Wednesday 5 July 2023

Pathfinder: The Ruins of Raven's Watch

[Part of the Party Time journal

Two weeks after kicking Black Fang out of his lair, the dragon was spotted again flying around the old ruins of Raven's Watch prison so the party is sent to investigate and find the place to be less abandoned than initially hoped. While there's not much on the surface, stairs down lead to a well lit complex guarded by easily defeated goblins and their pet dire rats, and much tougher priests of Lamashtu whose aura of negative energy is annoying to deal with. Rose, our cleric, does a good job keeping everyone upright in those fights (and we need a rest in between)!

These cultists also have a torture chamber full of ghouls who Juris is lucky to dodge while they are being cleared out, and some shambling zombies (who have that annoying -5 damage resistance like skeletons) wandering the jail area. A dying (but super talkative) cleric here says the Lamashtu scum have been experimenting on them and soon he too would be turning into a zombie. He also gives a hint about a magically sealed door near some gigantic statues and then accepts the sword (death) instead of accepting the healing potion I offer him.

The only other prisoner here is Doomhauld Troomph, a large orange ogre (ogre zombie?) with a book full of crimes that he claims are lies in between demanding to be set free to build a wall to make the swamps great again for big wins. We leave DL's comedic relief character locked there and will let the authorities decide what to do with him later. Instead we focus on a large central pit in the prison whose lid I remove. Dropping a torch down indicates a long drop right into a grey ooze. On a ledge half way down is a sparkly magical item, but before I can deploy my rope Juris uses mage hand to simply nab the thing: a +1 rapier of undead slaying which goes to our rogue (mom). We reseal the pit and then move on to try locate the boss of this place... some dude named Thelsikar.

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