[Part of the Party Time journal]
Gloomhaven is pretty up there for the award of city with the most secure sewers, as while continuing to investigate for the source of the poison our team triggers some sort of alarm that not only awakens some nearby undead but also activates laser gun stone golems and... cannons!? Who the heck puts cannons in a sewer system!?
It takes us a total of three attempts to achieve the winning condition of occupying all pressure plates simultaneously to turn off the alarm - located in two separate chambers! On the first go, DL and I went left while Juris and Jim went right but Jim was too slow to reach his plate before people ran out of cards. Attempt two Juris and I went right instead but the cannons pushed Juris off his plate then immobilized him at the worst time - losing us the game.
Third go, we basically just killed everything in the most ridiculous manner possible. This included me (a small vermling) pushing a gigantic cannon into a bear trap to destroy it, and for Jim's battlebot spider to somehow make a stone golem bleed to death!? Egads! Now that this section is clear maybe we can actually get back to finding the source of the poison?
Decluttering Day 14: Old metal gate pieces. Heavy.
Sunday, 5 November 2023
Gloomhaven: The Deep Sh*t Ruins
Labels:
Adventure,
Co-op,
Cooperative,
DL,
Gloomhaven,
Golem,
Jim,
Juris,
RPG
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