Our next target was a bunker that held information on the whereabouts of the captain, which mostly made for close quarters combat. The major difference here was that our opponents were no longer the red shirt wearing pirates but the armor wearing mercenaries who could really take a few more hits before going down. Fortunately we also got reinforcements (in the form of Juris) and an extra gun hand made quite the difference.
Compared to the last mission this one was more of a humorous cakewalk, including the part where we were just lobbing infinite grenades down on swarms of the mercs (the competitive section) until we got to the end. The last section involved carrying three explosives to various sections of the base while the mercs literally deployed armies of scum on the field to stop us at each point. Though I was downed just prior to the second objective being destroyed, the rest of the team did manage to secure victory regardless and they managed to drag me out of there as everything went kaboom. An interesting feat considering I was in an elevator with a ticking time bomb when I went down.
While recovering I decided to make use of one of the pilfered laptops they took from the location, and began decoding the encrypted files to help us in our goal (using Farcryoutpost.com grid puzzle). I never realized that hacking was quite this fun.
A bit of a brain tease too!