Tuesday, 11 July 2023

GTFO: ALT R2B3 - Pathfinder

Been awhile since the last drop so we just went with our "standard scouting loadout" which we've used a fair bit now as it's pretty effective in winning on the first go:

Me: Pistol/Revolver/Cfoam/Spear
DL: DMR/Sniper Rifle/Mines/Hammer
Jim: Rifle/Machine Gun/Sniper Sentry/Hammer
[Bot]: DMR/Heavy AR/Biotracker/Hammer

The main objective here is a terminal hack (using uplink commands), but the main puzzle aspect is the very first zone which contains an interesting mix of doorways that you'll need to use for two separate defenses - clear out the little guys without wrecking any of them. To the West and East are Class V security doors needing a security key card which is hidden behind the Northern Class IV alarm door. Little c-foam, many mines. 


We bungled our hold and lost some doors!

In the Northern area you must get past giants and a scout to get the keys to the East and West doors, but you'll only need one of them! Check on a terminal to determine which way your objective lies - ours was to the East! A regular team scan (no alarm) door leads to a further zone North that is an extra "supply" zone guarded by giants. Back in the first zone we then setup as best we could for the East, cfoaming and mining the open doors and putting the sniper sentry to assist (always at a door pointing at us so that it shoots things in the back).

Our terminal was at the very Eastern section here which only has one door leading into it. Regardless, we cleared everything and shut everything and use the last of the supplies to cfoam hold the door followed by good fighting. Since I was holding the cfoam Jim was doing terminal duty. After the last code is entered there is an extraction alarm so things won't stop coming. Instead push forward right after killing a wave and get back to the drop point and then hold with whatever you have left. I was down to just my spear when we finally GTFO. :D

No comments:

Post a Comment