Showing posts with label Lea. Show all posts
Showing posts with label Lea. Show all posts

Wednesday, 7 April 2021

Pillars of Eternity: Lea Levelled

[Part of the Cursed story line]

After the war the dive team finally reaches and clears out the last floor (15th) beneath Caed Nua, only losing Crazy Lea on the way as she was crushed by a boulder thrown by a deep spriggan. At the base was a powerful dragon who simply wanted to be free but had grown too heavy to fly so they helped it in another way: by beating down a random woman and holding her still while forcing the dragons essence inside her (that is literally in the game). The dragon was most thankful for this gift and the heroes made a powerful ally.


That's a scary looking beast.

Elsewhere, Dulf's squad headed back to the White March to continue chasing the trail of the Leaden Key into a long abandoned and haunted dwarven fortress guarded now only by spirits and automatons. One such machination, the Devil of Carroc, is friendly and self aware enough to join them - helping to disarm the more difficult dangers in the place which had pretty much wiped out their quarry's exploratory team.

At the deepest part of the fortress Dulf finds a legendary forge and decides to reignite it. Unfortunately, this also awakens a new threat in the region.

Insight: Building up Caed Nua offers some good stat boons when you rest there. Said stats (in combination with crafted food and magic gear) let you access those conversation options you wouldn't normally be able to.

Tuesday, 6 April 2021

Pillars of Eternity: Pallegina Pummelled

[Part of the Cursed story line]

Following the trails of the Leaden Key leads Dulf's team to the icy North of the White March where they are set upon by a wandering group of evil monks who beat Pallegina into a pulp and breaking all her bones! The paladin does not survive these injuries.

Fortunately a friendlier monk named Zahua comes to their aid to defeat these attackers, and in thanks Dulf takes him back to the stronghold so that Arzang can undo the curse on a sword bound to Zahua's hand. In doing so he learns that a neighboring lord is raising an army to claim Caed Nua for himself!


I'm just going to skip over a few other cool encounters in the White March. :P

In response, Dulf attempts to raise his own army by aiding the Crucible Knights at Defiance Bay complete their forge-knight automatons. Alas, these go crazy and slay all the knights at the base. The other two alliance options don't work out either, with the Dozens still refusing to help and the criminal House Doemenel begin wiped out due to an argument during negotiations.

And so Dulf faces the invading army with his small group of allies where he, Aloth, Arzang, and Gerrod spend most of the battle transforming enemies into piglets and then roasting them with fireballs while the others keep the enemy swarm at bay. It is an easy victory, and they celebrate with plenty of bacon afterwards.

Insight: Don't immediately shapeshift with your druids. They have some handy spells they can throw first before getting stuck into melee. Any summoning spells / items are especially good.

Monday, 5 April 2021

Pillars of Eternity: Gezzthemin Gutted

[Part of the Cursed story line]

Back at the Caed Nua stronghold, Gezzthemin has hired new guards to aid in its defense and among them are the familiar faces of Mercy, Crazy Lea, Alias and Arzang. Together with Gerrod they forge into the depths underneath the fortress once more and reach level eight and find a crazed, adra addicted fampyr looking to become king of the level by getting Gezzthemin's team to kill the rest of his kin and in exchange he will let them descend further.

Arzang's suggestion of simply killing this fampyr is outvoted and the squad ends up fighting a handful instead. They turn out to be deadly enemies due to their charms, an effect fully felt when Crazy Lea stabs Gezzthemin in the belly and carves out his insides - killing him. The team eventually slays all the other fampyrs and surprisingly the new "king" keeps his word - offering free passage downwards.

The team instead returns to the surface to rest and resupply, sending a messenger to Dulf's squad with news of their expedition. Upon hearing the news, Symm and Hort return to the stronghold to assist the dive teams while Dulf replenishes his own troop with the paladin Pallegina, werewolf druid Hiravias, and cipher (psychic) known only as the Grieving Mother.


Werewolf form is cool!

Insight: Fampyrs are faster than the other undead. This means if you have enough space to run, you can isolate them from their pawns.

Saturday, 23 November 2019

The Cursed: Not Winning

[Part of the Cursed story line]

Meanwhile in Thay...

Alias and Arzang survey the field of the fallen and are soon joined by the survivors of the rear guard, equally amazed that the Planar Hunters have all been defeated. Even a bloodied Symm shows up from another exit and proclaims that Dennaton has been "taken care of".

Suddenly the arena scribe appears and says he is actually a sorcerer of no small power, and with Dennaton out of the way he can take them all home, away from Thay. While some are hesitant, they eventually all agree. 

Surprise!

The scribe then throws off his disguise revealing himself to be Baeloth, whom each of them has heard of from Party Girl and Sir Erland. All weakened from the fighting, they have no opportunity do anything before Baeloth opens a gate underneath each of them. As they fall in, all they can hear his evil laughter as the world goes dark.

Insight: Wow, they went with a downer ending for Black Pits 2! It's like they've been reading some of my stories! Lol.

Monday, 18 November 2019

The Cursed: Preparation is Half the Battle

[Part of the Cursed story line]

Meanwhile in Thay...

Gerrod, crazy Lea and Voghiln head back to assist in the rear guard while the team moves on to the next arena - this one occupied by guards led by Symm Haximus! Through careful dialogue Party Girl talks him down and with him abandoning the field, the remaining guards do the same.

They then proceed to the last arena where Dennaton awaits... with the Planar Hunters who have just returned in time to save him! Now is the time all that prep work pays off: Najim throws off his disguise, Joker suddenly turns into a man-sized mushroom and dies due to her earlier poisoning, and Shinordium uses the spirit transference scroll to trade bodies with the adamantine golem.

He then promptly smashes his old body with his new one in a single hit. It is now 7 against 3 in the parties favor. Dennaton wisely leaves his box seat to retreat elsewhere.

"The Winged" - Dennaton's Planetar still doesn't look concerned.

Insight: While not explicitly mentioned, the other preparations include being loaded with scrolls and potions to buff before entering the big fight. Since this combat system is ultimately based on math, everything counts!

Tuesday, 12 November 2019

The Cursed: Slave Rebellion

[Part of the Cursed story line]

Meanwhile in Thay...

The time to escape is now. Joined by Dulf, Hort, Mercy, Gezzthemin and that douchebag Timmoth Goodtree, the squad begins their escape but quickly finds guards in their way. Guards alerted by Symm Haximus. Luckily, the other guards they bribed come through and turn off the anti-magic field making it an even fight. Even the two sous-chefs join the melee.

Alas both of them and all the guards save one, as well as Timmoth are killed when a group of Thayan knights and wizards arrive. The survivors fight through to the market area and loot some supplies, including the vault now open thanks to Brother Elraish. Unfortunately, his corpse is found within.

Thayans have some pretty funky armor.

The extras decide to hold position while the main team goes through the arenas to get to Dennaton, the first of which has a match in progress - umberhulks versus Voghiln, crazy Lea and Gerrod. The monsters are easily killed and Gerrod hands over the spirit transference scroll he just completed.

Insight: You can use the NPCs to do the fighting for you, and while not very RP-ish you can also rest at particular spots to recover spells.

Monday, 4 November 2019

The Cursed: Merciful Victories

[Part of the Cursed story line]

Meanwhile in Thay...

Apart from freeing Najim, Party Girl also meets with a guard lieutenant whom Mercy had used her charms on and bribes him 20k gold for his squad to assist in their escape. Voghiln also has a drink session with Joker and poisons her with one provided by the team (Concocter's poison). It is then back to the fight pits as the show must go on.

The next battle has monks whom "Brother" Elraish helps with, an easy fight since their speed is matched by a haste spell and they have no immunity to imprisonment. The same with the lich battle, where Dulf helps with the accompanying bone fiends and Rakshasa round where crazy Lea remembered she also has spells (she must be fighter/mage/thief)!?

Dulf also helps in the mind flayer battle, summoning a planetar of his own to aid against hapless illithids. The most difficult fight in this tier is against a clay "shattering" golem who kept splitting into two, and the team only wins thanks to Mercy's archery and skill. She and Arzang were the last ones standing, though in Arzang's case it was "just barely, invisible, and hiding in the far corner".

Are these ever in the shape of a fat dude?

Insight: Remember you still need to spell strike (or otherwise remove protections of) the magically protected foes before imprisonment will work. Always worth trying off a save for a quick win but some enemies are just immune to it, no matter what. Obviously if it works you'll get no loot though.

Thursday, 12 September 2019

The Cursed: Web of Connections

[Part of the Cursed story line]

Meanwhile in Thay...

Sir Erland and Party Girl spend some time meeting the other captives and it's clear that most are scum, even asking for gold (they were all given some to shop for equipment) to assist in each arena fight. One, a cleric named Timmoth Goodtree, even flatly refuses as he would rather spend his energy finding a way out. Not such a bad idea, but someone has to fight upstairs. Guess who.

The four prisoners they best get along with join the team permanently - Alias the warrior and her saurian companion Dragonbait as well as Shinordium the mage and his evil compatriot Arzang the sorcerer. For the first round against orcs, they also get the dwarven gladiator champion Symm Haximus who is the only fighter there voluntarily, for the pay and the glory. He has no interest in escape.

Symm sounds a bit like Crixus!

Round two is against Thayan gladiators and minotaurs, and the team picks the unliked wild mage Gerrod to assist. He is just happy to make friends and clearly wants out. The third round they are joined by Mercy the archer to kill lizardmen, and after the battle she agrees to keep an eye on the guard routines.

To face umber hulks in the fourth match they bring crazy Lea who is immune to their confusion due to her insanity. Unfortunately due to the same condition, they can't tell if she and her imaginary frenemy will assist in any escape attempt.

Insight: Web is very handy for these fights and the arenas are small enough to get some good coverage.

Wednesday, 11 April 2012

Wizards and Warriors

Adventures in Skyrim - spoilers ahead! You can follow the whole story here!

Bree the blade joined next and she was a powerhouse! She helped defeat the guardian mudcrab, skeever and bear, 2 ancient dragons, a frost dragon, laid waste to an imperial camp, single handedly killed a warlock and his assistant who were turning people into ghosts (after she fell into his trap while I didn't), and stood up to multiple draugr death overlords. She even won an archery duel against the hunter in Whiterun, and melee duels against a random Alik'r redguard and a bodyguard to the Jarl of Falkreath. She also killed an old maid targetted by the brotherhood with no remorse (though I had to pay a fee for that, I guess they were pissed -I- wasn't killing the marks so I personally one-shotted the next marked criminal mage hiding in some dwemer ruins).

There seems to be a steady stream of unsigned letters being delivered to me too, sending me to word walls in dangerous spots. Either my incognito friend(s) travelled to these places themselves or they are trying their best to kill me. One such spot during our exploration of the South turned out to be a wizard coven and with their combined spells finally managed to explode Bree into little pieces. Cat the ranger filled her shoes nicely though, especially when I gave her twin mage staves, it was she who was tossing the wizards around!

Wasn't to last long however as on our return trip to Whiterun for more thiefing jobs one of the guards attempted to arrest me. This led to a pretty large scale battle in the city streets and out of nowhere Vilkas, in full blades attire, appeared to assist the guards, forcing me to kill him (again?). During this, Cat took an arrow to the head so I quickly ducked in the tavern and found Lea the knight to continue the melee. Also went into the Jorrvaskr and inexplicably found both Torvar and Farkas alive once more, and hostile! Its almost like all the companions are destined to be draugr. After killing them we completed our remaining task and left the city. Hopefully they stay dead this time as I got their inheritance letters!

Came across another falmer cave in the Northern mountains which was easily cleared, then pushed forward to the next brotherhood contract - a pirate named Safia. I hate pirates. Found her ship and killed her quickly as she ate a leek. Her crew put up a better fight though, and Lea was beheaded by a daedric axe. The lady wielding this weapon was the last alive and when I accidentally put my weapon away, she did the same willing to call it a draw. I took the opportunity to slit her throat when the idiot turned around. It's a good trick though, wonder if I can use it on more people? Anyway, since I was nearby I decided to drop into my Solitude estate to drop off gear and visit Njada and Jordis for a well earned massage. ;)

That's a pretty lousy last meal.