Thursday 5 August 2021

Banner Saga: A Measure of Quality

[Part of my Banner Saga play through]

The dredge threat extends to the other side of the continent, where Rook, a hunter, and his daughter Alette manage to raise an early alarm to get their small village of Skogr quickly evacuated away from the incoming horde. The caravan includes their old varl friend Iver, a young warrior named Egil, twin axemen Hogun and Mogun, Oddlief the Skogr chieftain's widow (he didn't make it) and Nid, Oddlief's apprentice archer.

Alette, you are a terrible hunter.

Like many other refugees they are denied shelter in the walled city of Frostvellr and so march on, picking up Iver's varl buddy Krumr and the rival warriors Onef and Ekkill as they pass. Since Ekkill looks like a psycho, Rook decides to keep him tied up just in case. Unwilling to get caught out in the open by the dredge forces, Krumr suggests going to the next safest place - the varl city of Einartoft which is protected by a massively long stone bridge to the East where they are allowed entry only thanks to Iver's reputation.

Here they meet the varl King Jorundr as well as the survivors from Hakon and Fasolt's caravans, including Eyvind - the mender Hakon rescued previously. To protect the city, Eyvind wants to destroy the bridge but King Jorundr has none of it - instead calling for a last stand from most of his people - including Fasolt, Ubin and Krumr. Apart from the humans, only varl that are injured, cowardly, and useless like Hakon are ordered to continue on with Rook to try reach Prince Ludin's home of Arberrang.

Upon reaching the lakeside town of Sigrholm, Eyvind asks that the team wait for the arrival of his master and so Rook obliges. As the town is full of thieves, supplies and people go missing daily until there are no more stores on the wagons and no more extra people outside the "hero roster". Onef decides to try take over at this point, killing Egil before being put down by Alette. Ekkill is pleased. Too pleased in fact, so Rook banishes him from the party. Rook knows it's not the number of people that matters. It's the quality.

Insight: Rook's mark prey ability is very handy if you position your allies well, but it also means he's probably moving last. Also it gets less good as your survivors level up.

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