Back at Cassardis, we meet the busty merchant Madeline who asks for an escort to the encampment which is easy enough. She even comes along for a short detour in clearing out lizard men from the town well. Once there she parts ways with us and I recruit Rook's replacement, a veteran warrior of infinite battles: Lily. We decide to go exploring to the West, stumbling across a friendly young witch who makes ales and less friendly foes in the form of brigands, goblins, phantoms, ogres who are "excited" by women, a chimera and even a drake!
This game makes a big deal out of hearts.
The drake is extra challenging since it charms Lily mid combat, meaning I have to fight her as well. Fortunately my magic ice sword from Bitterblack Isle deals with her effectively while skirting around the beast. Fortunately knocking her unconscious is enough to break the monster's will over her and it is over powered in a long fight. More difficult however are the phantoms, since our melee weapons go right through them.
It is up to Rose's magic to keep them at bay as the eerie cloud form ghosts (ghosts done well, better than TESO for sure!) take turns "latching" on to us to drain life force. At one point it seems the forest is filled with these bastards but with the dawning of the sun they vanish - which quite literally saves us. Anise, is clearly shaken by the experience so we head back to the encampment to rest.