Showing posts with label Mandy. Show all posts
Showing posts with label Mandy. Show all posts

Monday, 18 February 2019

Fallout Tactics: Defeat

[Part of the Fallout Tactics story]

The team is delayed in reaching the new bunker as they have to skirt around giant rats that are the size of bears. By the time they reach there, they find it in disarray as many others - led by General Barnaky, have gone to face an army of super mutants.

Big green bastards in any iteration of Fallout.

A man named Dekker, currently in charge of giving missions, sends Frances squad out as support but the battle is lost before they even arrive, switching their priorities to search and rescue. The well trained and heavily armed super mutants, genetically created for war, are having none of that though and splay Mandy's guts all over the fields while attacking their first position.

Ice is shot in the head as the team captures a bridge checkpoint and not much farther Trevor eats a rocket. Traversing through the super mutant trenches, Torn also meets her end via heavy gunfire. The other squads didn't fare much better, with Frances and Brian only able to extract an APC and four members of Talon team who tell them General Barnaky had been captured. Everyone else was dead.

Sunday, 17 February 2019

Fallout Tactics: Beastmaster

[Part of the Fallout Tactics story]

Despite providing batteries, the squad must still make do with whatever gear they can scrape together as they are next sent to deal with the Beastlords dominating the area. These cannibals some how can control animals, even the monstrous death claws.

After getting some intel from a liberated mayor and her daughter (sorry to the rest of that town), Frances and company find the Beastlord cave stronghold and easily fight their way in. A caged alpha deathclaw was the answer to their "magic power", and since the beast could parlay - it requested freedom so that it could take revenge on its captors.

Glad it could tell the difference.

Frances let it, and it did so very efficiently. With the beastlords wiped out Frances then ordered the remaining, injured deathclaws be put down as they were too dangerous to live. General Barnaky agreed with this decision and gave her a promotion for her actions. With this area secure it was time to pack up and head on to Bunker Gamma.

Saturday, 16 February 2019

Fallout Tactics: Bugged

[Part of the Fallout Tactics story]

Frances replaces her fallen squaddies with females: the nurse Mandy, all rounder Ice, and her mechanic friend Jo who quickly gets to work repairing the hummer. Annoyingly, the Brotherhood Quartermaster is short on ammo to trade so the team is next sent out to collect batteries to power energy weapons.

Their destination is an abandoned bunker but they are pleasantly surprised to find a friendly but simple tribe living above it and barter a few things before descending into the labyrinth below. A labyrinth filled with radscorpions and radroaches! Yuck!

The boss roach is car sized. Eek!

The deeper areas are only accessible by turning on the power, which in also activates the defense turrets that the team must dodge past. They finally find the battery supply in the deepest area which is home to a giant roach. Jo is crippled by the beast before it is slain.

As they exit, they power down the turrets but find it is too late for the tribe topside as the turrets there also went live and melted over half the inhabitants. Back at the base, the injured Jo is replaced with female close quarter specialist Torn.