Sunday, 20 April 2014

Sacred: Khorad-Nur

[Part of the Sacred Journey.]

With D'Cay defeated I was let into the orc city (which they call "Khorad-Nur") as promised and was surprised to find a whole bunch of friendly orcs within. Alas the "warriors" outside would still attack me but at least there was an exception to the rule. Not only did they also have a way gate to help speed my travel but they had some really nice gear which I purchased, upgrading the pieces from their local smithy to super high quality, and buying out all the healing potions I could.

I eagerly went to help the locals too, doing tasks like retrieving the scroll of Matt Damon(?) from a lich infested ruin, chasing down some murderous, thieving and rebellious ex-slave goblins, and bringing one orc lady's dog (her husband) back alive from a distant sister city to the South - that one was overrun by undead. I also found a burning ruin with lesser fire demons and Sakkara cultists hacking up a dying seraphim. Didn't take any chances there and BFG'ed the lot of them back to hell.

Even orcs like this guy!

My efforts were well rewarded as I returned to Khorad-Nur at level 20, with a "magic saber of light" as loot in my pack (yes, straight from Star Wars complete with the "vrunk" SFX, poor damage though), and best of all - a painted (or undead) fast riding horse that I found near some mines. After being on foot for so long, this speed boost was very welcome and nothing in the region had any hope of catching me while I was mounted atop it. Alas, it was finally time to resume my mission so I stepped through the local way gate back to Porto Vallum and began the ride to Wyvern Pass.

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