Thursday, 21 January 2021

Metal Gear Survive: The Lord of Dust

[Part of the MGS Diary]

With the crew working on the rail gun and construction on the traps, I am sent to get the last thing we need: Iris energy to bait the Lord of Dust. Dan gives us the location of a teleport outpost he'd already activated (YAY) which is close to another singularity site: some hybrid of a shipyard and mine.

This is the worst defense mission to date with enemies coming from all around and a generally poor spot to defend. Even with guns and turrets I barely scrape through again, surviving thanks to a tracker kicking an explosive barrel next to me that also triggered a chain of bombers to detonate. Miranda patches me up back at base camp and once everything is prepared, it is time to face the Lord of Dust.

Once the bait wormhole is open, the gigantic creature comes running right into the traps operated by my crew - but its not enough to just railgun it then and there, first I have to fight off three massive armies of wanderers that he summons. There are a few defenses that are established for each, but really it comes down to the portable ones you can carry. While regulars and bombers are present in all, mortars show up at the end of the second force and a team of trackers arrive near the end of the third force: good thing I still had ammo for those!


The Lord of Dust, about to be dusted!

With all the minions defeated I head over to Sahelanthropus' rail gun and double tap the great centipede, finally killing the monster. Unfortunately we lost the disabled kid during the battle but the survivors now have a clear shot of trying to get home.

Insight: Your base defenses are somewhat useless here as you need to protect a trio of traps out on the field to the East. Between each wave you can sprint back to your storage area to resupply though.

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