With the door breached, the team found Dagger squad already securing the foothold and gunning down robot defenders. They inform Frances that the power to the lifts are out, so she takes her team fighting through the security and cryogenics sectors to find a way towards the power plant.
Surprisingly, they encounter human Vault 0 citizens but as they fight for the robots they too are gunned down. Eventually they get the power back on and descend to the lowest floor. There they encounter robot squad led by General Barnaky, whose brain and eye stalks now sit atop of a metal body.
Looks like charisma was his dump stat.
Using trinkets they took from his human corpse causes him to hesitate and is an easy kill for the team. The rest of his robot squad are more dangerous, and Dr. John who did a good job keeping everyone healthy up to this point is exploded by a rocket before the enemies wiped out.
Insight: Ammo wise, you want to horde 5.56 and 7.62 caliber for fighting super mutants. There is a lot of energy ammo for the regular laser weaponry at the end to face the robot horde with, and it also happens to be the most effective against them.
.50 cal is also great to reserve for the robots, but all the other rounds are only really useful for the pre-super mutant battles. The .44, .45, .303,. 30.06 are pretty rare too and while the 9mm is plentiful it gets out dated really fast. Make sure to level up your big guns and energy weapon skills accordingly.
No comments:
Post a Comment