The priest and the gunslinger.
Harrow
Only available after completing the "Chains of Harrow" quest (after which you might need to grind a little for some of h8s other parts), this clergy like warframe has a strong focus on shields and teamwork - enjoying a double capacity over shield (shield on top of a shield) and starting each mission with full energy.
He can shield the entire team, throw out a corridor of chains that give him more shields for each enemy he tangles up, flagellate himself to remove all shields to buff the entire squad based on how how much shields he lost, and wave some incense around to help everyone regenerate energy (so that he can use all those abilities again). His power loop is a pretty straight forward one and provided he doesn't tangle with any toxin type enemies (because toxin goes directly for health and ignores shields) this makes him super durable - but not as durable as the Revenant. Because of that and because I'm not into team focused powers, this priest is worm food.
Mesa
This gunslinger is locked behind the mutalist Alad V assassination mission (avoid that collar) which you'll need to craft keys for. On the plus side, you'll probably get a Nyx from all that key building. As expected all of Mesa's abilities are gun (mainly pistol) focused, and she gets benefits for not being armed with melee. She can jam enemy guns, briefly shield herself from bullets, re-apply stored gun damage with the next shot and lastly become a stationary (or slow moving) turret of doom for as long as her energy allows.
While she might be one of the higher DPS frames currently available she suffers from being not too sturdy. That bullet shield lasts mere seconds, enough time to get to the next cover I suppose but against melee hordes (hello infested) she'd be in trouble "turret" form or not. Might be one I'd like more if I got her earlier in the campaign when I still played it like a shooter all those years ago, but after seeing how quickly Steel Path grunts can shred through unprotected warframes I don't think she'll last in my arsenal for very long.
Showing posts with label Priest. Show all posts
Showing posts with label Priest. Show all posts
Sunday, 7 August 2022
Warframe: Harrow and Mesa
Monday, 30 January 2017
Dark Souls III: Dancing with Dragons
Tales from Dark Souls - spoilers ahead! You can follow the rest of the story here!
Soon after defeating Aldrich I am teleported back to Priestess Emma, who is bleeding out on the floor. She asks that I save Prince Lothric's soul before expiring. I imagine that translates to "kill that bastard Lothric", but don't have long to dwell on it as Emma's killer drops down from the roof to face me: a giant dancer lady. I get her down to 10% on my first attempt but subsequently do worse and worse on future ones, getting caught out by her incredible range and really long, spinning combos (which are beautiful to watch by the way). I also try bring Saranthor (player) to assist me, but runs into that problem of being unable to enter the boss fog. Sorry Saranthor!
I do manage to defeat her once I realize not to care about the camera though, which often goes berserk while tracking her. Basically I just run up to her butt and spam two handed attack while the world (and her) spins like crazy. The disadvantage of long reach eh? Also semi-related, funny fact: high ground in the Dark Souls franchise is -BAD- for the same reason. You will miss often, which means being lower on a staircase for example, is always preferred.
Anyway, with the dancer dead I was free to progress further into the Castle grounds, defeating some tough knights and running past "possessed" hollows through a poisonous marsh that was the King's Garden. I encounter a dragon thing here who is suffering from post natal depression and looking for its child (who is possibly Shanalotte, the Emerald Herald?). I am assisted by Ser Sad, who finally is doing something useful, in putting it out of it's misery.
Soon after defeating Aldrich I am teleported back to Priestess Emma, who is bleeding out on the floor. She asks that I save Prince Lothric's soul before expiring. I imagine that translates to "kill that bastard Lothric", but don't have long to dwell on it as Emma's killer drops down from the roof to face me: a giant dancer lady. I get her down to 10% on my first attempt but subsequently do worse and worse on future ones, getting caught out by her incredible range and really long, spinning combos (which are beautiful to watch by the way). I also try bring Saranthor (player) to assist me, but runs into that problem of being unable to enter the boss fog. Sorry Saranthor!
I do manage to defeat her once I realize not to care about the camera though, which often goes berserk while tracking her. Basically I just run up to her butt and spam two handed attack while the world (and her) spins like crazy. The disadvantage of long reach eh? Also semi-related, funny fact: high ground in the Dark Souls franchise is -BAD- for the same reason. You will miss often, which means being lower on a staircase for example, is always preferred.
Anyway, with the dancer dead I was free to progress further into the Castle grounds, defeating some tough knights and running past "possessed" hollows through a poisonous marsh that was the King's Garden. I encounter a dragon thing here who is suffering from post natal depression and looking for its child (who is possibly Shanalotte, the Emerald Herald?). I am assisted by Ser Sad, who finally is doing something useful, in putting it out of it's misery.
Labels:
Adventure Journal,
Aldrich,
Boss,
Co-op,
Cooperative,
Dark Souls,
Dragon,
Emerald Herald,
Emma,
Lothric,
Priest,
Saranthor,
Ser Sad
Saturday, 16 July 2016
Skyrim: End of Eternity
Adventures in Skyrim - spoilers ahead! You can follow the rest of the story here!
The crypt was lightly sprinkled with draugr as one might expect. Deeper in was a nice surprise of a dragon priest turning into a spectral dragon though! Not that it was dangerous for me, just a neat effect. The last chamber was hilarious though: it was filled with "draugr Bob"!
After killing the one true Bob (only one with a key), I found a sacred flame and touched it to find myself transported to... Sovngarde? The mead hall was very different now though. All the nord heroes were dead and burning in the pyre. I mean re-dead? Ahhh this is as confusing as Spirit Society in Bleach! The lone Thalmor Commander, Grand Duamus Rhonac had effectively destroyed it single handedly.
After eliminating him I was fortunate enough to find a glowing ball of light that teleported me back to the fisherman's shack. A little annoyed I had to row back to the mainland by myself though!
The crypt was lightly sprinkled with draugr as one might expect. Deeper in was a nice surprise of a dragon priest turning into a spectral dragon though! Not that it was dangerous for me, just a neat effect. The last chamber was hilarious though: it was filled with "draugr Bob"!
After killing the one true Bob (only one with a key), I found a sacred flame and touched it to find myself transported to... Sovngarde? The mead hall was very different now though. All the nord heroes were dead and burning in the pyre. I mean re-dead? Ahhh this is as confusing as Spirit Society in Bleach! The lone Thalmor Commander, Grand Duamus Rhonac had effectively destroyed it single handedly.
Too bad he and his second spirit form couldn't do the same to me.
After eliminating him I was fortunate enough to find a glowing ball of light that teleported me back to the fisherman's shack. A little annoyed I had to row back to the mainland by myself though!
Sunday, 5 October 2014
Tropico 3: Planting the Wrong Seeds
[This is part of my Tropico 3 Journal!]
After a crash course in presidency with the supposed toucan worshipper named Penultimo, I have been sent to the "fruitful" island St. Helena and have been tasked to oversee the exports of 8000 units worth of agricultural goods as a test of my abilities. Being isolated, these islands have no other form of income other than exported goods so it was good to see that they already had a shipping port up and running upon my arrival. Using my superior skills I quickly decided to build more farms to get this task out of the way so I could move on to the more lucrative islands. And I mean personally. These builders are bloody slow!
Alas, while enjoying the salsa music from the radio it seems I overlooked the small matter of actually having enough housing and food for my subjects. I foolishly set all the farms to plant tobacco which, while being a profitable export, doesn't actually feed anyone so I was forced to switch a number over to be corn and banana plantations instead. This wasn't an instantaneous as I would have liked, and with falling popularity I quickly decided to setup a church and army base (for paladins! lol) to deal with any trouble makers.
Just in time too as some plantation workers went on strike due to their poor wages and terrible hours. They quickly changed their tune when I sent the army in to shoot a few of them dead. They didn't ever strike again after that incident, but instead called for elections! Though my opponent Kiril Kikitin started off with the majority vote, a well constructed speech (yes the game lets you construct speeches) and my sudden "generous" edicts of Social Security and Food for the People (where they get two meals a day instead of one) was enough to swing the votes to my favour, 58 to 32.
I'm not sure if I would have survived a second election but it didn't matter because I soon reached the quota I had and finished the mission, leaving someone else to govern the remaining dissidents.
After a crash course in presidency with the supposed toucan worshipper named Penultimo, I have been sent to the "fruitful" island St. Helena and have been tasked to oversee the exports of 8000 units worth of agricultural goods as a test of my abilities. Being isolated, these islands have no other form of income other than exported goods so it was good to see that they already had a shipping port up and running upon my arrival. Using my superior skills I quickly decided to build more farms to get this task out of the way so I could move on to the more lucrative islands. And I mean personally. These builders are bloody slow!
Alas, while enjoying the salsa music from the radio it seems I overlooked the small matter of actually having enough housing and food for my subjects. I foolishly set all the farms to plant tobacco which, while being a profitable export, doesn't actually feed anyone so I was forced to switch a number over to be corn and banana plantations instead. This wasn't an instantaneous as I would have liked, and with falling popularity I quickly decided to setup a church and army base (for paladins! lol) to deal with any trouble makers.
Like this, with the figure in the back being El Presidente!
Just in time too as some plantation workers went on strike due to their poor wages and terrible hours. They quickly changed their tune when I sent the army in to shoot a few of them dead. They didn't ever strike again after that incident, but instead called for elections! Though my opponent Kiril Kikitin started off with the majority vote, a well constructed speech (yes the game lets you construct speeches) and my sudden "generous" edicts of Social Security and Food for the People (where they get two meals a day instead of one) was enough to swing the votes to my favour, 58 to 32.
I'm not sure if I would have survived a second election but it didn't matter because I soon reached the quota I had and finished the mission, leaving someone else to govern the remaining dissidents.
Labels:
Edict,
El Presidente,
Food for the People,
Let's Play,
Mission Journal,
Penultimo,
Priest,
Social Security,
Tropico 3
Sunday, 2 March 2014
MMOs: Spells and Spelling
[Part of my MMO Design Folder]
All this l33t speak and short hand in MMOs can be convenient, but I'd like to see games that actually encourage people to increase their literacy skills, rather than decrease it.
My initial idea is probably one that will be unpopular (I can hear the grammar nazi yells now) to many but we have to start somewhere.
Mages and clerics in most fantasy MMO's are often meant to be wiser or more intelligent than their more physical counterparts so I would focus on them and their skills first. What I'd like to see is a change to the way their spell / prayer abilities work and there are three variations I can think of right off the bat: "Cantrips", "Prepared" spells and "Aura" spells.
Cantrips are the simplest of magic that can be done with the flick of a hand or a nod or simply through sheer will, and would basically function exactly how spells currently work in most MMO's. Activate, wait for cool down, repeat. Easy.
Prepared spells are more powerful skills you can ready before hand. To ready a spell, you simply have to type out the exact wordy chant for that spell - a whole sentence (more if the spell is stronger, and each has to be typed individually - can't be pasted in as one big chunk of text). Upon completion your little icon to fire or cast the spell is available, until you use it - upon which time you must ready it again (or maybe you can fire x amount of times before readying again). Failing to complete a chant properly (mistype) can cause a variety of effects depending on the spell. A "weak" class spell will probably have no ill effects. A "strong" class spell might set you on fire. This is much like the old D&D where mages prepare can prepare their spells before hand but once they are out they'll need to be quick and precise with the word smithing to regain their powers.
Aura Spells on the other hand have no little icon. They begin when you key in the first sentence of the spell and continues/strengthens its effect as you continue typing out the rest of the spell. The best example I can think of is a cleric reciting the Apostles' Creed (for example) in a demon infested crypt. As he finishes each sentence the radius of the spell aura increases, as does the damage it is doing to the foes within it, ultimately instantly destroying the ones left upon its completion, provided he didn't make any mistakes in the incantation.
Obviously both the Prepared and Aura spells also have a time limit to type in the next line with weaker spells giving you a few grace seconds while the stronger variants require you to pretty much be touch typing at a pretty high speed to pull off fully.
What do you think? Any suggestions to improve on this would be welcome! :)
All this l33t speak and short hand in MMOs can be convenient, but I'd like to see games that actually encourage people to increase their literacy skills, rather than decrease it.
My initial idea is probably one that will be unpopular (I can hear the grammar nazi yells now) to many but we have to start somewhere.
Mages and clerics in most fantasy MMO's are often meant to be wiser or more intelligent than their more physical counterparts so I would focus on them and their skills first. What I'd like to see is a change to the way their spell / prayer abilities work and there are three variations I can think of right off the bat: "Cantrips", "Prepared" spells and "Aura" spells.
Cantrips are the simplest of magic that can be done with the flick of a hand or a nod or simply through sheer will, and would basically function exactly how spells currently work in most MMO's. Activate, wait for cool down, repeat. Easy.
Prepared spells are more powerful skills you can ready before hand. To ready a spell, you simply have to type out the exact wordy chant for that spell - a whole sentence (more if the spell is stronger, and each has to be typed individually - can't be pasted in as one big chunk of text). Upon completion your little icon to fire or cast the spell is available, until you use it - upon which time you must ready it again (or maybe you can fire x amount of times before readying again). Failing to complete a chant properly (mistype) can cause a variety of effects depending on the spell. A "weak" class spell will probably have no ill effects. A "strong" class spell might set you on fire. This is much like the old D&D where mages prepare can prepare their spells before hand but once they are out they'll need to be quick and precise with the word smithing to regain their powers.
Aura Spells on the other hand have no little icon. They begin when you key in the first sentence of the spell and continues/strengthens its effect as you continue typing out the rest of the spell. The best example I can think of is a cleric reciting the Apostles' Creed (for example) in a demon infested crypt. As he finishes each sentence the radius of the spell aura increases, as does the damage it is doing to the foes within it, ultimately instantly destroying the ones left upon its completion, provided he didn't make any mistakes in the incantation.
Obviously both the Prepared and Aura spells also have a time limit to type in the next line with weaker spells giving you a few grace seconds while the stronger variants require you to pretty much be touch typing at a pretty high speed to pull off fully.
More bible and less machine gun.
What do you think? Any suggestions to improve on this would be welcome! :)
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