Wednesday, 29 March 2017

Dragon's Dogma: Into the West

Adventures of Skyrim - spoilers ahead! You can follow the rest of the story here!

Back at Cassardis, we meet the busty merchant Madeline who asks for an escort to the encampment which is easy enough. She even comes along for a short detour in clearing out lizard men from the town well. Once there she parts ways with us and I recruit Rook's replacement, a veteran warrior of infinite battles: Lily. We decide to go exploring to the West, stumbling across a friendly young witch who makes ales and less friendly foes in the form of brigands, goblins, phantoms, ogres who are "excited" by women, a chimera and even a drake!

This game makes a big deal out of hearts.

The drake is extra challenging since it charms Lily mid combat, meaning I have to fight her as well. Fortunately my magic ice sword from Bitterblack Isle deals with her effectively while skirting around the beast. Fortunately knocking her unconscious is enough to break the monster's will over her and it is over powered in a long fight. More difficult however are the phantoms, since our melee weapons go right through them.

It is up to Rose's magic to keep them at bay as the eerie cloud form ghosts (ghosts done well, better than TESO for sure!) take turns "latching" on to us to drain life force. At one point it seems the forest is filled with these bastards but with the dawning of the sun they vanish - which quite literally saves us. Anise, is clearly shaken by the experience so we head back to the encampment to rest.

Tuesday, 28 March 2017

Dragon's Dogma: Stage One - DEATH!

Adventures of Skyrim - spoilers ahead! You can follow the rest of the story here!

Having earned some fame I am allowed (to create) my own bodyguard - who I design as Rose the sorceress (because, wifey!). I also recruit a warrior type lady named Anise and after some quick training exercises with Ser Berne, the sergeant at the encampment, we head back to Cassardis to hand in and complete a handful of other newbie quests (like flower picking). Since it is night time when we arrive, we find a spirit lady named Olra at the docks who asks for our help. I say yes, and we are warped to Bitterblack Isle.

That's not a big black curtain behind us...

This turns out to be an "end game" area but I don't care. We push through the insanely strong greater goblins and run into Death himself, who we have no option but to run from. Rook is too slow and gets beheaded by the reaper's scythe before it vanishes into the shadows. Undaunted, we push on - often having to run past things like giant skeletons, skeleton warlocks, a cockatrice, and gargoyles, until we reach a deep chamber which is the home to a giant floating eye.

This beholder is far too tough so we backtrack out of there for the time being. Fortunately we now have some pretty cool gear, enough XP to reach level 17 and a rather large sum of gold in the bank. :)

Monday, 27 March 2017

Dragon's Dogma: Heart Eater

Adventures of Skyrim - spoilers ahead! You can follow the rest of the story here!

After a strange dream where a knight named Savan hunted down a dragon... I inexplicably awoke in the small, peaceful fishing village of Cassardis which is clearly not part of Tamriel. It was also under attack be the very same dragon from the dream! With heroic instincts kicking in, I grabbed the nearest sword and attacked the beast only to be easily overpowered. It then proceeded to eat my heart. Somehow I still survived this. What!?

Mmm, tasty.

The dragon's voice was now in my head, asking me for a challenge - one I wouldn't decline. Grabbing the nearest rusty sword I headed out only to be stopped by a healer who wanted curative flowers to heal others injured in the attack. Because that's more important than going after the world-threatening dragon. Is this some sort of island in Guild wars? Who knows.

At the town gate I am joined by a magician named Rook who helps me save the traveling merchant Reynard from goblins and brings me to a small outpost called the encampment which is under attack by more goblins and a towering cyclops. With our assistance the monsters are beaten, and I am recognized as an "Arisen", which apparently translates to "someone who has had their heart eaten by the dragon" in this land.

I'm just going to go ahead and blame Sheogorath for this mess. :P

Sunday, 26 March 2017

TESO: A Boon for my Servant

Adventures of Skyrim - spoilers ahead! You can follow the rest of the story here!

Having been sent back to the Rift to deal with the problematic Reachmen who are allied with the Worm Cult, I make a detour to Riften (one of many to unload gear) and while there complete both Mages and Fighter's guild quest lines. For the Mages one, Shalidor uses the tomes to transport us to his missing island of Eyevea which Sheogorath has left littered with dremora. After cleaning those up we get to keep the island though Sheogorath does take the now insane tome decypherer, Valaste, with him back to the Shivering Isles. Shalidor still rewards me with a "library" type function (recall all books / papers through a menu).

Afterwards, I went to track down the murderous Argonian fighters guild master with the Fighters Guild to Coldharbour, where she openly admits to the murder of the previous leader - all because Meridia demanded to get the Fighter's Guild involved against Molag Bal. Conveniently, his "back up" weapon is here and I end up assisting her in destroying it along with a traitorous khajiit who Molag Bal transforms into a Demon Dragon thing.

Molag Bal should hand out boons more often - that looks cool!

The murderous Argonian is spared, but stripped of the guild master title which goes to Mr. replacement guy. I'm just happy that's all done and I can go back to exploring!

Saturday, 25 March 2017

TESO: Convoluted by Design

Adventures of Skyrim - spoilers ahead! You can follow the rest of the story here!

When I get there, Windhelm is in the middle of a celebration for Jorunn's 10th year anniversary of being king. As expected, there is a party-pooper in the form of Fildgor, Jorunn's twin brother who resents the fact that he didn't become king. Fildgor's jealously leads him to start a civil war and making multiple attempts on his brother's life, each one stopped by yours truly, though Naryu does show up to help occasionally.

A Breton illusionist comes closest to slaying Jorunn with daedric poison, but thanks to a convoluted ritual involving dream walking and vampire blood he recovers fully. Does this mean Jorunn is a vampire/dhampir now? Not sure. Majorn the Ancient, the vampire who so willingly donated it to me after I helped him slay his son for making "sentient" thrall, seems to think so. Pity the game doesn't let me slay Majorn too.

After much chasing, I finally catch up to Fildgor at Sovngarde (of all places) and defeat him there where he is humiliated among all the dead heroes. I figure that's enough of a punishment for him and convince Jorunn to let him live. I also collect the final tome of Shalidor after one more silly trial from Sheogorath, and learn that the fighter's guild council has put out an arrest warrant for their current Argonian guildleader for he murder of their previous Nord guildleader. That stuff advances pretty slowly in the background.

I think Sheogorath's uncle was someone's stunt double in Resident Evil?

Friday, 24 March 2017

TESO: The Alchemy of Graphics Cards

Adventures of Skyrim - spoilers ahead! You can follow the rest of the story here!

With the Mages Guild quest line coming along nicely, I also help the Fighters Guild  do some research on a secondary weapon of Molag Bal and begin the process to craft countermeasures to it. Bal must be really weak since he could only muster a few skeletons led by a weak lich to try stop that. On a side note: The Ghosts in TESO really need some better/more obvious lore. Not only do they have ghost clothes but they also hit me with ghost arrows from their ghost bows... what? Is there ghost gold where they buy ghost equipment from a ghost shop?

It is then time to get the rest of the Shadowfen back under control, and while the Worm Cult has a small presence here the main enemy are Dominion troops - soldiers of Queen Ayrenn! The Thalmor scum are causing all sorts of problems in the swamp, though truthfully it would help if the Argonians stopped leaving their powerful relics lying around.

Ooh, can I tame one as my steed?

There are awesome lightning dragon things in this region too, who look really cool. Alas, the biggest problem I have in this zone is the "blue hue" that enjoys crashing my graphics card making it a real pain to traverse! Fortunately following this forum post alleviates the problem, enabling me to not crash during dolmen invasions (because Molag Bal hasn't given up) and slaying the Dominion leader and alchemist Ruuvitar in the region. As if hearing my advice, the lizardmen then send their relics by ship up to Windhelm for safe keeping. Since my work here is done I decide to tag along.

Thursday, 23 March 2017

House Wars III - Hail to the Storm King

Been awhile since my last House Wars entry, which is good, but nature has once again gathered its forces and attacked my home... this time with elemental powers starting with hail! These icey stones are quite pretty, alas apparently they also can make holes in the roof which sucks. Especially if you don't notice right away! Yep, I failed my observation roll.

Pretty... if only they weren't so annoying!

This led to me waking up to a light switch making an odd buzzing noise and was also quite hot to touch. Electricity was arcing behind it; the wires damaged thanks to the leak caused by the incessant rain. To be fair, I did kinda notice the roof getting damp marks earlier, but no roofer I contacted was willing to climb up onto a wet roof in windy conditions. That's suicide apparently.

Hired an expensive electrician to repair the thing and upgrade a few other bits and pieces, lights mainly - but he said we'd need to do something about that leak ASAP.

So we went to the not so local hardware shop, bought rope and tarp, recruited DL's assistance and followed through on my wife's plan to throw the ropes across the roof clear to the other side and yank it from there, removing the need for roof climbing. We needed to increase our throwing skills though, as mine kept falling short of the top (I have a slanty roof). At least I could tug it back down and try again.

DL managed to clear it with his basketball skills, but it wasn't enough to clear the other side. We couldn't pull that one back which meant... roof climbing time! In the windy rain! Yep! I channeled my inner ninja and Spider Joe, equipped with socks and shorts of climbing +2/int -2, was up there in no time and getting the huge tarp in place which my wifey and DL secured down below amidst evil mosquitoes.

I succeeded in my luck roll to not die up there. Now I just need to find someone to fix the damn thing properly.