Tuesday, 15 April 2014

Sacred: Detour XP

[Part of the Sacred Journey.]

We took a slight detour to reach the villages of Florentin, the nearby Porto Draco and the rather large city right beside of Mascarell. The whole place was plagued by bandits. Indeed I think the bandits outnumbered the townsfolk ten to one in the region, leading me to question where the heck they all stay? Fortunately they were all easy enough to slay, including the rather large portion of hostile Demordreyan troops among their number.

Apart from the expected crime and banditry quests in the region, the bigger problem were the small concentrated zones of undead. We only had to deal with ghosts haunting a mansion (for the new owners) and ghosts haunting a ruined playground (for the kids y'know - those effing ghosts have no manners) but those ghosts had some more, corporeal allies in the forms of zombies and skeletons. In this game you need to kill one of those THREE times unless you have a potion of "undeath death" which makes them explode. Poor Wilbur was getting tossed around like a ragdoll in some of those fights but he's a pretty resilient guy. 

It makes these situations three times worse!

The only other thing of note this session was finding a random group of drow elves in the nearby forests and their pet baby dragons / winged lizard thingies. Flying enemies are annoying. Since we never got a quest to hunt them down I didn't explore in that direction further since the main task was in the opposite direction entirely. Oh, and we found the "Legendary Mace of Hell" in a barrel at one of the taverns. Wilbur was pleased.

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