Friday, 9 November 2018

BattleTech: The Wise Man

[Part of the BattleTech Story.]

Downtrodden with the company's losses, Gabriel finds himself at an Orbit Bar while the other team members get some needed shore leave. There he meets another mercenary leader called Wild Jim who offers him some advice on battle tactics. He takes the lessons onboard and regroups at the Agro where Medusa has returned with a new hire, Michael Gray, who strikes Gabriel as an unhinged serial killer type - perhaps his claim of being stuck in some bunker with an annoying woman for years (whom he presumably murdered) is actually true.

The next job is to assassinate a Directorate leader, one of the House Arano rebels. Gabriel deploys the last three mechs they have, all lights. Discord manning the Locust, Rattlesnake in a Spider, and Medusa in the trusty Vindicator. They come up against five mechs led by a Cicada, and while Discord is wounded  (and his mech damaged) in the clash they find victory through hit and run tactics ("always be on the move" as suggested by Jim) and salvage a Jaguar and a Jenner in the process.

Lady Arano then asks for their assistance in taking over a spaceport on a nearby planet, specifically to destroy their command center within to slow an advancing Directorate fleet. Gray, Rattlesnake, Medusa and Master deploy, and are assisted by Restoration engineers who manage to turn the local turrets into allies midway through the mission. Gabriel manages to sneak around the defending mechs in his Jenner to destroy the command post while the other three keep them busy using Jim's advice of targeting specific sections to go for ammo storage or sever weaponry from opponents. Gray in the Spider is melted early on though, and Medusa is really banged up in the Vindicator but manages to reach the extraction point just in time.

Despite that, Medusa never wakes from his wounds and dies on the operating table of the Argo. 

People die off the battlefield too.

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