Sunday 21 May 2023

GTFO: ALT R2B2 - Power Corrupts

I hope you practiced silently smacking giants in the previous level because you're gonna need it here (or you can just practice here, whatever). The objective is to find four small generators to plug four cells into (which come down the elevator with you). Our load out was the same as last time, which means DL got extra ammo again for the sniper rifle.

Me: Pistol/Revolver/Cfoam/Spear
DL: DMR/Sniper Rifle/Mines/Hammer
Jim: PDW/Machine Gun/Sniper Sentry/Hammer
[Bot]: Hel Revolver/Machinegun/Biotracker/Hammer

Giants are all over the first zone, so stealth kill or stealth past as you see fit. The first generator is in here somewhere so make sure to ping it at a terminal before going through the regular team scan to the next zone, which is dark and tiny and full of ugly spitter things on the wall that scream and poison you if you get too close. Shine your light on them to make them sleep! Little sleepers are in here too, so balance as you like. We still stealth meleed with flash lights on. Lol. Anyway, second generator is in here too. Yay!

This is followed by a largish zone with the third generator and CLASS V alarm exits to the North and West. One of these will contain the last generator spot so check first which way you need to go (ours was West). For defense here since there was no door, Jim's sniper sentry was facing inward around the bend from the entry point so that it would hit both upstairs and downstairs mobs (you'll understand when you see it) and I cfoamed a cone infront of the gun to give it more time to shoot things while DL also put mines just after the cfoam. Note there's a non-alarm team scan East but leave that shut first to simplify things. This defense held until around the last set of circles so it's pretty effective!

Behind either CLASS V door are rooms of scouts! For single ones DL sniped, but for the double Jim tossed a cfoam grenade and missed but a scout still walked into it, leaving it open for me to spear and then spear his buddy - which was both cool cause it worked and foolish cause it was safer if DL shot it, but whatever. :P

After plugging in the last generator head on East through the non-alarm door until you hit a zone with a CLASS V ALARMED BLOOD DOOR. What!? This one caught us as we thought it was just a regular blood door, so mine was set up on the East door, sniper turret along South wall facing back towards us (always shoot things in the back) with foam in front of it. At least I shut the door behind us, but it wasn't cfoamed or mined. On your run, make sure to do those things. We also had cleared the room by stealth bop, and then I just fired one shot to get the fog sleepers to come out.

So, with the surprise of needing to do circles - we rushed forward to start the scan and then I went back with the bot to hold the first wave along the South wall while the others tore down defenses and did circles, but I had to fall back pretty quick. Eventually all the circles were done and we ended up doing a big counter clockwise semicircle to win the wave. Sheesh. Comparatively the regular blood door segment of this blood door was pretty straightforward! Once done, its a fast silent extract just behind that door to GTFO!

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