly this little fox named Finnegan (and the saveafox foundation) has really kept me entertained lately. Now you know the answer to "What does the fox say?"

 Lose 1kg this month (fail)
 Web comic (-error: no progress detected-)

BLOG STATS

One Year Ago

I wrote an Ode to some of Neverwinter's forgotten/removed content. That seems to be status quo now as the New Sharandar module next month will completely remove the old one.

Five Years Ago

I was playing Arkania and it's sequel Star Trail. Also our guild hall in Neverwinter was at rank 4... we've come a long way since then!

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While I kinda expect the GTFO tutorials to show up here I'm a bit surprised with  the two MGSV ones. Maybe it's because they have epic screenshots? :P

Monday, 21 December 2020

December 2020 Review: GTFO giveth, NWO taketh away

Decided to put this up earlier than usual because of Christmas! In the news this time, Neverwinter is doing some major changes/global nerfs for the next module including this winner of a line: "Weapons no longer provide damage". Amusing for a D&D based game, anyway - we'll have to see if thats an improvement or if we're going to get cyberpunked. Either way Guild Hall level 16 is already under construction as of this post. Whee!

In comparison, GTFO has extended the current Rundown with new weapons and four new maps which is great, and is now appropriately named Rundown 004 / Contact://EXTENDED. I cannot recommend this early access game enough, with the caveat that it is very brutal. More so if you don't have a team to play with (though there's usually mercs on the GTFO discord to help with that).

That's it for now, I'll leave you with this epic battle of Chicken vs Sea Chicken! Hope everyone has a safe and Merry Christmas!


Someone's been watching too much NOS4A2.


   Lose 1kg this month (last month result: success!)
   Web comic (more story planning done!)

BLOG STATS

One Year Ago

I was really into Witcher 3: The Wild Hunt.

Five Years Ago

I was starting up the Arkania story and got into posting MMO Agenda surveys based on a Tale in the Desert's Test of the Coalition.

Most Viewed Posts in the last 30 days

Eurovision Song Contest: The Story of Fire Saga
Death Note (2017)
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I'm quite pleased Eurovision related content made it to the top of this list, though I suspect people are just wondering what to watch next on Netflix.