Showing posts with label Vargas. Show all posts
Showing posts with label Vargas. Show all posts

Friday, 12 June 2020

Wasteland 2: Incandescent

[Part of the Wasted Land story]

The scorpion bot is no match for the combined firepower of the Rangers, but as they fight through more and more checkpoints they too suffer casualties. By the time the squad reaches the interior it is only them and Vargas left in a showdown against Matthias and his numerous robot body guards. Ignoring self preservation - Vagras charges blows Matthias away with his desert eagle. Night Terror tries to protect Vagras from the retaliatory bullets but even he cannot withstand the high-ex grenade that follows.

Seeing both get vaporized, Pizepi panics and runs into the open where she takes a bullet to the leg. Scotchmo and Takayuki try to save her with Takayuki's axe destroying two bots before he is hit by a hail of bullets and collapses. Vulture's Cry - covering them - manages to snipe a few before being out sniped herself and taking a round through the brain. Scotchmo does better but once his guns require reloading the robots reach his position and twist his head off his body. Alone a pool of her own urine, Pizepi fights back poorly before her mutant face is stomped and squished into and through the metal grating.

With majority of the enemy still active, it falls to Pump's heavy machine gun and Malice's auto rifle to slowly and methodically take them out - which they do through good use of corners and ambushing. After the battle Takayuki somehow manages to get to his feet and the trio descend to the storage hangar where they find another operational helicopter and the nuke!

Unfortunately the nuke can only be activated by a dead man switch which Takayuki, who probably wouldn't survive his current injuries, volunteers to use. Malice and Pump pat him on the back, get to the chopper and escape to a safe distance before the whole place explodes in an incandescent, radioactive blast.

It was the only way to be sure.

And so the wasteland is saved... for now.

Insight: If you don't have high leadership (or have your high leadership characters killed), expect all the NPCs to do their own thing half the time. It's annoying.

Wasteland 2: Going Offensive

[Part of the Wasted Land story]

The coordinates where God's militia sends pilgrims to "evolve" prove to be the correct base, as the remnants of Angela Deth's chopper are found nearby. Not wanting to pussy-foot around, Malice takes the team on a full offensive strike - blowing away the weak minded pilgrims and the swarms of robots within. Their boss proves a bit trickier with rockets that knock down Malice and Scotchmo, but Brother Thomas also turns out to be a good doctor.

I'm sure getting to use this picture a lot!

Once cleared, they receive a transmission from Matthias, the leader of God's Militia, who reveals he is the one behind the robot threat and that he is already attacking Vargas at the old Ranger HQ! Worse - he's deploying a virus over the radio that will somehow turn people into synths (uh, sure)! The team scrambles on the convenient, functional helicopter left behind which Malice flies it right back home over the mountains.

Landing outside the HQ the team meet up with Vargas and the few remaining rangers. Matthias and his bots have already taken the base, but Vargas has a plan. They just need to get in and arm the nuke kept in the storage hangar below. It's the only way to be sure the virus doesn't get unleashed on the world. The Rangers grimly load up on ammo one last time before marching back into the breach. A breach guarded by a scorpion bot!

Insight: Reload your weapons after every fight. All of them!

Monday, 1 June 2020

Wasteland 2: Re-Activation

[Part of the Wasted Land story]

A few years have passed since the defeat of the Calculator and since that time the Brotherhood expanded greatly, with Frances seceding to the younger General Vargas who renamed the Brotherhood to "the Desert Rangers" while she retired to animal husbandry. Despite his talent the Rangers began losing their footing in the region during his command and a recent gruesome death of one of their scouts has led Vargas to request Frances back onto the field once more, as it seemed this man was killed by a robot!

Squad assembly commence!

So Frances reassembled her robot killing team of Pump and Malice. Glenda, having trained in medicine joins too, as does Angela Deth - the dead scouts lover. Their primary mission is to install repeater relays on the radio towers that have gone dark, starting with the one the scout was killed at. A metal leg found at the site confirms their worst fears, but where are the machines coming from?

Installing the relay the squad immediately receives distress calls from two locations: the Ag Center that provides most of the regions food, or Highpool which distributes most of the water. Frances opts to head to Highpool first.

Insight: When making characters, put some points into the AP generating stats or you will feel like a turtle in combat (as I did)!