Nothing lasts...
Kingdom: New Lands
As monarch in a land filled with
vagrants, it is up to you and your coin purse to put people to work on
building a boat to escape and the defenses to survive each night against
greedy monsters (known as "Greed") who want to rob you and your
subjects of all their material goods.
While the controls are very
simple there is actually quite a bit of gameplay that is unexplained
which is a bit of a downer. There is also a good amount of idling at the
start when you are still trying to get your capital flowing and the
idea that you just need to keep running from the monsters kinda sucks.
Still an interesting look into this series, I give it two and a half
forests out of five.
Insight: Towers (built on rocks) are
not as good as hiring a lot of archers and upgrading your walls. Also
vagrant camps and trading posts only exist if they have trees around
them, so don't go nuts with deforestation.
Kingdom: Classic
While most things work the same as New Lands, there are slight differences but all of them are easy enough to work around. It does require a good amount of patience though, as really there is a point of no return when you start attacking.
If you can't handle the counter attack, expect to be starting again as it will be very hard to recover from that position. Still fun though! I give it three farms out of five.
Insight: Go slow when upgrading your camp as the daily tax chest money really dries up once you hit stone buildings. You need a literal army ready before you start attacking the greed.
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