Sunday 1 May 2022

GTFO: R6CX - Flux (Main)

Good news! This next level isn't so difficult either, especially if you take the boring route (which will make this write up pretty long). The main objective is to stabilize the light system via typing commands into two terminals. Our load outs were:

Me: Pistol/Shotgun/C-foam/Spear
Archer: Carbine/Scatter Gun/Mines/Hammer
DL: DMR/Sniper/Mines/Hammer
Jim: HEL Revolver/Shotgun/C-foam/Hammer

It's an easy clear and loot until you get to the Class V cluster alarm. Enemies will exclusively be coming from the small door you entered in which makes it easy to prep (make sure all doors are closed anyway). Note the first scan is a team scan downstairs though, so icers have to run quick to catch the door before it breaks. We used all the ice here to complete the scans and the bad guys then all died to a single mine.

Afterwards is more stealth bopping until you reach a regular non-alarm team scan. A few seconds after the door opens the lights will fail, so I suggest flash lights on going in, stacking on the right corner turn 180 to watch the security you just came from and getting ready for invisible enemies! That's on top of anything that was sleeping inside the room, which will come from your right if you are facing the door.

Invisible enemies can either be regular or giant strikers who basically have no graphic. Not even a "predator" shimmer. While a bio tracker will find them turrets won't spot them. They DO shriek and cast a shadow though, so have your lights on and prepare to spray and pray continue head shotting like a pro. Also, they are slower than regular enemies in all aspects so if you need to tango with them in melee, circle strafing is amazing (less so against a giant shadow though).

Luckily there are only the small type here so deal with them and hold for a wave or two and the lights will come back on. Proceed to the non alarm team scan Apex door and enter the well stocked "central" chamber that contains both terminals you need - one easily found on the central bridge and one hiding away in a hidey-hole corner only accessible from a ladder upstairs. I recommend finding that one before continuing just so your team knows where to go later. Alas both terminals are password locked.

If you want to be safe and boring skip down to "BRUTE FORCING". Otherwise, to proceed as the game intends, you need to open the flanking doors to get those passwords. One door has a class IV cluster alarm which will take you all over the terminal room followed by a room of double scouts. In that chamber is a terminal to open the locked security door within, but it also kills the lights and summons endless waves of shadows (in addition to the shadows sleeping in that zone) so guard your "hacker" as he runs between terminals whose LOG files give only one letter of the password, and the position of said letter each. Eg. "--r-".

I recommend once you have two of the letters that you head back to the terminal on the bridge and start guessing. There are only so many English words with four letters. Once unlocked, turn the lights back on, clear leftovers and go back in to loot. Then go over to the other door, a regular team scan which also turns lights off and summons shadows. The terminals in this zone are behind the three blood doors (which all have shadows) with two being behind the blood door to the left. Get the pass code (or enough of it to guess) then go to the hidey-hole terminal, unlock it and turn the lights back on. Clear stragglers, loot the zone.

START BRUTE FORCING

Because there are only so many English words with four letters, you don't actually have to open the side doors from the central chamber. I reran and won this mission with bots (tools were mines and three sentries) just to verify that if you are patient you can just "brute force" (aka continually guess) I'll put a list below to help you out. The only penalty for doing it this way is that it takes longer and is freaking boring.

END BRUTE FORCING

Once done you can finally use that last door in the central chamber which is a slow Class S I scan where in the whole team must hold the central bridge as enemies come from three (or one if you Brute Forced) doors. Ice and mine both sides and fight well against the hordes. If you survive, you get to use the checkpoint scan and find the next zone full of supplies, a bulkhead key and bulkhead control, and the choice to do MAIN or SECONDARY. Since we're only doing MAIN, you are basically done. Just open the final non-alarm door and GTFO. :)

--POSSIBLE PASSWORDS--

able  acid   aged  airy  ally  anti  area  army  atom  auto  axis  

baby  back  bait   bake  bald   ball  band  bank  bark  barn  bath  bead  beak  beam  beef  beer  bell  belt  bend  bent  best  beta  bias  biff   bike  bill  bird  bite  blow  blue  blur  boat  body  bold  bolt  bomb  bone  book   boot  born  boss  both  bowl  brag  brow  buck  bull  bump  burn  busy
 
cage cake  call  camp card  care  case  cash  cast  cave  cell  chef  chew  chip  city  clan  clap  claw  clay  clip  club  clue  coal  coat  code  coin  cold  coma  comb  cone  cook  cool  copy  core  corn  cost  cozy  crab  crew  crop  crow  cube  cuff  cure  cute

damp  dare  dark  dart  dash  data  date  dawn  dead  deal  deck  deed  deep  dent  deny  desk  dial  diet  dime  dine  dire  dirt  dish  diva  dive  does   doll  done  doom  door  dose  down  drag  draw  drip  drop  drug  drum  dual  duck  duel  duet  dull   dump  dune  dunk  dust  duty
 
earn  ease  east  easy  echo  edge  edit  eery   else  envy  epic  etch  ever  evil  exam   exit  expo

face  fact  fade  fail  fake  fall  fame  fang  farm  fast  fate  fear  feed  feel  feet  fill  film  find  fine  fire  firm  fish  fist  fits  five  flag  flak  flap  flat  flaw  flew  flex  flip  flop  flow  flux  foam  foil  folk  food  fool foot  fork  form  fort  foul  foxy  frat  free  frog  fuel  full  fund  funk  fury  fuzz  

gain  game  gang  gasp  gate  gaze  gear  germ  girl  give  glow  goal  goat  gold  golf  gone  good  grab  grid  grin  grip  grow  gulf  guru  

hack  half  hall  halo  hard  hawk  head  hear   heat  hell  help  hemp  herd  here  hero  hide  hill  hint  hire   hiss  hive   hoax  hold  hole  holy  home  hood  hook  hope  horn  host  hour  huge  hulk  hunt  hurl  hurt husk  hymn  hype  

idea  idle  idly  idol  iffy  inch  iris  iron  itch  item
 
jack  jail  jaws  jazz   jeep  jive  jobs  join  joke  jolt  jump  junk   jury  just
 
keep  kick  kill  kilo  kind  king  kiss  kite  kiwi  knee  knob  know  

lack  lady  lair  lake  lama  lamb  lame lamp   land  lane  lard  lash  last  lawn  lazy  lead  leaf  lean leap  left  lend  lens  less  levy  liar life  lift  like  lily  limb  lime  line  link  lint  lips  list  live  load  loaf  loan  lock  logo   long  look  loop  loot  lord  lore  lose  loss  lost  love  luck  lump  lush  lynx  

made  mail  main  make  mark  mask  mass  mate  math  maze  meal  mean  menu  mesh  mess  mild   mile  milk  mini  mint  miss  mist  mojo  monk  mono  mood  moon   more  most  moth  move  much  mule   muse  must  mute
nail  name  navy   near  neat  neck  need  neon  nest  news  next  nice  nine  none  noon  nose  nosy   note   noun  nuke  numb

oboe  odds  oily  omen  omit  once  only  open  oval  oven  over  

pack page  paid  park  pass  past  path   pawn peak  peel  pelt  perk  pest  pick  pipe  plan  play  plot  plug  plum  poem  poke  pole  pony  pool   pope  pork  port  pose  post  prop  puck  pull  pulp  puma  pump  punk  pure  push

quit  quiz

race  raft  rage  raid  rail  rain  ramp  rank  rant  rare  rash  rate  rear  redo  rely  rent  rest  rice  rich  ride  riff   rift  ring  riot  ripe  rise  risk  road  roar  robe  rock  roof  room  rope  rose  rosy  rude  ruin  rule  runt   ruse   rush  rust

safe   salt  same   sand  sane  save  scan  scar  seal  seed  seen  sell  semi  send  shoe  shop  shot  show  sick   side  sift  sign  silk  sing  sink  site  size  skin  skip  skit  slam  slap  slay  slim  slip  slot  slow  slug  slur   snag  snap  snip  snow  snug  soak  soap  sock  soda  sofa  soft  sold  some  song  soon  sort  soul  soup   sour  spam  span  spin  spit  spot  spur  stab   star   stay  stem  step  stew  stir  stun  such  suit  sure  swan swim

taco  take  tale  talk  tall  tame  tank   task  taxi  tear  teen  tell  tend  tent  term  test  text  that  them   then  they  thin  this  tick  tide  tidy  tier  ties  tile  tilt  time  tire  toad  told  toll  tone  took  tool  torn   town   trap  tree  trim  trio  trip  true  tsar  tuba  tube  tuna  tune  turk  turn  twig  twin  type  tzar  

ugly   undo  unit  urge  used  user

vase  vast  verb  very  vest  vibe  vice  view  vine  visa  void  volt  vote  
wage  wait  wake  walk  wall  want  warm  warp  wart  wash  wasp  wave  weak  weed  week  were  west   when  whip   wife  wild  will  wind  wine  wing  wire  wise  wolf  wood  wool  word  work  worm  yank  
yard   yarn  yawn  year  yell  yeti  yoga  your

zone  zoom

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