Wednesday 29 November 2023

Gloomhaven: Treasure and the Trials of the Terrible Turd Tunnels

[Part of the Party Time journal

With the path now clear to find the poison in the lower levels Juris makes the call to... sail away from Gloomhaven and search for treasure! Haha, well adventuring needs funds you know? As a bonus there are also no "road encounters" for ocean centered missions! Thus we take a ship to some nearby islands to the East, first landing on a small vermling infested one which immediately proves too scary as they have pet bears so we run and sail a little further south where a treasure map DL purchased leads us to a reefed vessel which is now home to ugly crab things and lumbering frost demons.

Said crabs and demons are actually easy foes to handle, to the point where I'm almost a room ahead of the others and opening doors to let more monsters get involved with the fray. Of course, I almost overextend TOO much and finish the adventure exactly just before I exhaust out but not before we enact Jim's plan of leaving the last enemy alive to loot as much as we could which lets us leave with a fair bit of coin. Yep, any gold or treasure you don't pick up mid-combat / before the mission is over is just abandoned! It's one of the odd systems in Gloomhaven I'm not too happy with since obviously you should be able to loot after clearing out a spot but whatever. We return to the city richer and wonder why everyone is getting even more sick. Oh right! The poison...

We paddle through the muck into the ancient cistern and find while Juris slays many night demons in the depths, DL has terrible luck with his attacks. The source of the poison, four contaminated water pipes, each spawn an extra imp per round and DL is the first to fall while I scurry and shut off the rear two valves before following suit. Juris shuts another down before he too drops leaving Jim to cleanse the final one - which he does! But then... all the imps get their turn and knock him back forcing us to retreat. Despite completing the objective, I guess the win condition is only checked at the end of a round. Mission fail!

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