[Part of the Cursed story line]
Despite the main force being defeated at the wall, the Cocks are informed by Lady Kamea that other groups of gorgons have made it through and are specifically targeting libraries. As they go about securing these sites Barbara finds a magical tapestry in one and upon infusing it, opens a temporary portal to the bug realm! They slay the critters and manage to save Sir Igwane from their dimension, who despite being very battered and used agrees to aid them as he is still loyal to Lady Kamea.
At the grand library they slaughter many more gorgons, including a type that makes its allies explode (WTF). Leading this group is the Salt Witch, a massive gorgon who manages to escape the team by casting a spell that forcefully ages Lillo, Macko and Pump into their weakened, geriatric years. Fortunately Barbara realizes that it was a map they were after: a map to the Silent Pit where they can supposedly awaken Cthulhu their deep god.
It falls to Barbara, Iris, Sir Igwane, Macius and Moleleen (Ames' skilled apprentice) to face them there and despite a never ending swarm of tentacle summoning gorgons and the Salt Witch itself the team is never in any real danger as they slowly and calmly fight off all the attackers while destroying the pillars holding up the place. In most cases the pillar stones were used as projectile weapons by the two mystics, Barbara and Moleleen. The team escape the temple collapse, saving the lands once more.
Note: As the "random" events are getting repetitive now that I've seen them numerous times I think that's it for my Wildermyth playthrough.
Sunday, 7 May 2023
Wildermyth: The Silent Pit
Saturday, 6 May 2023
Wildermyth: Gorgons Return
[Part of the Cursed story line]
As the others are dealing with Vulture bits, Macko and Milly meet the former's estranged mother who convinces them to donate resources for her new business. Soon after the two join Lillo, Macius, and Pump to easily wipe out some bandits before investigating a new batch of petrified people. They soon discover that the gorgons are coming back in big numbers, with even more wildlife going crazy this time including gigantic bears!
After an ambush in the forest where it seems gorgons are common now, Milly's prayers to divine the source of this foe is answered by the turtle god - across the ancient great wall to the West. It also mentions the gorgon's main force hasn't crossed it yet - all these ones are just scouts. In exchange for the information the turtle god transforms Milly into a turtle and takes her away as another of his turtle friends.
With no time to waste her allies race to the wall picking up Iris and Barbara on the way, reaching it just before the gorgons main force arrives. Luckily the catapults are in good working order which obliterates the attackers. The only scary part is when a bogmoor pulls Macko off the wall with its tongue, but he survives the ordeal. In fact he is more hurt when he later discovers his mother never started that business at all, and instead gambled away all he had given her.
Wednesday, 26 April 2023
Wildermyth: Bury the Tower
[Part of the Cursed story line]
With the Mothqueen finally in the tower Kaydo orders the team to run while he holds a magic duel against her, but they still have to protect from the other endless things him WHILE getting out. Everyone somehow makes it, and Kaydo seals himself in there with the Mothqueen forever. Disconnected from their matriarch goddess the remaining bugs mostly return to their own dimension (lol yep).
Soon after Captain Bear self detonates and Jaymriel goes full wolf form and runs rampant passing on lycanthropy to many innocents before she becomes enslaved by the gorgons. Unwilling to do the same Yoburt gets Sir Igwane to execute him while Kayruen takes root by a nearby stream and becomes a tree (Side note: the tree transformation sucks as you get slower and slower while only gaining toughness and melee skills).
The remaining survivors led by Lady Kamea then begin the arduous task of burying the entire tower so that no one will accidentally ever open it. Worst victory party ever.
Tuesday, 25 April 2023
Wildermyth: The Mothqueen
[Part of the Cursed story line]
Kayruen is rescued from the clutches of the bugs having only partially transformed into a bug herself, and reveals their god, the Mothqueen, is after her brother Kaydo. Desperate to stop the bug transformation Kayruen pierces herself with a splinter of a magic tree which works, but only because she is now slowly becoming a tree.
Kaydo devices a plan to use a magical prison tower to trap the Mothqueen forever (because you can't kill gods) and so sends the team to clear it out of the bugs currently in there - an easy job thanks to all the transformations going on - and then to lure the Mothqueen in by putting himself inside as bait.
This final battle is freaking epic and pretty tough as you must protect the bait from the endless bug swarm which at this point includes dragon bugs, but at the same time go forward to attack the Mothqueen which "irritates" her and forces her to move forward into the trap based on the damage dealt. Iris, mind controlled by the Mothqueen at one point, rams a spear through Baeloth - killing him.
Monday, 24 April 2023
Wildermyth: The Revengers
[Part of the Cursed story line]
With news of the bugs attacking other villages, Kaydo leaves to become the seer of the forest but not before asking the Cockatrices to find his now missing sister Kayruen. Losing Kaydo is a little annoying, but the on the flip side he can auto-stop some incursions all by himself! Baeloth the bug talker fills his spot as replacement on the team.
Lady Kamea hires the outlander mercenaries, Malice, Glenda and Pump to help with the search but only Pump survives the gorgon ambush at a remote farm where Malice is gored by a boar rager and Glenda is eaten by a bogmoor. Meanwhile the wolf god manages to curse Jaymriel and Yoburt with lycanthropy and Captain Bear gets captured by some Deepists who leave him to rot in an underground cage along side a powered-down deadbot digger.
By cutting off his own arm, Captain Bear manages to power up the deadbot "Erklebits" who digs their way to freedom. Losing too much blood, Captain Bear then begs to the heavens for a second chance and is heard by a star spirit, who gives him a star arm which can shoot exploding stars as an AoE attack (and is frankly super OP). The star condition does slowly spread across his body though, and once it covers him entirely Captain Bear knows it is he himself that will go boom. Wanting to spend whatever time she can with him, Iris, the Captain's daughter, joins the Cockatrices.
Friday, 12 June 2020
Wasteland 2: Incandescent
The scorpion bot is no match for the combined firepower of the Rangers, but as they fight through more and more checkpoints they too suffer casualties. By the time the squad reaches the interior it is only them and Vargas left in a showdown against Matthias and his numerous robot body guards. Ignoring self preservation - Vagras charges blows Matthias away with his desert eagle. Night Terror tries to protect Vagras from the retaliatory bullets but even he cannot withstand the high-ex grenade that follows.
Seeing both get vaporized, Pizepi panics and runs into the open where she takes a bullet to the leg. Scotchmo and Takayuki try to save her with Takayuki's axe destroying two bots before he is hit by a hail of bullets and collapses. Vulture's Cry - covering them - manages to snipe a few before being out sniped herself and taking a round through the brain. Scotchmo does better but once his guns require reloading the robots reach his position and twist his head off his body. Alone a pool of her own urine, Pizepi fights back poorly before her mutant face is stomped and squished into and through the metal grating.
With majority of the enemy still active, it falls to Pump's heavy machine gun and Malice's auto rifle to slowly and methodically take them out - which they do through good use of corners and ambushing. After the battle Takayuki somehow manages to get to his feet and the trio descend to the storage hangar where they find another operational helicopter and the nuke!
Unfortunately the nuke can only be activated by a dead man switch which Takayuki, who probably wouldn't survive his current injuries, volunteers to use. Malice and Pump pat him on the back, get to the chopper and escape to a safe distance before the whole place explodes in an incandescent, radioactive blast.
And so the wasteland is saved... for now.
Insight: If you don't have high leadership (or have your high leadership characters killed), expect all the NPCs to do their own thing half the time. It's annoying.
Wasteland 2: Going Offensive
The coordinates where God's militia sends pilgrims to "evolve" prove to be the correct base, as the remnants of Angela Deth's chopper are found nearby. Not wanting to pussy-foot around, Malice takes the team on a full offensive strike - blowing away the weak minded pilgrims and the swarms of robots within. Their boss proves a bit trickier with rockets that knock down Malice and Scotchmo, but Brother Thomas also turns out to be a good doctor.
Once cleared, they receive a transmission from Matthias, the leader of God's Militia, who reveals he is the one behind the robot threat and that he is already attacking Vargas at the old Ranger HQ! Worse - he's deploying a virus over the radio that will somehow turn people into synths (uh, sure)! The team scrambles on the convenient, functional helicopter left behind which Malice flies it right back home over the mountains.
Landing outside the HQ the team meet up with Vargas and the few remaining rangers. Matthias and his bots have already taken the base, but Vargas has a plan. They just need to get in and arm the nuke kept in the storage hangar below. It's the only way to be sure the virus doesn't get unleashed on the world. The Rangers grimly load up on ammo one last time before marching back into the breach. A breach guarded by a scorpion bot!
Insight: Reload your weapons after every fight. All of them!
Thursday, 11 June 2020
Wasteland 2: Show Business
Hollywood is a massive place, and while the Rangers help out in menial matters such as clearing out animals from the graveyard and stopping a slaver ring there is a more political power struggle here - that between the city's leaders and God's militia. As the current madam mayor is pushing for a more violent resolution to leave her control of the armed forces, Frances tries to find a more moderate approach.
An opportunity presents itself in the form of one of the church leaders who is questioning his organization's righteousness as he has fallen in love with the madam mayor's assistant. Positioning him to take overall control is a simple matter of assassinating the other, easily manipulated leaders. Takayuki's energy axe makes short work of them in isolated areas of their base.
Getting the mayor's assistant enough votes to become mayor herself is more challenging as it involves a bit more footwork and some blackmail. Securing the final vote involves tracking down who is stealing weapons from the gun shop, and as the team is split up for the stakeout it is Frances who spots the store clerk selling arms to a synth! She tries to stop the deal without waiting for backup and is mercilessly gunned down in a filthy back alley before her team can deal with her attackers (violently).
Being the most veteran squadie, Malice takes charge and oversees the mayor get over thrown and a tentative peace treaty formed between the quarreling factions. He then follows up on the possible locations of the robot threat and is given the coordinates of a base by the ocean... their next destination.
Insight: There's a not-so-secret path near Matthias' TV which saves a lot of time in reaching the militia base.
Wednesday, 10 June 2020
Wasteland 2: Nearing the Source
With the microscope in hand, the doctor at Rodia confirms Pizepi's poisoned water theory. In fact, a trip down in the well even finds the source - a synth corpse. While he works on the cure, the Rangers are tasked by the mercs with stopping a nearby synth attack - from a giant scorpion bot! It takes most of their saved explosive ordinance to take down the monstrosity, but it also manages to down Takayuki - who is bleeding to death.
Scotchmo then surprises everyone with his surgical knowledge to save the miner, and upon returning to Rodia expel the exploitative mercs and cure the town. Hailed as heroes, they are joined by Pistol Pete, Adrian the fanboy, Ertan the satanist and Brother Thomas a priest who has left his cult of body modifying zealots known as "God's Militia" based to the North.
As they may have more intel on the robot menace, Frances leads her team there next but are surrounded and ambushed at a farm by the vengeful mercs and the robots who paid them. Despite the Night Terror's great tanking, this is a hard fight with Frances, Pizepi, and Pump going down - saved only by Scotchmo. There is nothing he can do for Adrian, Ertan and Pistol Pete who are KIA.
The squad then pushes on to the massive city guarded by God's Militia... Hollywood.
Insight: In the farm ambush, push left into the field where there are less baddies.
Tuesday, 9 June 2020
Wasteland 2: Poor Execution
Angel Oracle is a strange town controlled by the Mannerites, a group that prioritizes good manners. They get along very well with the squad and are none the wiser when Scotchmo steals the microscope from their clininc, however the guards still stop the team for a different reason: a death-row convict of theirs has escaped and naturally they suspect the Rangers had a hand in it.
Frances argues that it wasn't them, and the Mannerites give them an opportunity to prove it - leave one of their own members on the execution block and retrieve the convict alive. Either way, an execution will happen. To prevent an all out battle, Glenda steps forward and volunteers to stay as she has faith in her team.
They immediately begin the hunt in the nearby area and run into a nest of giant honey badgers who rip Provost to shreds! Fortunately Vulture's Cry finds tracks to follow that lead to a nearby house but a squad of gun-bots are already there firing into it. The Rangers destroy all of them but are too late to save the convict.
Returning in defeat, there is nothing they can do as the execution is carried out via twin tractors mounting chainsaws. The cries of despair are drowned out by the Mannerites cheering as the caged and chained Glenda is eviscerated, and then her meat gathered for a celebratory feast. Turns out the Mannerites are cannibals. Short of starting a war, there's nothing to do but refocus back on the task at hand, so the Rangers depart for Rodia.
Insight: Should be obvious but stay away from honey badgers. And chainsaws.
Monday, 8 June 2020
Wasteland 2: The Other Side
Since his last air unit was lost, Vargas naturally puts Frances' squad on the next chopper and sends them across the mountains which to no one's surprise is shot down too. Fortunately Malice can land the bird with only minor injury to the squad who opt to establish an away base at a nearby abandoned reservoir, fortifying the place from the wild beasts who for some reason are much stronger here.
Once secure they try expand to a nearby industrial scrapyard too but find powerful robot workers guarding the place, and while the bots are unarmed, they still manage to knock out Glenda and Scotchmo. Luckily Provost shows up inexplicably and saves them with his heavy caliber pistol. While he opts to join the team, his foreign language makes it unclear as to why or even how he got there.
The Rangers soon meet a group of traveling merchants led by Pistol Pete who ask them to help cure a sickness spreading in the nearby town of Rodia, which seems to have been taken over by mercs who protect the town from attack by murderous Synths (robot guys) while bullying and extorting the sick residents. Pizepi works out right away that the water is the problem, but without a working microscope the local doctor can't create a cure. Fortunately, he knows the clinic in the town of Angel Oracle has one so that's where the team head next.
Insight: You will need larger caliber and harder hitting weapons on this side of the map which are easy enough to get through combat, but for the first few fights you'll need to be more cautious against the beefed up and better armed baddies here.
Sunday, 7 June 2020
Wasteland 2: Grave of Airplanes
Damonta is a town in the middle of an airplane graveyard. When the squad arrives it is also being turned into a robot base with most of the residents killed or trapped indoors and the old warehouse having been turned into a machine factory. The Rangers rescue those they can but while pushing forward to the factory, Red is filled with holes from a surprise turret. Glenda is unable to save him.
Inside the factory they encounter the robot leader "Tinker" who unleashes an ambush on the squad. Pump's heavy machine gun keeps them at bay while the rest throw grenades to clinch victory. With Damonta saved, the team install the final repeater relay on the local radio tower so that HQ can start triangulating the source of these robots. Their job done, they descend from the mountain - finding that the Canyon of Titan has gone to hell, now controlled by the forces of chaos.
Frances decides to let them wipe themselves out while they revisit the Red Skorpion prison. This time, armed with better gear and having enough robot parts and know how to build a one shot attack droid that destroys the gate turrets - the squad storms the prison and eradicates the last of the Red Skorpion gang and reclaiming their territory.
The victorious unit then marches back to the Ranger HQ with heads held high, and are immediately called to the situation room by General Vargas. On the radio they hear Angela Deth and her new squad already airborne and scouting towards the ocean on the other side of the mountains. "We found them," Angela says through the static. "A whole army!"
"We've been spotted - incoming!" yells another voice just prior to an explosion.
"Mayday, maday, we're going down! I repeat we're going down! We're ... aaaaAAAAAHHHHHHHHHHH! *static*"
This the last they hear of Angela Deth.
Insight: Spread out when fighting the spider-bots, they have area attacks and can leap over your formations / cover.
Saturday, 6 June 2020
Wasteland 2: Mutually Assured Destruction
With Red's upgraded radsuits the team continues East and while crossing an abandoned railway are attacked by wheeled, tracked and spider-legged robots! The mechs are quite bullet resistant and cause a bit of damage before being destroyed. Fortunately it's nothing Glenda can't fix. Upon reporting this, Vagras summons Angela Deth back to base for reassignment while the rest of Frances' team pushes on to the Canyon of Titan.
A soldier from the Diamondback Militia meets them early on and asks for their help in removing the mad zealots who control the region with their "god" - a nuke. Frances agrees but knows the Diamondbacks will likely be just as bad if they had such a weapon at their disposal. As such, they play nice with the polite monks first, despite each of them being strapped with a high explosive vest. Monks of mutually assured destruction.
Their system of requiring a suicider escort keeps everyone in check, but is really inconvenient when trying to sneak into their temple so Malice shoots their assigned monk in the back of the head for a clean kill once they get close. Pizepi then manages to hack their back door code which lets the squad inside - and ensuring to kill patrols at a distance.
Eventually the team reaches the nuke silo and Pump opens the panel to deactivate it only to find...
"It's a fake," comes a voice from behind. A priest with a large group of shooters.
He then cuts the tension by asking the team for help in retrieving a live nuke from a not so nearby silo so that their god becomes "real". They are the only ones he can ask as they are among the few who know the truth. Rather than risk a firefight where they are in the open and out numbered, Frances agrees.
Reaching it is easy thanks to Vulture's Cry's tracking and inside is a single monk, the one who found the place. He is conflicted - not really wanting this weapon in the hands of his cult. Frances agrees for real this time and Pump disarms it. They then tell the monk to spread the truth before leaving and pushing onto Damonta.
Insight: A high outdoorsman skill can save you the annoyance of random encounters.
Thursday, 4 June 2020
Wasteland 2: Side-Tracked
On the return trip from Darwin, the squad runs into more farms affected by the Ag Center virus and cleanses them and upon gaining official confirmation that the virus is no longer spreading, both Angela and Frances take the cure just in time before transformation into a pod person is irreversible!
They also clear out a nest of honey badgers from a local mine, saving a few miners and gaining another Ranger Cadet - Takayuki the bruiser. While restocking ammo and water at the Ranger HQ Vagras tells Frances of another radio tower at Damonta up on the Eastern mountains, but getting there would be tricky due to the high radiation.
Vulture's Cry knows someone who might be able to help with this, a tinkerer named Red of the Red Skorpion gang. The team travels to the outskirts of their prison base and while Red himself is rather helpful and joins the team, the Red Skorpions are clearly scum bag slavers. Finding a whorehouse of slaves is the tipping point which leads to all out warfare against the Skorps.
A slow and steady advance wins the day for the Rangers, pushing the slavers back to the prison itself. Massive auto-turrets at the gate prevent any further advancement though, and Frances is forced to leave the enemy survivors to recuperate while her squad gets back on mission.
Insight: After the first timer for Pod Infection runs out it moves to a second "Acute Pod Infection" stage that can't be cured. If you have spare cure vials, make sure to use them before that second lethal stage occurs. I believe you get more if, like me, you save Highpool instead of the Ag Center.
Wasteland 2: Darwin
After braving an irradiated valley the squad reaches Darwin City only to find it inhabited by zombie like ghoul-mutants! Slow but sturdy, these take a lot of bullets to put down - even with Provost's extra gun. Luckily Angela finds a small side street for the team to dodge most of the horde, and are led by Provost into a strange bunker. Inside, another ghoul - this one still friendly - stands among the remains of a robot man.
The ghoul says the robot deployed some sort of device on the lower floors, causing his kind to go mad and asks the Rangers to switch it off. Frances agrees. The basement is crawling with more zombie types though whom the team avoids via use of air ducts, but still have a shoot out against automated defense turrets guarding the cage of one peculiar green mutant dubbed "the Night Terror". Frances sets it free and it childishly decides to tag along.
Eventually they find the corrupted generator and destroy it, freeing the zombies from their madness. One of the ghouls, Pizepi Joren, is so grateful she offers to join the team! She is accepted, as Provost stays behind to search for whatever it is he is looking for. With their task here complete, the squad heads back from the valley towards the Ranger HQ to rest and re-arm.
Insight: The Night Terror is an excellent bullet sponge, but doesn't help in any other way.
Wednesday, 3 June 2020
Wasteland 2: Wreck-It Ralphy
As the radio tower in the Ag Center had been crushed by a mutated tree, the team journeys elsewhere to find another tower - stopping by a diseased farm to cleanse and cure it. Eventually they reach the Rail Nomads camp, and save the boy Ralphy from drowning. Both he and the local drunk Scotchmo are interested in joining the Rangers, and are accepted.
It turns out the Rail Nomads are in the midst of a civil war with the track laborers using dirty guerilla tactics and mines against the oppressive and powerful train engineers whom Ralphy is a member of. Unfortunately Frances deems the engineers to be in the wrong and during a heated discussion between the two leaders, gets Scotchmo to lob a grenade at the engineer representatives while the Rangers gun the rest down, basically winning the war for the laborers.
Ralphy cannot accept this and tries to then solo the entire team. Pump breaks his neck and stomps on his face. While the situation is resolved, the fighting destroyed the radio tower. Cursing under her breath, Frances consults her map again when a strange man called Provost approaches the team and talks at them in strange tongues. Glenda works out he is asking for an escort to some place called Darwin. Provost nods and points a finger at the map.
Insight: Giant Toads can eat the weapon you are holding. This can be annoying if you don't have a backup one ready.
Tuesday, 2 June 2020
Wasteland 2: Dam Choices
The squad finds Highpool under attack by a crew of Wreckers led by a woman with cybernetics. Despite the Wreckers holding superior numbers they are no match for the rangers as Malice kills the lead Wrecker with his auto rifle. Just for good measure, they also wipe out the Wreckers at their nearby camp to ensure no enemy reinforcements will arrive. Deth nearly takes down the whole place by herself!
Unfortunately explosives used during the battle have damaged the dam, so the team is sent in for quick pressure repairs while fighting off the overgrown roaches living within and once secure, they are allowed to install the repeater on the radio tower in town. Seeing the good they did, Vulture's Cry, a scout sniper offers to join the team. They accept.
Frances then leads the team immediately to the Ag Center to find that a plague has been released causing the plants and fauna here have mutated into horrible man-eaters while other staff have been turned into monstrous and violent pod people. There are no civilian survivors. In a bid to contain the threat the Rangers cleanse the place with gun fire, finding and killing the cybernetic saboteur behind this outbreak and retrieving a few vials of "the cure" to put into the irrigation system.
Alas, during the fighting both Angela and Frances were infected by spores and in a few weeks will no doubt turn into pod people themselves if they don't drink the cure. Both refuse to until the outbreak is confirmed to be contained.
Insight: "Ambush" is like over watch. If an enemy walks into range you will fire - very handy!
Monday, 1 June 2020
Wasteland 2: Re-Activation
A few years have passed since the defeat of the Calculator and since that time the Brotherhood expanded greatly, with Frances seceding to the younger General Vargas who renamed the Brotherhood to "the Desert Rangers" while she retired to animal husbandry. Despite his talent the Rangers began losing their footing in the region during his command and a recent gruesome death of one of their scouts has led Vargas to request Frances back onto the field once more, as it seemed this man was killed by a robot!
So Frances reassembled her robot killing team of Pump and Malice. Glenda, having trained in medicine joins too, as does Angela Deth - the dead scouts lover. Their primary mission is to install repeater relays on the radio towers that have gone dark, starting with the one the scout was killed at. A metal leg found at the site confirms their worst fears, but where are the machines coming from?
Installing the relay the squad immediately receives distress calls from two locations: the Ag Center that provides most of the regions food, or Highpool which distributes most of the water. Frances opts to head to Highpool first.
Insight: When making characters, put some points into the AP generating stats or you will feel like a turtle in combat (as I did)!
Sunday, 3 March 2019
Fallout Tactics: Vault 0
With Barnaky's forces gone, only a bridge guarded by gatling turrets remains. The defenses on the opposite end are easily destroyed but the squad is caught by surprise when a second pair emerge behind them, ripping Jo into pieces before being destroyed.
Badly hurt, Frances, Pump and Malice hobble to the main chamber where they find the robot master "the Calculator" which is literally a PC connected to human brains in jars. They open fire from the doorway before it can put up any more defenses and destroy it easily - effectively shutting off the entire robot army.
Alas without the Calculator, Vault 0's knowledge archives are lost forever and Dekker is expelled for his cowardice on the field (or rather, he never got on the field). Supposedly he was taken off world to join a mercenary band but others simply believe he killed himself.
Regardless, Frances is made the Brotherhood General by the remaining survivors and makes Vault 0 their main base of operations. Malice becomes captain of defense to stay near Glenda, his Reaver lover and Pump takes over leading the assault teams against all those who would try to take Vault 0 from them.
Frances knew there would be no peace. Only war, and war never changes.
Insight: If you don't shoot the computer from the door, it raises a shield and you have to clear the rest of the base behind it. At this point I just wanted to win already.
Saturday, 2 March 2019
Fallout Tactics: Barnaky
With the door breached, the team found Dagger squad already securing the foothold and gunning down robot defenders. They inform Frances that the power to the lifts are out, so she takes her team fighting through the security and cryogenics sectors to find a way towards the power plant.
Surprisingly, they encounter human Vault 0 citizens but as they fight for the robots they too are gunned down. Eventually they get the power back on and descend to the lowest floor. There they encounter robot squad led by General Barnaky, whose brain and eye stalks now sit atop of a metal body.
Using trinkets they took from his human corpse causes him to hesitate and is an easy kill for the team. The rest of his robot squad are more dangerous, and Dr. John who did a good job keeping everyone healthy up to this point is exploded by a rocket before the enemies wiped out.
Insight: Ammo wise, you want to horde 5.56 and 7.62 caliber for fighting super mutants. There is a lot of energy ammo for the regular laser weaponry at the end to face the robot horde with, and it also happens to be the most effective against them.
.50 cal is also great to reserve for the robots, but all the other rounds are only really useful for the pre-super mutant battles. The .44, .45, .303,. 30.06 are pretty rare too and while the 9mm is plentiful it gets out dated really fast. Make sure to level up your big guns and energy weapon skills accordingly.














