Sunday, 10 July 2022

Top Gun: Maverick

Talk to me Goose.

Since Maverick (Tom Cruise) never got over the events from the previous movie, which you don't really need to watch as there are quick flashback sections for it, he remains at a rank where superiors can push him around and create drama. Luckily he is also the pilot with the most dog fighting experience in recent history which is why he is recruited back into "Top Gun" to train some top tier pilots to do one particularly difficult mission.



It's a simple premise when boiled down, but it does everything perfectly - especially the flight segments. There's good tension where there needs to be, good character building, decent humor, and is captivating and entertaining at the same time. Highly, highly recommended. I give this five geese out of five.

Saturday, 9 July 2022

GTFO: R7B2 - Dense (Main)

No baby sitting this time as the main mission simply involves terminal uplinks and as you might have guessed, very dense but non-poisonous fog. Loadouts this time were:

Me*: PDW/High Caliber Pistol/Shotgun Sentry/Spear
DL: DMR/Presicion Rifle/Mines/Hammer
Jim: HEL Shotgun/Precision Rifle/Shotgun Sentry/Hammer
[Bot]: HEL Revolver/Machinegun/Shotgun Sentry/Hammer

*I was testing weapons and forgot to bring ice. Oops! That said, I guess it means it can be done without ice. :P

From the drop, clear and loot then find the regular scan security door to the East. There's a tiny room of fog which if inhabited by sleepers is easiest cleared by shooting into the room and luring them out to the previous hallway. Lots of fog repellers are provided, but only use one or two to traverse to the SE door up a ladder to look for a key. This unlocks the security door in the fog pit which is a class IV cluster alarm and all the circles are in the terrible fog. Before starting that seal all the doors on the map and particularly ice/mine/inner sentry the one directly West of the first security door (from the drop point heading North, it is the first door on your right) as that is where all the baddies will come from. Use repellers here as you will definitely need to fight while doing the last few scans.

Continue making your way North to a large chamber where you'll find the first terminal uplink. Enemies will be spawning from the South while you must type in the security codes (x4) displayed on your screen (which you can't see if you are using the terminal lol). Also, you need to stay near the terminal for your typed codes to validate, but you can "look away" to help shoot. Communication with your teammates is handy.

You then need to go East through the blood door (just mine it, open and run away then shoot whatever comes out). For all blood doors always run back to cover as salvo-shooting hybrids often are behind them. I don't think there were any with this first one though. Find the key in here then go all the way West to unlock a checkpoint scan! Yay! Beyond this you'll find a large pit with both a bulkhead key and the bulkhead controls which is where you can choose to do extra missions on top of the main one.

Since we're only doing Main, select that and open the bulkhead which is a blood door. We defended the narrow passage/cliff to the right of the door since that made a pretty good kill corridor and had cover to hide from hybrid fire. Proceed as far North as you can until you get to a huge room with a sea of mist. There is a class V alarm (all team scans, so no "holding the door" tactics) which WILL put you in and out of that dense soup so make sure the room is clear, shut all previous doors to the bulkhead room, and particularly ice/mine/sentry the single door that leads into the fog sea room which you are defending. Use fog repellers and fight well. If you win, the door also turns into a checkpoint scan. Yay!

The next terminal is near, just travel in a tight U to find it in a small corridor submerged in fog. There are three doors into here, so use whatever gear you have left to defend. For non terminal users, jump on top of the terminal as with fog repellers this gives some decent sightlines across the whole room. Uplink the four security codes like last time and fight well. If you survived, good job! Now head East towards extraction while closing doors behind you. The last chamber is a big one with three scouts. I recommend bopping them quietly (or bopping 2 and shooting the last) but if you stuff up you'll need to fight more. Hopefully you shut those doors to buy yourself some time.

The door to extraction is under lockdown, to unlock it you need to go to the left of it and down into the dense fog beside the bridge (ignore stairs, just use the metal ramp near the wall to go up and down). Type in the command and get through the door. If you can do that without even touching the scouts you can. Get through the last door and onto extraction to GTFO!

Thursday, 7 July 2022

Warframe: Atlas and Inaros

Powerful, sturdy, and slow. That's what these two have in common.

Atlas

Supposedly once one-punched a doomsday asteroid into dust, you can get his blueprints from the Jordas Precept quest and subsequent golem assassination quests. Do note that without a super strong archgun killing the HP sponge golem is going to take a long while. I made sure to get a Velocitus from the syndicates to make this go faster.

The Atlas is pretty sturdy unless he is punching, which for some reason takes him from sturdy to invulnerable. As long as he isn't jumping he cannot be knocked down and his other abilities include turning things into stone (and then punching them for more damage), making a rock wall which he can then push into a boulder and summoning stone elementals because... why not? Ultimately you'll probably want to be boxing the entire time though, which lowers his utility in many missions for me except one: he is the perfect opponent for the melee focused teleporting bastard Tyl Regor on Uranus, who you will need to grind if you want an Equinox warframe.

Inaros

You can get this Egyptian themed vampire from the Sands of Inaros quest, which is a bit tough especially towards the end as you need to fight an Inaros with a toxic bow. Easy peasy for a patient and invis Loki though. Your reward is a terribly hungry monster who almost literally cannot die. Even when he is downed, he doesn't go into bleedout pistol mode like the others - he gets into a sarcophagus that does TRUE damage (no resistance against it) and should he kill two targets (friend or foe) he returns to the fight fully rejuvenated.

His main abilities also focus on taking health from his enemies for himself, and using devour lets you eat something (slowly) while completely invulnerable, which is spammable if you have the energy to do so. Finishing an enemy this way also turns it into your minion which is neat. I felt this did make his gameplay kinda slow though - fight through an area, eat eat eat. Repeat. Who knew being immortal wouldn't be much fun? If you like blocking nukes with your face and then just laughing insanely because even that didn't kill you - this might be the warframe for you.

Wednesday, 6 July 2022

Man vs Bee (Season 1) and Moon Knight (Season 1)

Man vs Bee

A "hardworking" house sitter (Rowan Atkinson) is left to occupy a wealthy estate for a week, and due to the titular bee and a boat load of incompetence which goes past Wily E. Coyote levels - hilarity ensues. This simple English comedy series has super short episodes which work exceptionally well.

If you liked Mr. Bean, you're most likely going to enjoy this as it is very much the same vibe. We loved it. Definitely recommended!

Moon Knight

It is a wonder that this Egyptian themed superhero (wonderfully played by Oscar Isaac) is anywhere near useful since he suffers from a multiple personality disorder where most of his other personalities DOESN'T know he's a superhero. In most of the early episodes you are treated to jarring cuts and many humorous instances that reflect this, which is nice artistically but kinda makes it hard to enjoy.

Luckily(?) the villain plot is pretty generic (though again wonderfully played by Ethan Hawke) so that you can focus on the main character but Moon Knight in costume is probably in it for only around 15% of the entire first season and the powers of all involved aren't really explained much. Just go with it man! I enjoyed it but it was very strange, even for me. I'll watch a Season 2 if one is made but its also ok if they leave it there.

Tuesday, 5 July 2022

Warframe: Hydroid and Yareli

These water based warframes are weird.

Hydroid

Collected by beating up Vay Hek on Earth (which is a pretty easy fight) you can create your very own "Arrr I'm a Pirate" frame who can make it rain, summon kraken, and I kid you not: turn into water. That's actually my favorite of his abilities - to turn into a pool on the floor which drowns anything that steps on you. This form also makes you invulnerable, as slow as a snail, and drains your energy quickly. While it is fun to see your enemies get tentacled, his game play just felt slow. Not a warframe I kept very long. On the plus side, if I want him back - it's super easy to get.

Yareli

Unlike Hydroid, Yareli is a much longer acquisition on Venus as you must complete the Vox Solaris quest AND the Waverider quest afterwards to get her blueprints, which you can only build at a new lab created in your dojo. While those quests are pretty cool, nabbing resources to actually build this surfer chick might take awhile. And yes, her whole stint is that she is on a K-drive / hover board creature and can "surf" around really quickly - or if you stay still she has cute idle animations, because that's what you'll be doing in missions right?

She can also make bubbles to trap and damage enemies, and have water blades circling her for extra melee damage which is pretty cool as you are limited to your side arm while surfing. Ultimately she is very fast, but you need to REALLY enjoy the hover board mechanics if you want to use her fully.

Monday, 4 July 2022

Doctor Strange in the Multiverse of Madness

When a dimension hopper is targeted by monstrous demon-aliens(?) it falls to Doctor Strange (Benedict Cumberbatch) and sorceress Wanda Maximoff (Elisabeth Olsen) to sort it out. Unfortunately this all boils down to a bunch of "oh so powerful they can't be real" spell books, a somewhat predictable plot, and a run time that is far too long for its own good.


It's magic time?

As usual the visuals are nice and the hook of being able to dimension hop introduces some cool people to fight but this is muted by some silliness like throwing in the random monsters at the end and a little too much "magic can do everything, oh except dimension hop - but it can also do that, sort of". What?

It almost feels like the creators separately thought up of cool scenes and then went: lets keep all of them and just try mash them all together! Anyway, this definitely makes it one of the weaker Marvel movies. Wandavision was better.

Sunday, 3 July 2022

Warframe: Limbo and Mirage

Lore wise there are a few warframes that actually "died" (if not all of them, since you are technically piecing them together again), and these two whose blueprints are dedicated quest rewards definitely fit the bill.

Mirage

Having died because she ran out of energy gives you an idea about the power hungry abilities Mirage has, and they are all super neat. She can make mirror images which still shoot real bombs and bullets based on your own equipped weapons, create traps from item drops and summon a deadly disco ball of laser beams which looks amazingly cool. She is one of the best frames to use in Sanctuary Onslaught and basically is an all around ass kicker. However with low defenses she is the very definition of a glass cannon and will often be the first to go down, especially once she runs out of power. Still a super fun frame but ultimately one I just had to cut loose due to lack of utility.

Limbo

This void walker killed himself by trying to traverse across a few too many planets in one jump. Not to worry, you're not silly enough to try that again. Instead you must keep mental track of what is in the void and what isn't, because that is the main focus of Limbo who can both access and send others into the void and real realms. The only rule is that what is in what realm cannot interact with the other. This makes him ultra powerful and at the same time ultra annoying. Don't want to fight that thing? Send it to the void. Or you go into the void and avoid everything - except for that strong thing you forgot you put in the void! Now I need to type into the console... oh wait, I need to be in the real world to do that. Bleh!

It's a bit worse when you have team mates who aren't used to Limbo powers as they will undoubtedly waste attacks on something in the opposite realm because they accidentally entered one of Limbo's portals or Limbo sent that enemy there, possibly using the gigantic sphere attack which also pulls them out of the void as it shrinks? I never got the hang of it as it wasn't fun for me, and so I let this frame slip back into the void.