Thursday, 16 May 2019

The Cursed: Bandit Hunt

[Part of the Cursed story line]

The Firewine Ruins are home to more kobolds who have rigged traps galore. As the party gets separated while wandering through the tunnels, both Safana and Viconia are dragged off into the dark by the little bastards while the rest of the party locates and defeats their ogre mage boss and finds a clue where to find the main bandit camp. It seems all these baddies are working in unison!

Gold is a great unifier!

This also accidentally saves the halfling village of Gullykin, as stairs up lead to a hidden place well behind their town walls. Here they encounter the man hater Shar-Teel once more who was helping to defend against the kobold infiltrators. She joins the group and convinces them there is no time to waste and to abandon the two missing girls in favor of scalping bandits.

There are plenty of victims for her at the bandit camp hidden deep in the woods - a combination of humans, hobgoblins and gnolls making up their number. None of them are a match for the team with Party Girl one shotting most with her heavy crossbow. Their boss seems to be away though, and correspondence indicates something about a mine in the Cloakwood forest.

Insight: Summoning creatures, especially via wand, works well when out numbered against ranged opponents - as I learned in the thief battle of Black Pits. Get a mass of them and send them in as meat shields / distractions for your main party. It's more fun than casting protection spells.

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