Showing posts with label Baeloth. Show all posts
Showing posts with label Baeloth. Show all posts

Tuesday, 25 April 2023

Wildermyth: The Mothqueen

[Part of the Cursed story line]

Kayruen is rescued from the clutches of the bugs having only partially transformed into a bug herself, and reveals their god, the Mothqueen, is after her brother Kaydo. Desperate to stop the bug transformation Kayruen pierces herself with a splinter of a magic tree which works, but only because she is now slowly becoming a tree.

Kaydo devices a plan to use a magical prison tower to trap the Mothqueen forever (because you can't kill gods) and so sends the team to clear it out of the bugs currently in there - an easy job thanks to all the transformations going on - and then to lure the Mothqueen in by putting himself inside as bait.

This final battle is freaking epic and pretty tough as you must protect the bait from the endless bug swarm which at this point includes dragon bugs, but at the same time go forward to attack the Mothqueen which "irritates" her and forces her to move forward into the trap based on the damage dealt. Iris, mind controlled by the Mothqueen at one point, rams a spear through Baeloth - killing him.

Monday, 24 April 2023

Wildermyth: The Revengers

[Part of the Cursed story line]

With news of the bugs attacking other villages, Kaydo leaves to become the seer of the forest but not before asking the Cockatrices to find his now missing sister Kayruen. Losing Kaydo is a little annoying, but the on the flip side he can auto-stop some incursions all by himself! Baeloth the bug talker fills his spot as replacement on the team.

Lady Kamea hires the outlander mercenaries, Malice, Glenda and Pump to help with the search but only Pump survives the gorgon ambush at a remote farm where Malice is gored by a boar rager and Glenda is eaten by a bogmoor. Meanwhile the wolf god manages to curse Jaymriel and Yoburt with lycanthropy and Captain Bear gets captured by some Deepists who leave him to rot in an underground cage along side a powered-down deadbot digger.

By cutting off his own arm, Captain Bear manages to power up the deadbot "Erklebits" who digs their way to freedom. Losing too much blood, Captain Bear then begs to the heavens for a second chance and is heard by a star spirit, who gives him a star arm which can shoot exploding stars as an AoE attack (and is frankly super OP). The star condition does slowly spread across his body though, and once it covers him entirely Captain Bear knows it is he himself that will go boom. Wanting to spend whatever time she can with him, Iris, the Captain's daughter, joins the Cockatrices.

Saturday, 22 April 2023

Wildermyth: Inside at Last

[Part of the Cursed story line]

"The Deepking, like most of his kind, probably keeps his treasures on the top floor of the place. Close to his heart...and far from his servants."

The war against the Deepists continues for many months while Garrett scouts a way to the Deepking's underground castle. Baeloth (of all people) joins the fight to aid the heroes, acting as some sort of conduit to for giant bugs that offer their aid in fighting the Deepists (possibly because they want those tunnels the Deepists live in).

Once Garrett makes it back, he assembles a squad consisting of Dranalla, Anythera, Milly and Trynne to assassinate the Deepking. Stealth goes out the window pretty quickly as the team must rush forward through Deepist guards while endless Deepist reinforcements come up their rear. It's a trap!

Luckily they reach the Deepking and his new Deepqueen Krisztian (side note: this game is very LGBTQ+ friendly) who put up a decent fight with all their AoE attacks but are unable to kill anyone before being slain themselves. Being shown the decapitated head of their monarch makes the remaining Deepists flee back into hiding where they continue to get massacred by the giant bugs that follow them there. It isn't long before the bugs decide to try do the same to the surface dwellers.

Thursday, 1 April 2021

Pillars of Eternity: Eder's End

[Part of the Cursed story line]

Dulf leant heavily on his staff as he approached the small town of Gilded Vale, whose main landmark was a great dead tree at its center and upon whose branches were hung human corpses. "Folk Lord Raederic didn't like," explained a pipe smoking man who later introduced himself as Eder.


Corpses as ornaments always makes an impression.

Dulf was greatful that the warrior helped him to the tavern to recover with some hot soup. He was only half way through when a pair of elven mages approached his table, one of whom he recognized from his time at the Thayan arena! "Dulf Ebonbeard, I am glad to see you also escaped that mad man," said Gezzthemin with a sly grin.  

It turns out most of the arena group escaped from Baeloth after the warp and now Gezzthemin and his new wizard friend Aloth were doing adventuring work at the local abandoned temple for some coin and invited Dulf and Eder along. "Come on old man, you'll feel better once you've cast a few spells."

Gezzthemin was a poor liar, but Dulf knew that meant the place was dangerous and thus he and Eder agreed to join the task. Sure enough the place was haunted by malevolent spirits and man sized bats which killed Eder. The three wizard party manages to clear the place out though, and gets a lot of coin in the process.

Insight: Arcane Assault is a cheap, fast and semi-spamable (2 per fight * number of wizards) AoE ability that's useful against clusters of weak enemies.

Saturday, 23 November 2019

The Cursed: Not Winning

[Part of the Cursed story line]

Meanwhile in Thay...

Alias and Arzang survey the field of the fallen and are soon joined by the survivors of the rear guard, equally amazed that the Planar Hunters have all been defeated. Even a bloodied Symm shows up from another exit and proclaims that Dennaton has been "taken care of".

Suddenly the arena scribe appears and says he is actually a sorcerer of no small power, and with Dennaton out of the way he can take them all home, away from Thay. While some are hesitant, they eventually all agree. 

Surprise!

The scribe then throws off his disguise revealing himself to be Baeloth, whom each of them has heard of from Party Girl and Sir Erland. All weakened from the fighting, they have no opportunity do anything before Baeloth opens a gate underneath each of them. As they fall in, all they can hear his evil laughter as the world goes dark.

Insight: Wow, they went with a downer ending for Black Pits 2! It's like they've been reading some of my stories! Lol.

Saturday, 24 August 2019

The Cursed: Black Pits Too

[Part of the Cursed story line]

Party Girl found Sir Erland drinking his sorrows away at a tavern, having been shaken with the horrible acts he committed during the siege of Dragonspear. She needed to get him straightened out quick as to meet the others to try rescue Catharina from her arrest. Fate had other ideas.

Najim the genie they rescued from Baeloth's Black Pits appeared and to give warning that they were being hunted but he was too late. A squad of hunters - "the Planar Hunters" - suddenly portaled in, led by a powerful fallen planetar (almost a minor demi-god) and easily thrashed all of them.

When they came to, they found themselves in a large, anti-magic underground facility among others victims stripped of their belongings. In short order, their "host" Dennaton made his appearance and declared that each of them was chosen because they were "champions". Now, they would fight for the entertainment of his crowd here in Thay or die. Having the fallen planetar at his side made even the most stalwart hesitate on fighting back.

"Don't worry," Sir Erland said quietly, still recovering from his bender. "We'll get out of these Black Pits too!"

The arenas aren't underground this time.

Insight: Apparently you can win that initial fight in the tavern, though I'm not clear on the "how" as those hunters are really tough and get a free round to fully buff before combat.

Wednesday, 14 August 2019

The Cursed: Avernus

[Part of the Cursed story line]

Avernus, the first layer of hell. With no way but forward, Catharina and company help the quickly diminishing crusader forces against hell cats, lemures, imps, and a variety of colorful devils. They eventually catch up with Caelar, who is facing off against the treacherous Hephernan and his actual master - Belhifet. Catharina offers to assist, and Caelar joins the team for this battle! Good thing too since she's really strong.

Yeah, she'd win against that in game.

Hephernan is taken down first, but then Glint is gibbed by Belhifet and Jaheira and Khalid are KOed by demonic reinforcements. Fortunately between Caelar and Party Girl, Belhifet is destroyed (haste and ultra magic arrows) and Caelar uses the greater demons blood to send the survivors out of hell while she herself has to remain to seal the portal.

Khalid and Jaheira are taken to the medics while Catharina and Party Girl are celebrated as heroes... for one night. This is because Catharina has a bad dream coming from hell and all, and in a sleepwalking state murders Skie. She is immediately detained by the Flaming Fist and sent back to Baldur's Gate in shackles... (and onto Baldur's Gate 2)!

Insight: Caelar is a fantastic tank, especially if you toss her some health pots.

Tuesday, 13 August 2019

The Cursed: War is Hell

[Part of the Cursed story line]

The team find themselves back in the crusader supply tunnels and this time follow the path into Castle Dragonspear itself where they begin poisoning the remaining food supply. It's only at this point that the alarm is raised because through sheer bad luck, they run into Hephernan!? The mage is too powerful, and too clever (running back to guards) to defeat so Catharina and company get out of there as quickly as possible, with Baeloth making good use of his chaos spell to get the crusaders to fight each other.

By the time they get back to the war camp the crusaders are on the offensive, sending waves of attackers to try break through the siege. Having fantastic timing, Baeloth decides to abandon the party and the war here,  but the team is still successful in holding ground. Once the crusaders are on the retreat, it is the Flaming Fist's turn to attack, launching a full scale invasion of Dragonspear castle.

The giant moon looks down upon the battlefield.

The walls are breached and the crusaders are smashed, with Catharina cloud killing, ice storming and skull trapping their leadership. With their army in disarray, Catharina advances into the keep - locating Caelar and her few remaining crusaders in the vault. Hephernan is here too, and uses this moment to show his true colors, sending everyone to HELL!

Insight: Once you breach the walls the Flaming Fist have an infinite stream of soldiers running in. Let them do all the dirty work.

Monday, 12 August 2019

The Cursed: Dark Magician

[Part of the Cursed story line]

Before going into the tunnels the team returns to pick up Khalid and Jaheira, and to visit Dragonspear castle itself where Skie is busy doing some recon. Apparently the crusaders are dumb enough to let anyone wearing a Caelar necklace in which gives the team a good opportunity to scout around and generally mess with them, like stealing supplies and murdering the entire troll handling team without notice.

They then enter the tunnels where again, the depot guards just let them through. More than that, they actively assist in fighting monsters from a nearby corrupted grove (which Jaheira fixes eventually). In one corner the team discovers ruins guarded by a dragon ghost. The ruin is actually home to a cabal of dark sorcerers who are preparing to raise a massive army once the war outside is complete. They turn out to be a really difficult fight, but thanks to Neera the ghost dragon comes to their aid after her wild magic frees it.

Because there weren't enough types of dragon.

Alas, for her trouble one of the dark mages magic missiles her off into a bottomless chasm. The ghost dragon avenges her, and once the dust settles tells Catharina that Caelar is just being played by her advisor Hephernan - the leader of this cabal. The dragon then vanishes to the after life, and the team heads back to camp to rest up and recruit someone to fill the spot. Baeloth, having forgotten that he previously quit, accepts!

Insight: While you have to attack the cult speaker to free the ghost dragon, you should definitely let the dragon do most of the fighting here. Note, if you don't attack the speaker fast enough the dragon will show up as an enemy.

Saturday, 10 August 2019

The Cursed: The Battle of Bridgefort

[Part of the Cursed story line]

While scouting the crusader camp the team find Dorn "the sackless" imprisoned within. They free the abused orc and send him to join the army then use the magic stone to teleport into Bridgefort where they find the defense is being led by Khalid! Apparently he survived his swim from that werewolf island. Also present is the wild mage Neera, but she is crazier than usual now.

After helping the defenders a little, Catharina organizes a counter strike - opening with a feint of surrender. Many crusaders are killed by the skull traps she had left earlier, and a pincer attack from Bridgefort and the Flaming Fist column easily routs the crusader force. Unfortunately Edwin and Baeloth call it quits right after, both annoyed at M'khiin's continued presence in the party - effectively ending the Alphastrike team.

They blamed the dancing goblin.

At least they don't abandon the army though, unlike that deserter Viconia who has vanished entirely from the column roster and isn't among the dead either. Once all is settled, the army goes on the march once more - pursuing the broken crusader force back to their stronghold of Dragonspear castle.

Insight: You have the option to surrender the fort here and save lives on both sides, but what good is having an army if I don't get to use it?

Friday, 9 August 2019

The Cursed: Hearing Voices

[Part of the Cursed story line]

The voices in the underground cult base grow louder and their leader seems to have totally lost the plot, summoning a pair of aerial servants which rip Captain Corwin to shreds. During the retreat, Safana is stung by a wyvern and has to be brought all the way back to camp for aid. To fill their slots Catharina recruits Voghiln and the happy go lucky gnome Glint who just appeared in camp.

Glint's curiosity leads the team into a nest of spiders and beetles where Baeloth saves the day with his sorcery. Back in the cult HQ, the voices are found to be coming from a mindflayer and while it manages to eat Voghiln's brain it is no match for a magic duel against Edwin.

With the teleporter stone in hand the party heads on to Bridgefort, picking up the goblin shaman M'khiin to fill out the roster. A level 10 goblin with 97 HP!? Edwin is displeased. Sure enough, Caelar's crusaders are still laying siege to it but thanks to Catharina's earlier decision to save crusaders captured by the cult the party is let in as allies (Caelar herself is absent). This would prove to be their undoing.

Mingling with the enemy and setting traps...

Insight: Glint is a very handy character as a cleric/thief, disarming traps, picking locks and helping with the heals. He's also quite funny! Very unexpected.

Thursday, 8 August 2019

The Cursed: Alphastrike

[Part of the Cursed story line]

The company makes camp in the forest near Boareskyr Bridge, a forest teeming with trolls! While it is handy to be able to lure the monsters back to the soldiers one particular infested cave convinces Catharina to switch up her team, taking Party Girl, Corwin, Safana, Baeloth and Edwin - dubbing themselves "Alphastrike".

The reason is simple: upon entering combat the magic heavy team unleashes their strongest AoE spells in an attempt to end combat in one strike. It is very effective! Further down the path they meet the skald Voghiln and Jaheira who has recovered from that previous backstab. She reports that Caelar's forces are besieging Bridgefort nearby, and that the pair were after some cultist who stole a magic stone that can open a portal into the fort.

Funny that Baeloth and Edwin are the ones in melee range.

The Alphastrike squad takes up their mission. Tracks lead past some wyvern woods and into a cave occupied by a green dragon standing guard but even it has no chance against them! Beyond it is the cult barracks, and they are annihilated easily along with their neolithid pet - possibly because they are all hearing voices in their heads.

Insight: Haste lets you cast faster. In this group which opens with 3 fireballs, that was pretty amazing.

Tuesday, 6 August 2019

The Cursed: Baeloth's Shallow Pit

[Part of the Cursed story line]

Good thing Corwin has some pull with the Flaming Fist, as the captain manages to recruit a good number of them, including Skie - the runaway daughter of a prominent lord. Catharina doesn't mind, an extra sword is an extra sword.

A few random mercs also join the line up, one being Viconia who keeps conversations short and shares many awkward silences with Safana. Catharina decides this retinue is large enough and begins the march North to meet the incoming threat.

The column makes camp once it nears Caelar's territory, and gives Catharina and company an opportunity to explore the woods... finding a small animal fight pit run by... Baeloth? Turns out his "disintegration" was just another of Neera's wild magic teleports.

Fight pits still exist to this day.

The team put a stop to his sorry arena, freeing a very thankful goblin shaman named M'khiin. Both are sent back to the camps to join the campaign.

Insight: While skull trap is still very useful, the designers mitigate it somewhat by having critters running about. Nothing is quite as annoying as having your trap triggered early by a rat or a squirrel.

Wednesday, 15 May 2019

The Cursed: Firewine

[Part of the Cursed story line]

On the return trip from the goblin lands the party goes by Firewine Bridge, a ruin rumored to contain great treasures - and even more kobolds. Outside they find a hapless adventurer with a cursed box, and she explodes when the ogre mage contained within bursts forth.

Catching the party by surprise, this foe manages to do massive damage and in a flash of light both Neera and Baeloth vanish into ash mid combat. That's enough to dissuade the survivors from exploring the underground below and they move on, crossing paths once more with the dark elf Viconia who joins their number.

Only the unworthy would fall to little blue men.

With her they achieve many things, exterminating a Xvart village, culling a gibberling horde, saving a berserking captain from a cursed sword, securing a dig site where Viconia decides to take a cursed Netherese idol for herself, and helping the thief Safana to raid treasure underneath a lighthouse. Safana is impressed at the group and offers her services. They accept, knowing they'll need her skills in the Firewine Ruins.

Insight: The cursed idol makes your party the target of a number of undead each time you sleep. This interrupts spell memorization and healing, but you also get all the extra experience for killing them.

Tuesday, 14 May 2019

The Cursed: That was Wild

[Part of the Cursed story line]

Down to half strength, the party returns to the Friendly Arms Inn to recruit Dorn the orc as well as Neera and Baeloth who (seem to be getting close) returned there from Nashkel . Neera is particularly annoying this time, saying the team owes it to her to escort her to an elder wild mage so that she can learn to control her powers.

Catharina obliges her and they follow her lead to a goblin infested area. Fortunately they pass a bluff test to convince the goblins that they are friends, letting them skip right to the boss' cave - who happens to have the elder wild mage hostage.

The boss goblin isn't fooled though and attacks, and Dorn "the ultimate warrior" is defeated by the little green man. I assume the orc was castrated before being kicked off the cliff into the underground ravine below. It's only after defeating boss gob that the Thayans chasing Neera show up, and put up a good enough fight to warrant the use of summoning wands.

Frankly, Baeloth is preferred.

Despite the victory it is ultimately all for naught as the old wild mage has zero wisdom to impart and accidentally teleports himself out of there. Possibly to the moon.

Insight: Wild mages are potentially really strong if you are willing to reload unfavorable random effects. They can literally kill themselves and their party each time they cast any spell.

Friday, 10 May 2019

The Cursed: Another Detour

[Part of the Cursed story line]

Finally convinced by Jaheira to go to Nashkel as the situation is dire (really? doesn't feel that way), Catharina and company run into more elite hobgoblins who almost kill Neera with poisoned arrows. Fortunately Jaheira can cure it, but in doing so leaves herself open to a hobgoblin backstab which cripples her. Khalid is in tears as his wife is put on a random wagon back to the Friendly Arms Inn for medical attention. As usual, Baeloth makes snide and inappropriate comments.

"At least she wasn't backstabbed with a flaming sword... up the ass!"

This results in the drow sorcerer being voted out of the party at Nashkel proper. The low HP Neera is also side lined to recover from her near death experience after defeating yet another would be assassin at the inn. Replacing them is Rasaad the monk who immediately gets along with Khalid, Minsc (and his miniature giant space hamster Boo) who want to save a woman named Dynaheir from gnolls, and the Thayan Edwin who wants to kill a woman named Dynaheir. Party Girl wonders if it's the same woman. She has low INT.

While almost everyone else is asking that the party investigate the nearby Nashkel mines to solve the iron shortage (because random adventurers are qualified to do that apparently), Catharina wants to avoid having another walk out like Montaron so they delay heading there again and instead head West to the gnoll stronghold to find Dynaheir.

Insight: If left to their own devices, party members will converse with each other. This can also lead to in party fighting if they don't get along - mainly stemming from alignment differences. If you keep everyone busy though, they'll never get a chance to act out.

Thursday, 9 May 2019

The Cursed: Team C

[Part of the Cursed story line]

The party heads to the ruins of Ulcaster's school in hopes of finding the main bandit camp but instead run into kobold commandos who are dangerous thanks to their magical arrows as well as a great number of undead in the form of zombies, ghouls, and skeletons - a horde of whom manage to slay Kagain, and severely wound Ajantis.

Still not one lootable skull among them.

While exploring the tunnels underneath the ruins Kivan steps on a trap that Imoen fails to detect, and is killed by the ensuing fireball. The survivors return to the Friendly Arms Inn where Ajantis retires to recover and Imoen, still wracked with guilt leaves adventuring to get her head straight.

Catharina and Party Girl look for replacement members and the couple Khalid and Jaheira volunteer right away. Wild mage Neera also comes along as she owes them, and so does Baeloth because... well, there was space. Upon returning to the Ulcaster ruins, they find Kivan's charred corpse being eaten by a vampire wolf whom they slay.

Insight: For some reason I find it helps to run your cursor over tunnels and passageways to aid in detection of traps and secret doors. Otherwise going slow with the thief (or save scumming) helps in avoiding traps if you want to play that way.

Sunday, 5 May 2019

The Cursed: Baeloth's Return!?

[Part of the Cursed story line]

On the way to Nashkel the party enter the town of Beregost where they immediately kill an abusive drunk, save the wild mage Neera from some Thayans, and meet Kagain the dwarven proprietor of an "escort" business. They also put the bard Garrick out of work by killing his manipulative boss.

At this point Catharina doesn't really feel like heading to the mines so she and the others opt to "see the world" and start randomly walking through wilderness areas as adventurers do.

They are caught by surprise at a ruined tower late one night when a portal opens and out pops... Baeloth!? Apparently Najim honored his final wish which was "protection from death". Being on the surface certainly seems to make the drow suffer though, so Cath and co. decide to spare him, sending him to the Friendly Arms Inn to wallow in misery.

He does seem to be suffering. Good.

Insight: Inventory management in this game is a chore. Take only the items that you need or will sell well (gems) to speed things up. Weight is also a consideration. If you want to make things easier, be sure to buy a gem bag, a potion bag and a quiver/case/bag of plenty (infinite ammo) when you can.

Friday, 3 May 2019

The Cursed: Baeloth's Goodbye

[Part of the Cursed story line]

The final battle against Baeloth is super easy as the team is so high level (and fully prepared) at this point. Even with Catharina "silenced" (a spell that prevents casters from casting), it is an easy victory with the rakshasa being the most difficult opponent on the field.

Finally free of his geas, Najim the genie teleports the team out of there in thanks. It takes awhile for the squad to get their bearings before Catharina realizes that this is near her home of Candlekeep.

 Wish Najim could join the party!

They travel together in high spirits and reach there in no time, with the locals already asking her for mundane favors. However there also seem to be assassins lying in wait for her (all of whom are easily gibbed), and her step father Gorion quickly instructs her to prepare to leave again.

Insight: While you can "Game Over" in the Black Pits by having your main character at 0 HP when the fight ends, simple healing a downed main to 1 HP and ensuring you have the last man or woman standing secures victory - and when that happens Baeloth prevents any permanent deaths / revives downed party members.

This courtesy does not extend to his own fight. I accidentally went into it the first time still injured from the fire giant and he and the rakshasa wiped the party out with petrifies, power word kills, disintegrate etc. all of which are character removing "perma-deaths". After that game over defeat, I came in ready and the result was the story above.

Wednesday, 1 May 2019

The Cursed: Highest Tier

[Part of the Cursed story line]

Baeloth turns up his cheating ways to 11 in this next tier, and it is only thanks to Ghorlak's advice that the team gets through. The fight against trolls requires fire to win (other wise the trolls get up at full health).

Against the clay golems and shambling mound, crushing weapons are needed or you do no damage. Against the ice salamanders fire really hurts them bad (the easiest fight thanks to fireball). Finally against the fire giant and fire elementals you need...

Turning up the heat!

Health potions. Lots and lots of health potions. Sure, fire resist and ice gear would be handy, but potion spam is the only thing that let the party win this round.

Furious at the outcome, Baeloth declares that he will fight the team next - along with a duergar ally and that smarmy rakshasa...

Insight: You can prepare buffs prior to entering each fight. Haste, bless and protection are almost mandatory in this tier (apart from the ice salamander fight).