Tuesday 20 May 2014

Neverwinter Online: Curse of Icewind Dale

The new content is big, beautiful, and awesomely dangerous.

Indeed, prior to Module 3's release last week I maybe only died a couple of dozen times through the whole game (only a few epic dungeons included). I've since died just as many times out in the new zones thanks to the common veteran and elite level Black Ice corrupted beasties and "Heroic Encounters" (which work a lot like GW2 open world events) that can really put you in your place if you drop the ball (or are silly enough to try solo something that suggests 4+ players). A number of people have been complaining about the required 10k+ Gearscore and three boons from one of the previous campaigns which serve as a barrier to entry - well my main is on 11K+ GS and has all the boons and I'm still getting thrown around like a ragdoll sometimes.

The other thing some are complaining about is the 20 silver fee for injury kits when they die in to the not-so-open PvP present there. Basically there are large red zones on the map and stepping one foot into them flags you as a PvP participant. Stepping out doesn't turn it off - you have to reach distant campfires (or die) to do that. The black ice nodes present in the said PvP zones act as a lure for many who then often find either vastly being outnumbered or vastly curb stomping the opposite team. I have to laugh at that since the 20 silver is a pittance - I wonder how these folk would fare in games you could lose all your gear (UO) or potentially get perma killed (WO). Doesn't bother me though as the PvP areas are easy to avoid and the PvE quests never take you into them. There is a PvP quest line and campaign too, but obviously I don't bother picking it up.


He can get you some artifacts, if you have two IWD-ready characters.

The PvE campaign which sees you gaining influence and investing in Caer-Konig's businesses comes with a 35+ day grind (of completing 1 HE and collecting 300 Black ICe) which puts it in the middle I think in terms of length between the pretty speedy Dread Ring arc (especially if you only do the daily lair quest) and the grindingly slow Sharandar one (where at points you'll need to do up to 10 quests a day). The black ice you harvest can also be turned into a new tier of equipment - potentially the strongest for addicts. Why? Because the base black ice gear won't beat the already available highest tiered stuff. You have to keep plugging in more black ice to power up your suit and weapons for it to surpass them, and I mean indefinitely. That "charge" drains constantly but I suppose won't be a problem for those who can forever keep powered up.

Anywho I am certainly enjoying the exciting times in Icewind Dale - why don't you come and join me? If you start now, you'll probably be fully geared up for the next module, Tyranny of Dragons, planned for release in August. ;)

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