Following the clue from the bandit camp, the team heads next to the massive Cloakwood forest - home to a multitude of wolves, ettercaps, annoying web traps, jihadi druids, a nest of wyverns and lots and lots of spiders. Poison is abound here, so Branwen prepares all the curatives she knows.
As they work their way deeper the meet the bard Eldoth who is thinking up some plan to get into a girls pants, the ranger Coran who wants aid in hunting wyverns, and the druid Faldorn who wants the new mine deep in the forest to be shut down. Coran and Faldorn are recruited while Eldoth is told to take a hike.
Not a cave sane people would enter.
Coran manages to kill his wyvern but is stung in return, forcing him to leave the party while waiting for his antidote to kick in. Just a bit further the team finds the mining operation setup by the Iron Throne traders using slave labor. No cursed iron here! The defenders put up a good fight, but are unable to stop the party from reaching their mage boss on the bottom floor. This teleporting bastard is a difficult fight.
Insight: Items of free movement will reduce your annoyance in the spider parts of the woods. Otherwise, you'll be waiting a long while like I did for the web traps to expire. Alternatively, bring a thief who can detect and disarm traps.
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