Friday, 22 August 2014

Neverwinter Online: Tyranny of Dragons

[Post #23 of the Blaugust Challenge!]

Neverwinter Online's Tyranny of Dragons has been out for a few weeks now and in my opinion it is a clever and resource saving way to expand. Instead of having entirely brand new zones like they did previously (though there is still a new dungeon and skirmish to unlock and for those interested a new race and class to try out), this time they just expanded a few of the existing areas and added the new encounter sets for the quite troublesome Cult of the Dragon in each zone, all at "skull" level which means the percentage of damage they take and receive is based on the level of the player they are fighting. It's a clever system as the first zone of Neverdeath Graveyard has people around level 30 still able to participate in the content and be just as effective against the enemies as the sudden influx of level 60s.

That said, there are campaign instances, again on reused maps but with the new baddies set at level 61 which may catch some people unprepared. The biggest draw card of course are the heroic dragon encounters out in these new regions where they and their timers are clearly marked. Zone chat has never been more useful in finding the soonest dragon brawl you can get into. As always, the campaign tree to unlock content and feats is grindy. At least this time I haven't found any PvE competitive tasks thus far, and that you can grind to what suits you. You can do a short 10 minute stint a day, or if you want to get ahead you can collect more currency items than needed so that you can either have rest days or have extras readied to unlock bonus reward chests and the like.

I think Tiamat is also waiting in the new dungeon...

Personally I quite like it, though I find the dragons (the first three anyway) much easier to fight at range. You have to be a bit more on the ball with the evades if you are up close. Standing on the side often lets you evade the tail swipe and breath attacks but all the dragons do a radial stomp that can kill an unprepared hero.

While we're on the topic I figure I should put up my latest foundry creation. You might have to hunt around for it though in the "New" or "For Review" tab. I tried something different this time and made it optionally stealth based, but due to that it can probably be finished quickly. :P Please give it a try when you get the chance.

Quest Name: Arroway Manor
Short Code: NW-DP3GLWRDP

Quest List so far:
Arroway Manor [NW-DP3GLWRDP] (8-15 minutes)
Spiders of the Glade [NW-DUWK7BEE7] (15-25 minutes)
Dirty Rats [NW-DGLB37WLW] (15-25 minutes)
Rebel Incursion [NW-DFHLFGNQY] (15-20 minutes)
One Step to Darkness [NW-DNJC9SK7A]  (1 hour running time)

Blaugust Bonus: I quite enjoy creating and playing through player generated content. Not only does it speak of the devotion of the said players to the game but it also usually produces some of my favorite experiences. I actually started making quests back in the free shards of Ultima Online by painstakingly hiding stuff around places, making flash animated "cut scenes", and getting guildies to help lure monsters to desired combat points (some across oceans) and act out parts of the quest. Soon after, I was invited to become a game master to even better my quest generation stuff which I gladly accepted. I did it again on a later shard and once more became a GM. Those were some great times.


  1. I've not revisited Neverwinter in some time and this might have convinced me, if only to try your content!

    1. Thank you Craig! Please let me know what you think if you get around to it! :D