[Part of the Party Time journal]
We decide to investigate rumors about a magical wishing well not too far from the city but can only verify it is guarded by a small army of vermlings, fairies and stone golems that have laser arms. We well and truly get our butts kicked and limp over to a moor where there's supposed to be a sacred healing tree. As luck would have it, the tree is also in danger of burning down thanks to a fire drake orgy. *Sigh* So we defeat the horny drakes, save the tree, heal up and get back to investigating this Gloom cult (the bandits raising the dead) by attacking their next ritual site.
This time they have night demons (you are always disadvantaged to strike them), ice demons (like earth demons but slightly faster/slightly less HP) and fire demons (glass cannons like wind demons but straight upgrades with more damage and more shields). I slaughter the night ones because my mod deck is very much more balanced now so their disadvantage perk does little to save them, DL's boulders smash the ice ones as they lumber across difficult terrain and Jim almost kills all but one fire ones in a piercing bow strike, but as that's one use, the last (elite) fire demon basically duels Juris for majority of the mission until he can finally get his piercing card to hit!
While victory is claimed there is still a gateway to the void realm (where the demons live) that lingers here. While its tempting to just hop in we decide it's more prudent to head back to town and find an expert who knows how to close this thing.
Tuesday, 4 July 2023
Gloomhaven: The Ruinous Toxic Well
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