Wednesday, 29 June 2016

Skyrim: Sanguine's Apprentice

Adventures in Skyrim - spoilers ahead! You can follow the rest of the story here!

I decided to make a detour to Fort Dawnguard to let them know of Strogan's fate. While Einer tagged along, the sisters went off to seek out the next Dragonslayer. Would be a while before I rejoined them though, for at Fort Dawnguard I was informed that Njada was captured by vampires!? Vampires likely allied with the Dragonslayers methinks.

Not wasting any time Einer and I headed to Morvunskar to deal with the scum, easily annihilating the exterior guards. Someone had beaten us inside though, and was happily killing all the vampires and arch-death-omancers within, named... Sanguine. Wait. What? Yes, the Daedric Prince Sanguine was there killing stuff in person. Apparently it was his way of apologizing for that drinking prank so long ago, as he genuinely wanted to try increase my skills. That doesn't stop me from trying to punch him but he's immortal (as if striking air) as usual.

In the depths of the place we find Njada, tied up. I hesitate trying to free her since she might secretly already be a vampire. While deciding, Sanguine quietly mentions "this would be a great opportunity to practice your destruction magic!" He has a point. Especially since the Arbiter's Helm lets me cast shock indefinitely, and I have a target who can both take the punishment and won't fight back... so...

Time to level up! (Lev 57)!
(Sanguine is super effective!)

Tuesday, 28 June 2016

Skyrim: The Dragonslayers

Adventures in Skyrim - spoilers ahead! You can follow the rest of the story here!

Since my band was near Hollow Tooth ruins, I decided to revisit the ghost, Ilfhild Merilion and got her to join the party. She advised us that enemies of the Blades, known as "the Dragonslayers", have begun showing up to hunt dragons and tasks me with slaying them to find their secret agenda. What? There's really nothing to say these guys are evil, so I'll just assume that they work for the Imperials. Yeah. That'll do. Time to hunt! 

First up is Golothan Holyfist, peacefully mining away in a remote hole in the ground. When confronted he proves to be a very troublesome foe, downing both Aurora and Twilight before I can behead him. Next is Darkeye, a marksman exploring some ruins. This guy is -really- tough, primarily due to his freeze shot ability.

Thirty seconds on ice - not fun!

The sisters are downed again, and Ilfhild is destroyed before I can thaw out and stun lock the bastard. After running him through I decide to return to Death Mountain and recruit Einer the warrior before hunting the next target: Cerion Drainfang. This adversary has absolutely no chance since it turns out Einer is dragonborn too. As it turns out, all the followers available at Death Mountain are.

Monday, 27 June 2016

Skyrim: Nine Lives

Adventures in Skyrim - spoilers ahead! You can follow the rest of the story here!

I had returned to Whiterun to unload loot from the undead invasion and to check on the town when I met the Khajiit jester, Strogan, who wanted assistance in hunting a vampire. Seems like the Dawnguard accept just about anyone these days. Also found two gorgeous Blades members, Aurora and Twilight (guess I'm not the last one of those either) who asked my help in finding their dad at Helgen. Obviously I chose to help them first.

Whatever you say, blondie.

Helgen's never really been the same since my first visit, the ruins only inhabited by random bandits these days. One of them managed to plant an axe into Aurora's face which killed her instantly. More interesting is that because of their "system" I found I could actually respawn her, albeit a little differently. While an exact clone of the one that died is still dead, this actually increases both the girls longevity by literally having nine lives (more like 16 I think). For the purposes of this journal I'll just say they are "downed" instead of killed, until they actually are.

Finding their father's corpse completed the quest, and so we moved on to vampire hunting for Strogan. The silly cat stepped on a trip wire at the entrance of the lair and died from a simple rock foll trap. A large stash of skooma on his person probably hinted as to why that was. Unlike the Blades sisters though, he wasn't coming back and we had to execute the vampire ourselves.

Sunday, 26 June 2016

Skyrim: Zombie Horde

Adventures in Skyrim - spoilers ahead! You can follow the rest of the story here!

It so happened that the ruins where I executed the Thalmor convict stood over an underground castle. A haunted one with a friendly ghost, Ilfhild Merilion (not Casper). She informed me the dead stirred once more at Death Mountain so I raced back there and took the first available companion I could find in the local inn, a warrior named Tenshi.

And then... the draugr invasion began! This is nowhere near as scary as it should have been though, mainly because of where I was. As soon as the ever growing horde would spawn, all the daedric guards and dragons would leap into action. I just took a back seat during the whole thing and enjoyed the fireworks!

 
Those flames are so pretty!

Eventually all ten waves of zombies were slain without my active participation, and there was only one friendly lost in the whole thing: Tenshi, who got Fus Ro Dah-ed by a draugr deathlord off the side of the flying mountain. It was ridiculous but very entertaining.

Friday, 24 June 2016

Skyrim: Southern Justice

Adventures in Skyrim - spoilers ahead! You can follow the rest of the story here!

I was surprised as I watched the giant man, Captain Guomundr, come across the bone bridge up to Death Mountain. Apparently he had news dire enough to come seek me out: the Thalmor had a new base at the Southern border, and had begun killing mead merchants crossing the border. Knowing how much Nords like their drink, I was determined to put an end to them. Not because I like mead. I just like killing Thalmor.

Right in the... kidney?

A snow storm concealed our approach to the large camp, giving me the opportunity to pick off a few strays before rushing into melee. They were not as tough as the ultra skeletons and were cut down with ease. There were lots of them though, and mostly archers. Guomundr took on the Thalmor commander while I handled the rest. In the end I had to handle him too as he had electrocuted Guomundr to death!

I found a note indicating that the Thalmor were actually after a criminal in the nearby Hollow Tooth ruins. Usually this would make him my ally, but he opts for "it's complicated" and attacks out right. It's probably better this way as this was the sure method to not let more Thalmor troops come traipsing into the region on the pretense of justice.

Justice is absolute.

Skyrim: The First Key

Adventures in Skyrim - spoilers ahead! You can follow the rest of the story here!

Our exploration escape route led to a tower full of forsworn led by a hagraven, and due to some bad timing with a closing portcullis Captain Ghoragdag was impaled to death by the closing gate. The remaining foes weren't a match for Nerelia and myself though. We even cleared another tunnel with a large (ultra) skeleton contigent, where Nerelia survived by using her summoned frost atronarch as a shield. Clever girl.

"Yes I am."

Soon we were back at the exterior of Death Mountain and new areas were open to me now, a tavern, an inn, and a bath house, full of new potential followers but I still couldn't open the very first door of the quest due to not having the first key. Eventually I gave up and looked on the map where I should go next, when I happened to hover over "Nerelia House", where I got the horse Red Shadow. Oh! That's where you live.

Deciding that someone should survive this tale I opted to take Nerelia home and released her from my service. She said I could keep the horse though. Also in her basement I found key #1. LOL! I raced back to Death Mountain and opened the mysterious chamber only to find a smallish zone with some left over undead and the next key which opened that gate I had jumped over previously.

No matter, Death Mountain was now cleared!

Wednesday, 22 June 2016

Skyrim: There can be more than One

Adventures in Skyrim - spoilers ahead! You can follow the rest of the story here!

After killing the boss early, I briefly stopped at Adal Matar to pick up Captain Ghoragdag (good work on guarding the two orcs btw lol), and informed Braga Clearwater of her brother's valiant death, inviting her to move anywhere else instead of living on a lonely frozen mountain. She refused. Respecting her choice, Ghoragdag and I headed right back up to Death Mountain to find ways into the many other chambers I didn't have access to yet.

This time I found a fence that I could whirlwind sprint over (with Ghoragdag being more practical just climbing over I guess), and found another key in a shrine that gave us access to "The step of giants" - an odd tunnel that housed giant spiders and three of the big guys who normally have mammoths. Sniped the lot of them and found a key... to the tower I broke into earlier? Lol.

We mangle giants.

Fortunately it also opened up a catacomb / prison area filled with draugr who for some reason had three hostages, a khajit, a nameless tortured lady and a chick named Nerelia who was the only one who wanted to get out of there so we took her along and soon discovered that she too was dragonborn!? She uses shouts. Well so do draugr, when you think about it but anyway...