Showing posts with label Oddlief. Show all posts
Showing posts with label Oddlief. Show all posts

Sunday, 15 August 2021

Banner Saga: A Bed of Enemies

[Part of my Banner Saga play through]

Much like the old tower, the relationship between the refugees and Ludin's father, King Meinolf, is also collapsing as they found their new leader in governor Rugga - who manages to stab the old king with a poisoned dagger just before getting his allies to attack the walls, desperate to get away from the growing darkness. So many are slain in the conflict that with the King's dying breath, he allows everyone inside the walls. Rook makes sure Rugga isn't one of them, which gains the approval of royal guard Petrus. Nid has the opposite reaction, and takes the first boat out of there to continue fleeing with a number of other cowards. As for Ludin - he's happy to pass all the responsibility to Rook.


One of the best parts of the game.

After a few days of quelling riots, Fasolt (the unkillable) arrives with the dredge army hot on his heels, rallied around a new leader called Ruin who uses a massive black anchor grappling hook to tear at the outer walls of Arberrang. Fasolt and Hakon aren't keen on Oddlief's cowardly plan to weaken Ruin with explosives so that's exactly what Rook opts to do and it works. They then drive a wedge right through the attacking dredge and its old Ubin who finally brings Ruin down, causing the remaining dredge back off and basically weep for they too fear the oncoming darkness.

"Let them rot," Rook decides, but is quickly countered by the arrival of Zefr who somehow survived the tower collapse. The old mender explains that the darkness will warp them into fiercer foes if left out there, so Rook and Oddlief make the bold move of opening the gates and inviting them in - and seeing Oddlief carrying a baby dredge she had kidnapped from the battlefield just earlier encourages them to do so peacefully.

Rugga's loyalists are having none of it though, and are quick to spear Oddlief to death upon returning into the city - causing further rioting and panic. Eventually with the help of a massive dredge guard called Bastion, Rook and Petrus round up all these rebels and burn the lot of them alive as a lesson for the others. That's how good rulers do it.

Insight: At the start of Banner Saga 3, everyone's gained level so make sure to spend all those points when you can! Petrus is especially handy since once per combat he can summon another guardsman into battle! On the Raven's side, you might also get Eirik who can do similar by summoning a bear!

Tuesday, 10 August 2021

Banner Saga: Split the Party

[Part of my Banner Saga play through]

Trapped between the dredge and a waterfall, Rook, Ludin, Hakon and Bolverk hold off the dredge while Eyvind and Juno construct a floating land bridge for them to flee across. While it works, the chasm is huge and the menders can only maintain part of the bridge at a time resulting in many - mainly the slow, injured, old or unlucky - falling to their deaths (no named characters though).

As a result, when they do get to solid ground once more - Bolverk decides to go his own way with his Ravens and much of the supplies. Mogun tries to stop him but is beheaded for his trouble and seeing this, his twin Hogun retires from axe swinging and returns to being mundane clansman. Rook lets them go and pushes on to Arberrang via the plains where they encounter a trio of injured horseborn (centaurs): Scathach, Ro'Ech and Derdriu. The menders heal them and the trio join Rook's "herd". Hakon doesn't like them which means they must be ok.


"Peekaboo!"

Out of nowhere a massive serpent suddenly appears and swallows Juno but Eyvind tears open its side with lightning to get her out, causing the snake to retreat. Since this monster yet poses a threat to the caravan, Juno, Eyvind and Iver depart to lure it away while urging Rook to make haste to the capital of Arberrang.

Before he can do so, governor Rugga attempts a coup against Rook but fails and gets all his allies killed while he himself runs off to safety. This fight gets the attention of another horseborn herd but luckily they only need to beat down a few of them before their leader, Canary, decides she wants to be part of Rook's herd too. There's not much he can do about it so they just push on until finally they reach the capital which already has scores of refugees outside the walls. Lucky for them, the returning Prince Ludin is the golden ticket which grants them all passage inside the city. Much like the people they lead, Rook and Oddlief celebrate this momentous occasion.

Insight: Horseborn are very fun - they move fast and can move again after a melee attack. Derdriu and Canary also have poisonous javelins which are handy against heavily armored foes. Scathach (the blue painted one) is the best of them mobility wise. As enemies, using spear wielders like Ludin and Trygvvi to bleed them is good since they can't help running around all over the place.

Thursday, 5 August 2021

Banner Saga: A Measure of Quality

[Part of my Banner Saga play through]

The dredge threat extends to the other side of the continent, where Rook, a hunter, and his daughter Alette manage to raise an early alarm to get their small village of Skogr quickly evacuated away from the incoming horde. The caravan includes their old varl friend Iver, a young warrior named Egil, twin axemen Hogun and Mogun, Oddlief the Skogr chieftain's widow (he didn't make it) and Nid, Oddlief's apprentice archer.


Alette, you are a terrible hunter.

Like many other refugees they are denied shelter in the walled city of Frostvellr and so march on, picking up Iver's varl buddy Krumr and the rival warriors Onef and Ekkill as they pass. Since Ekkill looks like a psycho, Rook decides to keep him tied up just in case. Unwilling to get caught out in the open by the dredge forces, Krumr suggests going to the next safest place - the varl city of Einartoft which is protected by a massively long stone bridge to the East where they are allowed entry only thanks to Iver's reputation.

Here they meet the varl King Jorundr as well as the survivors from Hakon and Fasolt's caravans, including Eyvind - the mender Hakon rescued previously. To protect the city, Eyvind wants to destroy the bridge but King Jorundr has none of it - instead calling for a last stand from most of his people - including Fasolt, Ubin and Krumr. Apart from the humans, only varl that are injured, cowardly, and useless like Hakon are ordered to continue on with Rook to try reach Prince Ludin's home of Arberrang.

Upon reaching the lakeside town of Sigrholm, Eyvind asks that the team wait for the arrival of his master and so Rook obliges. As the town is full of thieves, supplies and people go missing daily until there are no more stores on the wagons and no more extra people outside the "hero roster". Onef decides to try take over at this point, killing Egil before being put down by Alette. Ekkill is pleased. Too pleased in fact, so Rook banishes him from the party. Rook knows it's not the number of people that matters. It's the quality.

Insight: Rook's mark prey ability is very handy if you position your allies well, but it also means he's probably moving last. Also it gets less good as your survivors level up.