Monday, 3 July 2023

Gloomhaven: Inox Warehouse of the Damned

[Part of the Party Time journal]  


I love how every starting room immediately puts you in the sh*t.

Jekserah's next job was basically the massacre of an Inox encampment which wasn't so bad physically, but felt somewhat wrong when I found the tent they were protecting their young in. No slaying of younglings was required though, as we had to flee before their returning war parties could get us. A guard lady back at Gloomhaven then confirmed our suspicions that Jekserah might not be such a good employer so we decided to snoop on her warehouse to find that she's summoning undead in TOWN! Luckily her zombies are fat, slow, and tend to hurt themselves but her two huge bodyguards with their AoE attacks do a good job of covering her escape. I make good use of jump abilities to deal decent damage but it is Jim and DL that take down the first one and Juris beheads the second.

We try track Jekserah down to a crypt where more undead have been reported but it turns out to be the bandit cult again and they've progressed to summoning earth and wind demons! Random note: opening multiple doors works better in this game as your cards/stamina impose a pretty tough time limit. The earth demons are lumbering and slow and are dealt with using Jim's cunning and Juris' steel while the glass cannon wind demons are tremendously difficult to hit (or rather, to hit through their shield). Jim actually has to come over and help take care of the last one with his piercing bow to cinch the victory here, as DL and I were just taking too long.

Once cleared we find a map made by the cultists indicating another of their ritual sites, and a mark on a different crypt where it seems they've lost control of their summoned dead. We opt to go to neither and return to town to rest!

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