Showing posts with label Viconia. Show all posts
Showing posts with label Viconia. Show all posts

Monday, 26 August 2019

The Cursed: City of Problems

[Part of the Cursed story line]

Athkatla is a city of problems, the first being a circus tent being toyed with by a djinn. The team investigate, killing a number of illusions and the illusionist posing as said genie to free the people within. This includes the wingless elf Aerie, who is eager to go adventuring one day. Soon after they meet a thug called Gaelan who offers aid of a "large organization" to assist Imoen, for the price of 20,000 gold pieces.

Needing to do some "fund raising" the team explores the city finding many opportunities of work, but first Catharina visits the government district and buys a license to cast spells in the city. While there they also witness Viconia being put to the stake, and Catharina watches with glee as the deserter is immolated into ash.

Burn baby burn!

They also find Dorn who is openly plotting to murder one of the high priests so the team kill him before he does any damage, and are subsequently hired to deal with some fallen paladins. An easy task with a few skull traps and cloud kills.

Insight: Buying that license is super handy, do it early and don't worry about the gold. There's lots of it just lying around.

Saturday, 10 August 2019

The Cursed: The Battle of Bridgefort

[Part of the Cursed story line]

While scouting the crusader camp the team find Dorn "the sackless" imprisoned within. They free the abused orc and send him to join the army then use the magic stone to teleport into Bridgefort where they find the defense is being led by Khalid! Apparently he survived his swim from that werewolf island. Also present is the wild mage Neera, but she is crazier than usual now.

After helping the defenders a little, Catharina organizes a counter strike - opening with a feint of surrender. Many crusaders are killed by the skull traps she had left earlier, and a pincer attack from Bridgefort and the Flaming Fist column easily routs the crusader force. Unfortunately Edwin and Baeloth call it quits right after, both annoyed at M'khiin's continued presence in the party - effectively ending the Alphastrike team.

They blamed the dancing goblin.

At least they don't abandon the army though, unlike that deserter Viconia who has vanished entirely from the column roster and isn't among the dead either. Once all is settled, the army goes on the march once more - pursuing the broken crusader force back to their stronghold of Dragonspear castle.

Insight: You have the option to surrender the fort here and save lives on both sides, but what good is having an army if I don't get to use it?

Monday, 5 August 2019

The Cursed: Friends Old and New

[Part of the Cursed story line]

Flaming Fist Captain Shael Corwin is assigned to Catharina's team to help her assemble her squad, and the first step is funding! Alas, all of the hard earned gold from the previous adventures have been lost thanks to an inept guard and desperate refugees.

Corwyn has a lot of facial scars, I imagine to represent her combat experiences.
Personally, I think it just shows that she likes to block with her face.

The guard is berated, and the thieving refugees once found explain they already shared the sizable wealth with all the other needy refugees pouring in. They don't seem to understand that the reason doesn't matter (nor does it ever when it comes to crime), so Catharina and company execute the lot of them on the spot.

By chance, both Minsc (and Boo) and Dynaheir are in this same tavern having survived their ordeals with ghouls and injuries from gnolls. Safana too, though the thief doesn't say what she and Viconia had to do to get out of those kobold tunnels. They all accept to join the campaign.

Insight: Going after the gold as hard as I did was probably a more "evil" approach, but I am very possessive.

Thursday, 16 May 2019

The Cursed: Bandit Hunt

[Part of the Cursed story line]

The Firewine Ruins are home to more kobolds who have rigged traps galore. As the party gets separated while wandering through the tunnels, both Safana and Viconia are dragged off into the dark by the little bastards while the rest of the party locates and defeats their ogre mage boss and finds a clue where to find the main bandit camp. It seems all these baddies are working in unison!

Gold is a great unifier!

This also accidentally saves the halfling village of Gullykin, as stairs up lead to a hidden place well behind their town walls. Here they encounter the man hater Shar-Teel once more who was helping to defend against the kobold infiltrators. She joins the group and convinces them there is no time to waste and to abandon the two missing girls in favor of scalping bandits.

There are plenty of victims for her at the bandit camp hidden deep in the woods - a combination of humans, hobgoblins and gnolls making up their number. None of them are a match for the team with Party Girl one shotting most with her heavy crossbow. Their boss seems to be away though, and correspondence indicates something about a mine in the Cloakwood forest.

Insight: Summoning creatures, especially via wand, works well when out numbered against ranged opponents - as I learned in the thief battle of Black Pits. Get a mass of them and send them in as meat shields / distractions for your main party. It's more fun than casting protection spells.

Wednesday, 15 May 2019

The Cursed: Firewine

[Part of the Cursed story line]

On the return trip from the goblin lands the party goes by Firewine Bridge, a ruin rumored to contain great treasures - and even more kobolds. Outside they find a hapless adventurer with a cursed box, and she explodes when the ogre mage contained within bursts forth.

Catching the party by surprise, this foe manages to do massive damage and in a flash of light both Neera and Baeloth vanish into ash mid combat. That's enough to dissuade the survivors from exploring the underground below and they move on, crossing paths once more with the dark elf Viconia who joins their number.

Only the unworthy would fall to little blue men.

With her they achieve many things, exterminating a Xvart village, culling a gibberling horde, saving a berserking captain from a cursed sword, securing a dig site where Viconia decides to take a cursed Netherese idol for herself, and helping the thief Safana to raid treasure underneath a lighthouse. Safana is impressed at the group and offers her services. They accept, knowing they'll need her skills in the Firewine Ruins.

Insight: The cursed idol makes your party the target of a number of undead each time you sleep. This interrupts spell memorization and healing, but you also get all the extra experience for killing them.

Monday, 6 May 2019

The Cursed: Bridge Closed

[Part of the Cursed story line]

Continuing North through the forest the team comes across elite hobgoblins and bandits who are also being hunted by the wandering paladin Ajantis, but it is the giant spiders and ettercaps who actually pose a threat with their poison. Luckily Elizabeth is well prepared with slow poison prayers.

The team also saves the dark elf Viconia from a flaming fist enforcer, but are less successful in saving a missing farm boy from ankhegs. They eventually reach the bridge to Baldur's Gate but find it closed by more flaming fist guys, stating it is required due to the large bandit presence currently plaguing the area.

Not even the pretty type of bandits!

Annoyed at this the team heads back to exploring, encountering the man-hating warrior Shar-Teel who duels with Sir Erland. Needless to say she loses in a humiliating and disgraceful manner. It's amazing how unstoppable this team has become.

Insight: Slow poison is a misleading name as it actually removes the poison status altogether.