Showing posts with label Sovngarde. Show all posts
Showing posts with label Sovngarde. Show all posts

Saturday, 25 March 2017

TESO: Convoluted by Design

Adventures of Skyrim - spoilers ahead! You can follow the rest of the story here!

When I get there, Windhelm is in the middle of a celebration for Jorunn's 10th year anniversary of being king. As expected, there is a party-pooper in the form of Fildgor, Jorunn's twin brother who resents the fact that he didn't become king. Fildgor's jealously leads him to start a civil war and making multiple attempts on his brother's life, each one stopped by yours truly, though Naryu does show up to help occasionally.

A Breton illusionist comes closest to slaying Jorunn with daedric poison, but thanks to a convoluted ritual involving dream walking and vampire blood he recovers fully. Does this mean Jorunn is a vampire/dhampir now? Not sure. Majorn the Ancient, the vampire who so willingly donated it to me after I helped him slay his son for making "sentient" thrall, seems to think so. Pity the game doesn't let me slay Majorn too.

After much chasing, I finally catch up to Fildgor at Sovngarde (of all places) and defeat him there where he is humiliated among all the dead heroes. I figure that's enough of a punishment for him and convince Jorunn to let him live. I also collect the final tome of Shalidor after one more silly trial from Sheogorath, and learn that the fighter's guild council has put out an arrest warrant for their current Argonian guildleader for he murder of their previous Nord guildleader. That stuff advances pretty slowly in the background.

I think Sheogorath's uncle was someone's stunt double in Resident Evil?

Saturday, 16 July 2016

Skyrim: End of Eternity

Adventures in Skyrim - spoilers ahead! You can follow the rest of the story here!

The crypt was lightly sprinkled with draugr as one might expect. Deeper in was a nice surprise of a dragon priest turning into a spectral dragon though! Not that it was dangerous for me, just a neat effect. The last chamber was hilarious though: it was filled with "draugr Bob"!


After killing the one true Bob (only one with a key), I found a sacred flame and touched it to find myself transported to... Sovngarde? The mead hall was very different now though. All the nord heroes were dead and burning in the pyre. I mean re-dead? Ahhh this is as confusing as Spirit Society in Bleach! The lone Thalmor Commander, Grand Duamus Rhonac had effectively destroyed it single handedly.

Too bad he and his second spirit form couldn't do the same to me.

After eliminating him I was fortunate enough to find a glowing ball of light that teleported me back to the fisherman's shack. A little annoyed I had to row back to the mainland by myself though!

Sunday, 23 December 2012

Did I just Die Again?

Adventures in Skyrim - spoilers ahead! You can follow the rest of the story here!

Katria, Agmaer and myself rode the lift far down into the depths where we finally found the Aetherium Forge our spirit guide was looking for. She then told me to turn off the steam. Are you nuts? That generally makes things explode! Anyway, after a mandatory fight with its guardians (where I turn the steam back on) I use the rare ore of the key itself to make a crown for Katria. She is happy and finally goes off to Sovngarde (I guess). I run one more rescue mission with Agmaer wherein we slay another master vamp and free a bearded male orc civilian who calls Agmaer "my love". Uhhh, awkward.

With a lot of experience now under his belt I bring Agmaer back to Dawnguard HQ then proceed to meet Serana where she is waiting for me  - but not before I instruct one of my people, Bane the khajiit, to tail us covertly from a good distance. I'm not dumb enough to wander around with a bunch of elder scrolls and have no backup, and I figure if anyone can sneak up on a vamp it would be a cat. So into the castle we go via a side entrance. Skeletons and gargoyles seem to be the main guards here, but are generally no match for Serana's magic anyway. A feral vamp and her doggies are the only fangs I get to slay on this excursion.

We finally reach the tower of her mom and find a portal to the Soul Cairn, the only catch being I have to be partially "dead" to enter. Serana offers again to vamp me out or alternatively partially soul trap me which will weaken me somewhat. I obviously  choose the soul trap option (because vampires suck!) and then descend into the realm of not quite death, but more like used black soul-trap land? It is a bizzare and somewhat large place, but thankfully it is not as huge nor as darkly foreboding as Blackreach. Oddly the skeleton theme continues here, with bonemen being my primary adversaries. Pity for them my aura whisper removes any surprise attacks they have, since I can pinpoint them, bash them through the sand to make them climb out, and finish off with a sneak attack when they are defenseless.

Lots of non-hostile souls here too, the funniest being "Saint" Jiub, the slayer of Cliffracers! Unfortunately he also has a damned collection quest in here too. Blaaaargh! x_x

Whoa that takes me back.