Showing posts with label Dianne. Show all posts
Showing posts with label Dianne. Show all posts

Thursday, 14 February 2019

Fallout Tactics: Hummer Time

[Part of the Fallout Tactics story]

The last raider outpost is destroyed easily, as the team managed to use a herd of wild brahmin to "disarm" their mine field. General Barnaky then orders the squad south to the next Brotherhood bunker, with an ultimate goal of finding the mythical Vault 0 that is supposed to contain secrets of the past, and gateways to the future.

The migration hits a speedbump at the town of Macomb, where hostile locals put up barricades in an effort to pilfer a Brotherhood convoy. Frances' team is tasked with clearing the way - shooting down packs of dogs while carefully taking down the many roof top snipers lying in wait.

Night time also lowers chances to hit at range.

Despite their best efforts Robin takes a bullet to the face early while traversing a rooftop, Stitch is taken out by a grenade, and Dianne bleeds out from rocket shrapnel at the last hurdle. For their efforts, the survivors aquire a humvee which certainly beats walking. It also can store a lot of loot and is made use of right away to flee from the giant, acid spitting radroaches of the wasteland!

Fallout Tactics: New Recruits

[Part of the Fallout Tactics story]

"Cut them loose," ordered Frances as she reloaded her pistol. Behind her Dianne, now better known as her callsign - Farsight, took up an overwatch position covering one of the exits to the large hut with her hunting rifle as Stitch made his way through the tribal hostages, cutting their bonds free with a scalpel.

Vault boy wasn't one of the prisoners.

Frances couldn't help but be reminded that it was her in that position not long ago, having been taken by rogues and then sold to these raiders to suffer unspeakable indignities. She and Dianne were lucky, surviving until the Brotherhood of Steel rescued them and recruited them into their ranks. Their other friend Brenda was less fortunate, and ended up as dinner a week before the rescue.

These tribals wouldn't suffer that fate though, now they were free... Free to serve the brotherhood. With this success Frances was allowed to expand to a full squad, gaining recruits Trevor the fat, goatee Brian and Robin who does his best to emulate his favorite comic book sidekick.

Tuesday, 19 September 2017

Sheltered: Declaration of War

Part of the Fate of Heroes series - spoilers ahead!

With Big Mike holding down the fort and trading with ex-bunker buddy Frances, Skrmischa leads a retaliatory strike force to attack Janet's crew. This does not go well at all, as Janet has superior numbers and firepower. Paul is carved up by a knife and Amy is shot by Janet herself - once in each eye.

Skrmischa and Christine are captured, stripped and after a few days of humiliation are sent back to their bunker in shame. Janet's emissary arrives sometime later to request for tribute again, only to be vehemently denied once more.

Instead, Skrmischa gets on the radio and starts recruiting people for the upcoming war, starting with William Beardguy, Elizabeth Armygal, Karen Road and the sisters, Martha and Carol Black (another Carol!). What's in it for them? Skrmischa offers them the bunker and the lion's share of the supplies, as she plans to leave on the RV once the last missing part is found.

Dianne, Big Mike and Brenda are not thrilled at this turn of events and all of them decide to pack up and leave with Frances in hopes of reaching greener pastures before the war begins.

Friday, 15 September 2017

Sheltered: That Time of the Month

Part of the Fate of Heroes series - spoilers ahead!

It's been over a month since the incident, and the bunker is in good shape with new recruits Dianne Davidson, Carol Hattier (another Carol!?) and Sarah the nympho (courtesy of seducing Gary the bald) adding more hands to maintain it. Outside, there seem to be encounters with a lot of violent and crazed women, who often flee after a few rounds of fisticuffs.

An encounter with a knife wielding man at a church is the last for Carol (the original) and Dennis, and Sarah's encounter with a bear proves fatal despite making it back to base. Her meat is harvested, and turns out to be a good currency to barter with when traders visit. This breaks the once battle hardened Big Mike - becoming a recluse who refuses to leave the bunker.

Knife trumps a pair of metal bars in this game.

Fortunately Gary steps up as leader when he and Christine slay a bear, and he quickly decides to recruit Brenda, Cynthia, Helen Harvey the soldier and Amy who is quite probably a cannibal - not that it matters these days. Gary's not so subtle attempt at building a harem does not go unnoticed, but his building a recycling plant in the lower floors undeniably helps to improve their bunker upgrading capabilities.

At around this time a pair of scumbags visit the bunker, demanding supplies in exchange for "protection". Their request is denied.