Friday, 18 September 2020

Eschalon: Sleepy Ruins

[Part of the Cursed story line]

Rollo awoke in some unfamiliar ruins from what he imagined was a heavy drinking spree, but was even more confused with the lack of empty bottles around as well as a mysterious note left by his sandals mentioning some stranger's tomb. Staggering to his feet, he opted to explore his surroundings which were infested with fanged salamanders that he had to punch out of the way. They, along with the overgrowth of vines on the walls indicated this place was destroyed long ago.

Lizard punching!


Stairs leading down into a dark tunnel complex forced him to make use of the nearby torches which were also handy in warding off the giant bats and fungal slimes that lurked within. A pair of powerful poisonous salamanders served as the "final" enemies here, and were much deadlier than their red skinned counterparts. Luckily a nearby portcullis proved handy in crushing them instantly, netting Rollo some decent, if rusted, plate armor.

Satisfied at having cleared the area, he found a dirt road heading north to the small town of Aridell where he could sell the junk he was carrying and pick up a few odd jobs such as clearing another salamander pit and more giant bats from the local crypt. Remembering the note, he managed to locate the tomb in question and took the odd, triangular amulet within before being chased out by a pair of tough but slow zombies. As far as he was concerned, they were never part of the contract.

Insight: The portcullis "trap" is a fantastic way to instakill many enemies throughout the game.

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