Showing posts with label Macko. Show all posts
Showing posts with label Macko. Show all posts

Sunday, 7 May 2023

Wildermyth: The Silent Pit

[Part of the Cursed story line]

Despite the main force being defeated at the wall, the Cocks are informed by Lady Kamea that other groups of gorgons have made it through and are specifically targeting libraries. As they go about securing these sites Barbara finds a magical tapestry in one and upon infusing it, opens a temporary portal to the bug realm! They slay the critters and manage to save Sir Igwane from their dimension, who despite being very battered and used agrees to aid them as he is still loyal to Lady Kamea.

At the grand library they slaughter many more gorgons, including a type that makes its allies explode (WTF). Leading this group is the Salt Witch, a massive gorgon who manages to escape the team by casting a spell that forcefully ages Lillo, Macko and Pump into their weakened, geriatric years. Fortunately Barbara realizes that it was a map they were after: a map to the Silent Pit where they can supposedly awaken Cthulhu their deep god.

It falls to Barbara, Iris, Sir Igwane, Macius and Moleleen (Ames' skilled apprentice) to face them there and despite a never ending swarm of tentacle summoning gorgons and the Salt Witch itself the team is never in any real danger as they slowly and calmly fight off all the attackers while destroying the pillars holding up the place. In most cases the pillar stones were used as projectile weapons by the two mystics, Barbara and Moleleen. The team escape the temple collapse, saving the lands once more.

Note: As the "random" events are getting repetitive now that I've seen them numerous times I think that's it for my Wildermyth playthrough.

Saturday, 6 May 2023

Wildermyth: Gorgons Return

[Part of the Cursed story line]

As the others are dealing with Vulture bits, Macko and Milly meet the former's estranged mother who convinces them to donate resources for her new business. Soon after the two join Lillo, Macius, and Pump to easily wipe out some bandits before investigating a new batch of petrified people. They soon discover that the gorgons are coming back in big numbers, with even more wildlife going crazy this time including gigantic bears!

After an ambush in the forest where it seems gorgons are common now, Milly's prayers to divine the source of this foe is answered by the turtle god - across the ancient great wall to the West. It also mentions the gorgon's main force hasn't crossed it yet - all these ones are just scouts. In exchange for the information the turtle god transforms Milly into a turtle and takes her away as another of his turtle friends.

With no time to waste her allies race to the wall picking up Iris and Barbara on the way, reaching it just before the gorgons main force arrives. Luckily the catapults are in good working order which obliterates the attackers. The only scary part is when a bogmoor pulls Macko off the wall with its tongue, but he survives the ordeal. In fact he is more hurt when he later discovers his mother never started that business at all, and instead gambled away all he had given her.

Saturday, 15 April 2023

Wildermyth: It's Raining Frogs

[Part of the Cursed story line]

Angered by the loss of his artifact, Ulstryx casts a magical spell that makes it continuously storm. Deepists (people that live in the deep caverns who feel the impacts of the flood first) come to ask the Cockatrices for aid, revealing they know where Ulstryx is.

Joined by casters Jainlof, Ames, and the warrior Macko, the Cockatrices set about building bridges to higher ground and carving tunnels through mountains to reach Ulstryx, all while stopping an invasion of the Deepists (who were really getting desperate).

They eventually find the evil boss whose minions include bogmoors, giant frogs who thanks to their long and sticky tongues almost kill Macko and Nyrissa as they are pulled out of formation and into the enemy ranks. Captain Bear manages to slay Ulstryx just in time which causes the remaining foes to flee and the team return as heroes once more.

Tuesday, 17 May 2022

Thea 2: Settling

[Part of the Cursed story line]

Having regrouped with the researcher and elder dwarf the squad use the magic heart to unlock the passage and finally face whatever is causing the world to shatter... it is a massive light infused dragon, better known as a zmey (seems these things always try end the world). Despite their allies, spells and equipment the zmey is a ferocious and tough enemy, using tooth, fang, tail swipe and energy breath to decimate the group before it finally goes down.


Giant dragons are usually game ending bosses.

When the smoke clears, the only ones left standing are zerca Barbara, Captain Bear, Karel, Little Pirate, and Suri the spider queen. Karel manages to use a rare world seed to save his mother Nyrissa after she was cut in two, but everyone else is dead (22+ characters). To honor their memory (and because they are too overloaded to move now) they decide to build a town on that site and are soon joined by house imp Bogdan and Macko, newborn son of Karel and Barbara.

When he is old enough, he might ask about the stone statue in the center of the village lists the names of the fallen but hopefully he will live a more normal life now that the world is saved. While the game lets you continue indefinitely I thought that would be a good stopping point for this tale.