Showing posts with label Infested. Show all posts
Showing posts with label Infested. Show all posts

Tuesday, 15 November 2022

Voidstar: Angel vs Eidolon

[Part of the Voidstar: Warframe-128 story]

Nihil watched the battles with great interest until a loud voice called out to him. "Ai yo! You call that a sword? You should see Hok's masterpiece!" yelled the self-referencing Ostron as he drew out his favourite Zaw. With a sigh, Nihil swatted him away with a gentle swipe of his Vitrica. Unfortunately there were equally mismatched encounters here as Mutalist Alad V could do little to Nef Anyo's Razorback, nor could the Wolf of Saturn Six throw his hammer hard enough to prevent himself being obliterated by the Balor fomorian.

Similarly Clem could only lightly injure Archon Boreal and M-W.A.M. did the same with Archon Nira before being crushed. Meanwhile inside the wreckage of a Grineer galleon Derim Zahn made good use of his turrets and relocator beacons to defeat the J3-Golem, and Teshin was wounded when dismantling Frohd Bek's Ambulas. On a lower floor, Sister Vala Glarios came face to face against the Lich Worm Queen. With both combatants equally injured and equally driven it came down to their weapons to decide this outcome, and since Liches have the superior guns this was the end of Vala's continuity. [I'm basing that off internet reviews and not experience, because the internet is always right - right?]


As an aside: the Zariman is currently my favourite map.

Despite being far from the surface, the Lich Worm Queen heard the shrill shriek of the Void Angel on the surface as it engaged the Hydrolyst eidolon with flight slams, powerful energy orbs and void spikes seriously damaging the giant creature and breaking many of its sydonias as it fought back with its own seeking projectiles, ground stomps, acid rain and giant gun that eventually damaged the angel enough to retreat into the void to recover. As eidolons are simple creatures, the Hydrolyst proceeded to ignore it which turned out to be a fatal flaw once the fully recovered void angel returned to finish it off.

Monday, 14 November 2022

Voidstar: Warframes Executioners

[Part of the Voidstar: Warframe-128 story]

The shots distracted Kahl enough to be startled when a robotic voice behind him boomed "You shall NOT be spared the rod... as those who came before you... Were. NOT. Spared.". Kahl brought everything he had and everything he could find against the Exploiter Orb, damaging it, but the soldier was simply too slow to dodge the giant spider robot's mortars. Nearby, the Profit-Taker had no issues against the already damaged Jackal, nor did the Ropalolyst against the limping Hyena Th. A heavily injured Shik Tal was easy prey for Amaryn's ancients, and Sprag finished off the badly damaged Mag with her Manticore hammer.

Numerous executioners also fell at this point, as Gorth couldn't keep distance from the Shadow Stalker, Harkonar's tricks didn't fool Ballas, Zura's ignis didn't save her against the Bonewidow,  and Nok could only wound his old captain (Vor) with his Sobek before being Seer-ed (Vor's pistol) in the forehead. The Excalibur Umbra launched a sneak attack on Lephantis, managing to destroy one of its three heads [the melee one] but was subsequently worn down by the ranged capabilities of the other two due to only bringing his Skiajati blade.

Across the field, Zuud encountered the Frost specter and thanks to her Tombfinger kitgun [which I assume she uses like an on-call crew member] could out range the warframe's Tigris shotgun while destroying it, ice shield and all. The Volt and Parvos' Protea also faced off against each other, and while the Volt was faster - dashing through the Protea's grenades and blaze artillery to cut her down - her temporal anchor rewound time for her, reviving her and reapplying the damage done to her opponent which was enough to claim victory!


"Protea... my beautiful Protea... she will preserve!" -Parvos Granum

Sunday, 13 November 2022

Voidstar: Dhurnam vs Little Duck

[Part of the Voidstar: Warframe-128 story]

With half the combatants now dead, the promise signal intensified - drawing a few more smart or lucky individuals from their hiding spots in the wreckage! [I had to add 7 wild cards because of all the draws those demolishers caused. Sigh!]

The Arbiters attempted to ambush Kela de Thaym but were out gunned by her Twin Kohmaks, Erra managed to ambush the Teralyst eidolon to further injure it with his sentient beam before getting obliterated with a similar result for the Auditor Denial Bursa against the Gantulyst eidolon. The Rhino specter gunned down Raptor RV with his Soma, Roky couldn't out K-Drive Mania as the acolyte switched teleported with his board and hacked the ventkid into tiny pieces with his Lacera, Dru Pesfor was unmade by Nova's antimatter drop, and Vay Molta could only damage Zanuka with her rockets before being blasted out of the sky.

In closer matches the already injured Zealoid Prelate could only wound Amar before the wolf Archon tore him to pieces, the Ember specter was badly hurt while chain fire balling Rana Del, and Malice out gunned the Infested Mesa. This is because Malice cheats with magnetize so her opticor will hit even when the target is in cover! [I hate it when she does that to me!]

A Lanka sniper shot from the ridge line struck Executioner Dhurnam in the back, but it was only enough to stagger him. Little Duck kept on firing, landing hit after hit but Dhurnam's armor was just too thick [also good reduction against Lanka damage type] - and worse - the more he was hit the faster he moved! Before she knew it, Dhurnam had knocked her down - twin Hek's gleaming in the star light. "You bloody mucker," she started, before being abruptly silenced as his first four barrels destroyed her metal head, and the second four barrels destroyed her chest which housed her actual head.

Octuple headshot!

Saturday, 12 November 2022

Voidstar: Clem vs John Prodman

[Part of the Voidstar: Warframe-128 story]

Elsewhere on the crashed ship, Clem spotted a Corpus enemy down the hallway and opened fire with his Twin Grakatas while yelling his usual battle cry: "Clem!". John Prodman barely had time to draw his Prova shock stick to block all the bullets before teleporting right beside his opponent and zapping the little Grineer, sending Clem flying into the wall. Somehow, this move that usually defeats everything, was not enough as Clem rolled back under John's next swing both guns ablazing. "Grakata!" Clem yelled as he emptied both clips into Prodman, knocking the Prova out of his hands.

"Clem?" asked Clem as both guns continued to click on empty, John Prodman still staring down at him. After a few tense and still moments, John finally shrugged and left in a pillar of light - leaving behind a signed poster of himself for this most worthy foe.


I still need to get me one of these...

Outside, the battles raged on with the Lich Worm Queen tanking the charger demolisher explosion, the Hyena Ng barely scratching the Hydrolyst eidolon before getting crushed under foot, the Saryn specter being impaled by the Void Angel, Archon Boreal easily defeating the mimic Jen Dro, Archon Nira taking only light damage while destroying Hyena Pb, Derim Zahn taking down the thief Maroo with his Sonicor, Teshin cutting through the Equinox specter's Shaku nunchakus, Frohd Bek's Ambulas taking damage while defeating Azoth, Cressa Tal losing to the multi-skilled M.W.A.M. unit, the J3 Golem melting the Arn Etina/Darvo Moa and the Nox demolisher exploding the Voidrig in a suicide run.

Out in orbit, the Jordas Golem made its approach but suddenly found itself encased in glass. Somehow it could hear an Orokin's voice in it's head saying but a single word: "Break." With a backhand swing Nihil the Glassmaker obliterated the floating infested mass with his Vitrica blade. [I'm using the version of Nihil that you fight against in his prison, so he's probably taller than he should be. :P]

Voidstar: Sargas Ruk vs Alad V

[Part of the Voidstar: Warframe-128 story]

On the other side of the ridge Robotics Tech Jad Teran's nullifying helmets didn't save him against Sprag's hammer, nor did Ved Xol's opticor save him from the Wolf of Saturn Six. Baro Ki'teer had no chance against Nef Anyo's Razorback, Latrox Une's shield ospreys were not enough against the Balor Fomorian's death ray, the Mag specter barely won against the Gyre hyena [mostly because she's armed with a spear and shurikens], Angst was taken out by a self detonating ghoul called the expired, the Ropalolyst was only injured by the boiler demolisher's explosion, Executioner Nok shot down the Raptor MT and Executioner Reth managed to lightly injure Lephantis with his Drakgoon before being eaten by it.

Thanks to its electricity firing plasma rifles the Hyena Th barely defeated close range combatant Executioner Garesh, and the Frost specter was lucky in shotgunning the Ignis bearing Garv before his snowglobe melted. With good use of teleporting to a distance and his temporary shielding, Captain Vor defeated Armis Ulta while Lech Kril could only injure Sister Vala Glarios before she worked out to hit his tubes to kill him.

In one of the crashed Corpus capital ships General Sargas Ruk located Alad V cowering in a corner. "P-P-Please just wai..." is all Alad manages before the general incinerates him with napalm. "Regret will be your legacy!" Suddenly from the flames burst forth a round metal choker that locked itself around the general's neck forcing him to cease the attack... in fact, he found he could no longer move at all. Before him, Mutalist Alad V stood up grinning. "You Grineer are too arrogant, general. I will teach you to play nice," mocked Alad as he sauntered towards his prey. "Don't you see? It will be better if... when... we are one. Now open yourself up to me."


Alad V is really into bondage too.

Sargas Ruk could only scream in his mind as his body obeyed, revealing all his weak spots like a good slave. He would not survive what Mutalist Alad V had in store for him.

Tuesday, 8 November 2022

Voidstar: Helpless Hyenas

[Part of the Voidstar: Warframe-128 story]

In the chaos of battle Phorid was sliced in half by Mania's lacera. The acolyte took note that even the specters of the rail junctions had made their way here with a Rhino unloading its Soma assault rifle into a Loki, only to find the Loki was a decoy as the real Loki flanked him with its Burston rifle. The bullets bounced off the Rhino's iron skin though, and with a roar the Rhino quickly charged with dual Raza scythes in hand. Switch teleporting with his opponent didn't save the Loki from being eviscerated. [He should have used invis more! :P]


Rhino: The toughest early frame there is.

Another specter, this one an Ember, dodged the mortars of the Raptor NS who was promptly dispatched by a comet the Ember summoned above it. Nearby, the Raptor RV dealt with Hyena Ln2 by simply staying airborne and laser barraging the foolishly designed "Liquid Nitrogen" dog-bot. The larger Lynx model engaged against Rana Del who used her Investor Relations training to systematically destroy the Lynx's shield drones and the Lynx itself with her Glaxion ice beam.

Continuing the poor performance of the hyena pack is Lockjaw & Sol who couldn't evade Malice's Opticor due to the magnetic field the acolyte placed on them, and the Rabbleback who was unfortunate enough to come face to face with infested Mesa's peacemakers. It had no chance, just like the infested juggernaut that thought to take on the Gantulyst eidolon. It simply got kicked away, and even after transforming into the greater juggernaut behemoth it could only damage one of the giant's synovias with its tar-quills while hiding in its toxic fog before being crushed under foot.

Monday, 7 November 2022

Voidstar: An Explosive Landing

[Part of the Voidstar: Warframe-128 story]

Battles raged across the debris striken planet surface, even as more ships crashed from the heavens. Palladino was surprised that so many had survived but was determined to follow the vision she saw. Separated from her allies she readied her Rakta Ballistica just as a large shadow moved behind her and with a graceful spin she let loose a burst of four bolts that wedged themselves in the heavy armor of Grineer executioner Dhurnam. Completely unphased and with the eight barrels of his twin shotguns already pointed at Palladino he pulled both the triggers, executing the Red Veil priestess with ease.

In the distance he spotted, Vem Tabook, a Grustag-3 ally who used similar weaponry but did not have the same luck when facing off against Archon Amar who promptly ripped off the soldier's face. At that moment Councillor Vay Hek flew over the battle field in his extensively modified body suit while laughing manically, calling everyone maggots, and firing at everything with his auto cannons yet somehow missing the many targets on the field. Upon landing he was promptly caught by surprise as a canister of condensed thermia exploded right on his chest plate, melting the metal and causing the Councillor to scream, curse and wail even more. A single Lanka sniper shot from close range through his head finally silenced him, as Little Duck darted to the next cover she could find. "That'll shut his mouth," she muttered to herself.


Little Duck usually takes the field against Profit-Taker.

Vay Hek's ghouls were here too, as discovered by Pelna Cade when he came face to face with the devourer demolisher that charged him with his wrist mounted hooks. Pelna's reflexes let him dodge the charge and drop a "slow" orb to impede his foe, but it didn't matter when the devourer launched one of his meathooks and caught the leg of Corpus Loan Reclamation agent, quickly winching him in like a fish out of water. In a panic Pelna managed to get one shot off with his Detron hitting the devourer square in his explosive vest - triggering the charge and obliterating both combatants. In similar fashion the heavy gunner demolisher self detonated as the Zealoid Prelate leaped through her Gorgon bullets and into melee range. While the blast destroyed her, the Zealoid Prelate was only injured and quickly looked around for more prey. [Why are there demolishers? I needed to fill out the roster!]

Sunday, 9 October 2022

Warframe: On call Wolf, nothing Phorid

Due to the mass demand of detonite injectors, mutagen mass and fieldrons required to make lots of gear, I've found myself camping invasions as of late as they reward said items and the poor infested invasion boss Phorid just happens to be the easiest and fastest pinata to smash to get them. Even if you don't do any other invasion type, whenever this guy shows up do yourself a favor and whack him (3 times). It's very fast (you can even kill him on his entry cutscene) and you'll accumulate a lot of Nyx parts on the side.

I've also finally gotten my intrinsic leadership high enough to summon a railjack crew member in non-railjack missions! This summon only lasts for 3 minutes (or until death) and then has a 10 minute cool down but is pretty strong when armed with my Chernobyl tombfinger pistol.

We also experimented summoning the Wolf of Saturn Six boss who is crazily tanky (good thing I didn't try this solo), and found he has a chance to not drop any reward! Given it costs Nightwave credits to buy the consumable beacon to summon him, which is not always in the shop, that's kind of annoying. Still, the on call crew member is a good assistant against him. Against anything really, so definitely worth working towards!

Sunday, 18 September 2022

Warframe: Nidus and Styanax

The infested and the hoplite.

Nidus

While the component blueprints of Nidus are just behind a grindy RNG mission, his main blueprint is only rewarded at the end of the Glast Gambit quest which involves numerous games of "the Index", easiest described as grid iron but with coins, guns, warframes, and lots of violence. It also demands hundreds of thousands of credits per game which you will default if and of your games ends in a loss. Prep well before attempting, or bring friends (but they too must risk their own credits). I left this mission alone till after New War.

Once you build this infested mass that parades around as a warframe you will notice he has no shields, but that's ok because he is freakishly tough regardless and all his powers grow the more mutation "stacks" he accumulates and at 15 stacks, he can ignore death (once). He can use ranged tendrils to pull enemies to one spot, stomp to increase stacks based on number of enemies he hits, link himself to an ally to strengthen them or to an enemy so that they take any damage he would instead and lastly he can summon a swarm of maggots to eat everything. Lovely. Let's not forget that contact with a Nidus also spreads those Helminth cyst things to other warframes - easily cured but worth pointing out.

Yep, he can be very strong BUT this is very reliant on him "warming up" those mutation stacks of his which work best in a defense type situation. It is also reliant on your allies letting you infect enemies to power up. This is what killed it for me, as most other frames are "drop in and kick ass". Here it feels like I need five minutes of stretching before doing anything, so ... nope to Nidus for me.

Styanax

As of this post the Styanax is the latest warframe introduced into the game and if you logged in on his release you'd have gotten him for free. If not, its ok - just do the Veilbreaker quests and challenges to earn the currency needed to buy his parts. With a good amount of shields and armor this warrior kicks ass right away. He can taunt the enemy while letting all friendlies regenerate energy and shields, he can throw his physical shield(s) to repel baddies and armor strip them which also heals him, throw a spear to impale an enemy on terrain - which then creates a black hole that pulls other baddies close before exploding, or my favourite - throw multiple barrages of javelins from the air to absolutely deck anything unlucky enough to get in your way.

You can move and aim while doing that last one, and its better airborne where you really feel like you are unleashing missile hell on those below. It looks really pretty from a spectators viewpoint too. Alas, "warrior" is a role pretty much most of the other frames already fill so while there's nothing really wrong with the Styanax, he's really more just a matter of preference - and I ultimately preferred frames that I've been using for a longer time.

Sunday, 7 August 2022

Warframe: Harrow and Mesa

The priest and the gunslinger.

Harrow

Only available after completing the "Chains of Harrow" quest (after which you might need to grind a little for some of h8s other parts), this clergy like warframe has a strong focus on shields and teamwork - enjoying a double capacity over shield (shield on top of a shield) and starting each mission with full energy.

He can shield the entire team, throw out a corridor of chains that give him more shields for each enemy he tangles up, flagellate himself to remove all shields to buff the entire squad based on how how much shields he lost, and wave some incense around to help everyone regenerate energy (so that he can use all those abilities again). His power loop is a pretty straight forward one and provided he doesn't tangle with any toxin type enemies (because toxin goes directly for health and ignores shields) this makes him super durable - but not as durable as the Revenant. Because of that and because I'm not into team focused powers, this priest is worm food.

Mesa

This gunslinger is locked behind the mutalist Alad V assassination mission (avoid that collar) which you'll need to craft keys for. On the plus side, you'll probably get a Nyx from all that key building. As expected all of Mesa's abilities are gun (mainly pistol) focused, and she gets benefits for not being armed with melee. She can jam enemy guns, briefly shield herself from bullets, re-apply stored gun damage with the next shot and lastly become a stationary (or slow moving) turret of doom for as long as her energy allows.

While she might be one of the higher DPS frames currently available she suffers from being not too sturdy. That bullet shield lasts mere seconds, enough time to get to the next cover I suppose but against melee hordes (hello infested) she'd be in trouble "turret" form or not. Might be one I'd like more if I got her earlier in the campaign when I still played it like a shooter all those years ago, but after seeing how quickly Steel Path grunts can shred through unprotected warframes I don't think she'll last in my arsenal for very long.

Tuesday, 2 August 2022

Warframe: Nyx and Rhino

Mind and body.

As I'm leveling the Helminth I've decided to rebuild a few old frames before feeding them for worm XP and helping me remember what they were like.

Nyx

At first glance you might think it's hard to get this warframe as her pieces only drop from Phorid, an infested invasion boss, but in reality you'll get so many blueprints for her when you start going after the Mesa warframe, because Phorid invasions drop a key component to hunt for Mesa. My suggestion is to hunt for Mesa directly and you'll get a Nyx on the way.

That said Nyx is one of those warframes who feels super fragile out of the box but she has some pretty nice abilities if powered up correctly. She can make enemies fight each other, go into an invulnerable sphere that absorbs and then returns damage and she can shoot a mass of psychic bolts that strip armor and shields of enemies that sounds really great once you get into the Steel Path. Still just didn't click for me though, certainly not enough to spend resources to get her to a useful level. Worm food it is.

Rhino

Collected from the Jackal (aka mercy kill training) in Venus, this is a beast of a frame right from the get go and is perhaps one of the best frames for new players to get. He can charge to rag doll enemies, roar to increase damage (of team mates too), stomp to crowd control a radius of enemies and activate iron skin which boosts his armor. I'm  pretty sure all of these enjoy a lot of invulnerability frames which makes this guy a sturdy choice for anyone early in their Warframe career.

Tank wise I think he does get eclipsed later on by the undying Inaros or ultra-shielded Revenant though as these two have in-built healing abilities (and longer invulnerability phases) which are almost mandatory for late game but until then he's an easy one to recommend.

Sunday, 28 September 2014

Warframe General Tips

It only took me to get to Rank 10 Mastery before deciding to post this, (I'm slow!) but hopefully this short cheat sheet will prove handy to some new players of Warframe on the PC.

Damage Type Basics

There are three main damage types which directly relate to the three main factions:

Corpus are weak against Impact
Grineer are weak against Puncture
Infested are weak against Slash


Combined elemental damage types give extra beneficial effects (and will perform better) but at the base level that's all you need to get by.

Speed Running

These are some of the combos I know of to make your Tenno move at the best speed possible. Some require dextrous fingers but a little bit of practice and you'll have it down in no time. I am assuming you have the standard key bind in this guide (left hand on keys / right hand on mouse), and have arranged the moves from easiest to hardest but ultimately none are really that hard.

Horizontal Wall Running  
SHIFT + W + SPACE (and keep it down) while aiming at a wall at an angle. Too sharp and you will attempt to run directly up (vertical Wall run).
I find it faster than normal running on the ground.
Your warframe ignores the laws of physics while doing this and will only stop running along the wall if:
  • it hits an obstacle or runs out of wall
  • you let go of SPACE at which point your Tenno will launch off in the same direction
  • you press E to do a wall spring attack that is more controllable than letting space go, but doesn't take you as far

Regular Slide Attack
SHIFT + W + CTRL + E
Use your the tip of your pinky finger to press and hold down SHIFT at the start then press down on CTRL with the rest of it once you are running
Makes you move a bit further than just sliding without attacking (without + E)
Extra distance traveled depends on melee weapon equipped
Also nice to damage enemies in the way

Forward Somersault
SHIFT + W + CTRL + SPACE
Stepping stone to get to the final move. Not that useful in the larger scope of things.
Like the previous move, pinky finger presses both SHIFT and CTRL
Add + E at the end to finish Somersault with a smash if you are landing in a cluster of enemies

Limited Flight
SHIFT + W + SPACE + CTRL + E (before you hit the ground)
Outside Warframe specific powers this is one of the fastest ways to move across the map
Basically a slide attack in mid-air, breaking more laws of physics and traveling insane distances
Extra distance depends on your melee weapon. Daggers are supposedly some of the best for "flight".
Should have a master rank, two-keypress pinky finger by now from the previous two moves. :P

Don't let the key combinations scare you. If you really just want to practice, the most accessible place for everyone would be any Exterminate mission on Mercury.

Fastest Way to Level Mastery Rank:

Just plugging this in since some people may have come here looking for it. Instead of a to-do mission list, here are three simple tips to help you out:

1 - Play with squad mates (even randoms) when you can, and stay near them (at least one of them) at all times.
2 - Do not bring anything that doesn't need leveling which you feel you can survive without.
3 - Keep your eyes open for Alert and Infestation Outbreak Mobile Defense and Defense missions as its easier to find PUGs in them.

That's it! Nothing really most veteran Warframe players wouldn't know but for anyone that didn't, I hope this helped! Have fun! ^_^

Saturday, 23 August 2014

Taken and Taken 2

[Post #24 of the Blaugust Challenge!]

I had the pleasure of watching these movies back to back so I thought I'd review them both in one hit. Taken tells the story of a stupid girl who manages to get herself kidnapped by some very bad Albanians. Unfortunately for them, a borderline obsessive and sadistically psychopatic Liam Neeson is quite attached to her and happens to be excellent at tracking down scum and making them suffer.

While my summary might be brief, it is an awesome to watch Liam's character on the hunt. There are a few intentionally annoying characters, but they all get their comeuppance during the course of the film. There are also very good action sequences and plausible enough gun play (though there's a bad guy at the end who must have been drunk to have missed someone of the protagonist's size with an automatic weapon).

He does benefit from some good luck too.

Taken 2 continues the story where the relatives of the Albanians killed in the first movie are out for revenge, so they do the logical thing and try to kidnap the protagonist and his entire family. Of course this doesn't quite go as planned as Liam's kill count just keeps going up. Fewer annoying characters this time around, replaced by a truck load of stunt men and women on narrow roads during chase scenes. The combat here is also pretty good, though the bad guys are hampered somewhat by occasionally not using lethal force (the perils of capture missions).

Both movies do have plot holes, mainly dealing with "how the hell do you kill so many people or throw grenades into public areas and not get arrested," sort of thing but they are easily overlooked with the enjoyment factor while watching. I give Taken four bullets out of five and Taken 2 three and a half bullets out of five - slightly less than the first movie because I felt the plot wasn't as tight, but still very enjoyable. 

Blaugust Bonus: I don't really have a strong urge to travel to see the world, so instead I might just talk about another of Belghast's writing prompts today -  "What is your favorite game biome? Games often have the same kinds of generic climates spread through the zones and levels. What is your favorite type of climate and why?"

An environment that's pretty is common place these days, which is why I'm picking a strange one - an environment that puts the player on edge is my current favorite. I am talking about the infested ships circling Eris in Warframe, especially the hive missions there where you (and your team if you have one) are sent to eradicate the infestation spawning pools on warped and partially broken space vessels. Ok, more than partially as you have sections where there is no atmosphere and you take constant damage while on your space walk. Of course, the endless swarm of aberrant creatures have no problem with it.

If you aren't outside running out of breath then you are in the claustrophobic, twisted maze of broken metal melding into the disgusting infestated biomass of growths and tumors. Bodies of the previous inhabitants can be found here too, and the blood curdling violin music helps set the scene nicely. No, it's not a pretty place. It's not even a nice place to visit, but it is one of the best "horror" setups I've run into which perfectly fit thematically to the game.

Monday, 10 March 2014

Warframe: Weakspots

Just a quick feature that I really enjoy in Warframe, one which most of its players are aware of too - weak spots. While the Grineer and most Infested take extra damage if hit in the face, the Corpus troopers who wear super effective helmets as well as their robotic MOAs are better handled with body shots (between the legs) while the infested ancients that look a lot like mini Cthulhus are weakest in their ankles, a quite literal Achilles heel.


Is that you, Cthulhu?

This was really highlighted for me recently when my brothers and I were running a mission full of those big guys. I told them to shoot their ankles and they were dropping like flies. What is just a really small feature does keep your mind doing that extra effort of picking your shots which can often be overlooked when you are being swarmed by a whole bunch of different things. Very cool stuff Warframe. Very cool.