Despite knowing there is a demon knight lurking about, the party descends into Durlag's basement and finds the locked doors that stopped them before to still be an obstacle as both Tiax and knock spells have no effect on them! Instead Quayle finds hidden levers that manipulate the portals and let the party deeper into this floor.
While the traps are still deadly and numerous, so are the guardians this time around - with greater doppelgangers and spirits of Durlag's past haunting the halls. Tiax rejoices when one such spirit drains all the life from Quayle, but isn't laughing for long when he steps on a trap that makes a hallway literally crush him to death. Ew.
It's pretty dark but that area used to be a hallway.
A circle of inward facing, lightning shooting wyvern statues is used against some of the defenders but upon reaching a guard chamber with four doom guards the team is just too demoralized (and too weak) to continue. Once more, they abandon the tower for other pursuits.
Insight: If it wasn't obvious yet, Durlag's tower is hands down the hardest adventure zone in the game.
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