Erm, I mean "The Soul Keeper".
Carrying on from the last episode, this elves decided to open a gate to an even SMALLER adventure area with mad redcaps (mad caps) and oni who both raise the ancient dead and corrupt a few of the living. Each week, prepare to grind out around ten repeating tasks which you can only carry two at a time for the most part and are mostly variations of each other (per alt), to eventually encounter a semi-cheating mini boss who can hide and damage you for decent periods of time.
The zone and inner instance dungeon bits look great once again and sure the displacer beasts are nice, but there's almost nothing to do here. Story wise I don't think this would even count as filler. So many poor decisions, such lazy devs. Or maybe not lazy, simply reassigned to Magic: Legends.
The biggest problem is you only unlock the weekly (25 currency reward) towards the end of this campaign. I might have been less negative if it was one of the first ones like in the previous chapter. Anyway, if you ever wanted to experience a beautifully polished turd of a release, this would probably be pretty close. Can't believe we lost the old Sharandar for this garbage.
Insight: Ugh, this is so stagnant and repetitive you may as well do what I did and try out Black Desert Online (or literally any other game) instead.
Thursday, 29 April 2021
NWO: Sharandar Episode 2 - The Lazy Devs
Labels:
Cryptic,
D&D,
Elf,
MMO,
MMORPG,
Neverwinter,
Neverwinter Online,
Not Worth Playing,
NWO,
Poor Design,
Sharandar
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