Showing posts with label Irithyll. Show all posts
Showing posts with label Irithyll. Show all posts

Sunday, 29 August 2021

Dark Souls (Cards): The Pontiff and his Dog

A board game session from Dark Souls: The Card Game

On a quest to stop the coming darkness, four adventurers arrived at the border of Irithyll City: a warrior (DL), herald (mom), assassin (wifey), and cleric (me). After a quick scout of the lesser patrolled areas (level I and I) to get some practice in they returned with their hard earned loot at the bonfire. DL was not happy as his weapons didn't make it to his hand during these and he basically served as the monster's punching bag.

The same again happened passing through the next (level I) area to reach our first boss: Vordt, the armored giant dog that breathes ice (additional damage if you walk around). It is an intense battle where everyone lands hits on the beast until finally it is brought down by the cleric (a rare thing since I barely ever attack). After recuperating at the bonfire, DL earns the wolf great sword which is finally a worthy weapon in his eyes.

The sword comes in handy as the team tries to reach the cathedral (via a level II path) and encounter Knight Slayer Tsorig. Using the blade and his special ability to hit an entire row, DL cleaves through the opposition and leads us to victory - earning the Knight Slayer Ring (ignore 1 point of enemy armor).

Since Tsorig hurt us bad in the fight, its back to the bonfire to recover and then back through the same (level II) path which is now guarded by silver knights and an old knight who has incredibly high armor. Too bad for him, he is weak to magic and the cleric uses his magic shield to eradicate the trouble some foe.


We needed to beat three of his clones!


Finally the party reaches the cathedral to face Pontiff Sulyvahn, a psycho dual sword wielder who summons clones of himself during combat. Despite this HP sponge gimmick, he proves to be an easier fight than his dog Vordt and the party quite easily defeats him with the assassin landing the killing blow, completing this zone. 

Compared to the video game Vordt was a lot harder in card form while the Pontiff was much easier in card form.

Wednesday, 1 February 2017

Dark Souls III: Archdragon Peak

Tales from Dark Souls - spoilers ahead! You can follow the rest of the story here!

Instead of pushing forward at the castle, I opt to take a detour to Irithyll - finding Greirat's corpse in the white spider sewers. Guess he's not as good a thief as he thought. Down in the dungeon I use the "path of the dragon" gesture at the "try gesture" cliff, and find myself transported to Archdragon Peak - a spectacular fortress which is home to the serpent men. And dragons. A big white one greets me just as I enter the main gate, and this becomes one of my favorite boss fights.

So cool...

Directly attacking it doesn't really get anywhere, but the boss zone is huge and encourages me to explore the serpent man buildings and parapets all while avoiding dragon fire - It's also handy that said dragon fire hits friend and foe alike! Eventually I reach a high scaffolding above the beast, and using a leaping attack one hit kills the winged reptile.

Worse adversaries wait beyond him though, such as rolling rock lizards and a fat wizard who summons invaders such as drake blood knights and a random purple guy named Ian who wears a big hat (player). I had no chance against that so it was back to ye olde running technique which actually got me to the next bonfire and to the next boss - a dragon riding king! Well. It looks more like a bird... A thunderbird? Fortunately I am assisted by sunbros Masu and (a male) Firekeeper (players) who clearly have done this before.

That's me getting impaled and electrocuted again...

Firekeeper dies in battle, but it still results in victory for me! As a bonus, I find Ornstein's old Dragonslayer armor afterwards and switch into it. Really, my old set was getting a bit stinky since there was nothing better to change to. I also upgrade my axe to maximum and am now at level 85.

Sunday, 29 January 2017

Dark Souls III: Yhormine, Aldrich!

Tales from Dark Souls - spoilers ahead! You can follow the rest of the story here!

Stout and tough.

After that little break I figured it's time to try fight bosses again, starting with Yhorm. Since my axe had a significant reach disadvantage I decided to upgrade a great sword, like the one I used in Drangleic, specifically for this battle. Turns out I shouldn't have bothered, because I have a surprise assistant this time around: Ser Chubby! He's here to fulfill a promise to his old friend, Yhorm and boy can he hold his own.

The epic fight ensues!

Apparently there's a new mechanic of "weapon skills" that I've been totally missing out on, but Ser Chubby's a master at it - using his wind sword to smack Yhorm around and leaving the giant open to cheap shots from me. Unfortunately Yhorm slays Ser Chubby during the battle, but is weak enough for me to finish off with my great sword. I take Ser Chubby back to Firelink for a proper burial using my sword as his grave marker.

I hate that arrow attack.

While here, I find Greirat has returned from his raid - selling a whole slew of new items. The kleptomaniac wants to raid Irithyll valley next so I let him go for it, while I return to Anor Londo to take down Petrus Aldrich. It takes a few attempts to work out that I can actually out pace his arrow storm, that he is weak in melee, and that his tail takes increased damage from my axe. Indeed, towards the end his only unblockable attack is using too much FX that makes me crash - but that just means I have to focus more on offense - discarding my shield and two handing the axe for maximum damage. Once I had that all down, he got ownzored.

Friday, 27 January 2017

Dark Souls III: Five Finger Discount

Tales from Dark Souls - spoilers ahead! You can follow the rest of the story here!

What gave it away?

To take a break from Aldrich, I decide to revisit old areas again this time starting with the High Wall of Lothric where I can now one or two shot most enemies - making exploration really easy. I manage to free the prisoner I encountered before now that I found the key to his cell and he introduces himself as Greirat the thief. He asks that I find a lady friend of his but since I already have one of her bones (how the hell I know the bone is hers is a mystery, I guess it's labelled?) he just gets sad and then asks if he can serve me... by raiding! Go for it buddy!

New friend vs old friend.

Opting to revisit Irithyll next, I find Sirris fighting Creighton the axe man on the bridge! How he survived being run over by a chariot is also a mystery, though I suppose he managed to kill Pate if he's that tough. He does put up a good fight but is no match against both Sirris and I. Sirris mentions her order is against the group Creighton now belonged to: Rosaria's fingers, because they are all evil scum.

Further in Irithyll I find Ser Chubby making soup in a kitchen which he happily shares with me (estus soup)! Such a jolly fellow. I then return to Firelink (because those frostbite knight patrols are annoying) and decide to kill Leonhard for Sirris. He's nowhere near as tough as Creighton and is killed easily. I then go to Rosaria herself and kill the evil slug with one shot. FOR JUSTICE!

Saturday, 21 January 2017

Dark Souls III: Road Blocks

Tales from Dark Souls - spoilers ahead! You can follow the rest of the story here!

Since Yhorm trounced me I am inspired to infuse my new axe with a "heavy" gem, which weakens the axe a little but takes a larger percentage of my character's strength for bonus damage. For those that play Mabinogi, its a similar methology to the 222 Broadsword which is fantastic in the hands of high level dex monkeys but terrible for everyone else. My new weapon doesn't phase Yhorm at all though, and he sends me packing just as fast as last time.

Damnit! Distracted by chest! :P

Instead I decide to explore the sewer underneath Irithyll City, which turns out to be just one big room full of white spider bug things. They are easily slain and nowhere as scary as the hairy one at the Cathedral. I then find myself in a nice gallery of screenshots artwork from the previous games, guarded by a trio of Anor Londo knights! Fortunately my upgraded axe makes up for my lack of parrying!

A couple of opened short cuts later and I an back at an earlier bonfire but now with a clear path to the Church dwelling boss, slender man Pontiff Sulyvahn - a tall dual sword wielder with fantastic reach and speed. Since this is the first place I see summon signs I try bring help in the form of Marcoh78, Eurion and Boro of Irithyll (players) but none can enter the boss fog for some reason. Thanks anyway guys!

Everything keeps stabbing me!

Best I could do was get him to half HP, which triggered his second skill of creating a phantom of himself who could do all the same moves and unlike the Crystal Sage's illusions, the phantom didn't die in one hit. Frustrated, I headed back to Firelink Shrine to consider my options.

Friday, 20 January 2017

Dark Souls III: Urban Espionage

Tales from Dark Souls - spoilers ahead! You can follow the rest of the story here!

While Irithyll wasn't as cold as Frozen Elysium Loyce, the tall and slender guardsmen liked to dish out frost bite damage and work in squads. There were also fire stick carriers who led processions of ghoul like hollows across the streets. It was simpler to avoid them when I could - ducking into dead ends and only killing the few that spotted me. This sneaking around worked very well here, letting me reach a number of bonfires with relative ease.

Just need to avoid these!

After a dark warehouse of "invisible" hollows (not really since you can see their eyes, and the rest of them when they are in striking distance), I found myself in the moat surrounding the city - avoiding the white, bug like monsters resting in the water.  The path eventually led to a separate tower - Irithyll dungeon home to masked lantern branders who had the annoying ability of "death stare". Yup, as long as they looked at you your maximum health would drop.

This was especially bad in the areas where they clustered in groups of eight or more. Obviously I opted to sprint past them when I could, as well as a sleepy giant and a surprise handful of cute froggies. Thankfully there were shortcut elevators to the bonfire up the top that I could unlock. There was also a strange cliff that suggested I "try gesture" but none of the ones I knew did anything.

Dungeon delving at its finest!

The prison eventually gave way to an old temple like place guarded by stone gargoyles (who can still fly) and fire cultists. The place is also littered with visual treasure, making progreses incredibly slow despite it being a smallish zone due to my graphics card crashing the game out constantly. Despite that I find the boss of the place, a giant King named Yhorm who has no issues in squishing me with his great sword. Finally a giant who isn't a push over! Given the minuscule damage I was doing to him in return he was certainly going to be a problem.

Thursday, 19 January 2017

Dark Souls III: Hurrah for Vengeance

Tales from Dark Souls - spoilers ahead! You can follow the rest of the story here!

Looks like the peaceful drider died anyway.

Surprisingly the caverns continue for quite a ways down past the old demon king - home to more evil monkeys, demon flamethrowers and the cute frogs. During my exploration I manage to collect a number of pyromancy tomes for Corynx too - one from the corpse of a very familiar looking pale drider. I am very surprised to run into Knightslayer Tsorig again down here - I guess the old demon managed to posses his corpse and due to his two hander hitting like a truck, I opted to run - right into the sword wielding Anor Londo knight (possibly the same one from the swamp)!

Lucky for me the two decided to attack each other, with the Anor Londo knight defeating Tsorig. Since he was badly hurt in his duel he was easy to put down. I also found out why Tsorig had such good DPS - he was wielding the Fume Knight's greatsword. I don't even have the stats to wield that thing. A number of ladders and skeleton wheel guys later, I finally reach the bloody ballista and turn it off. Hurrah for vengeance!

That is a huge ballista.

Satisfied that this area was now clear, I warped back to the bridge leading to Irithyll city only to be attacked by a dragon dog who can turn invisible!? Oh, this again huh. The AI on this one is pretty easy to abuse though, as luring it back the way I came makes is freeze and vanish (but not recover HP). A few repeats of this leads to its demise, granting me free passage into the snowy city.

Another pretty place!

Wednesday, 18 January 2017

Dark Souls III: Target Acquired

Tales from Dark Souls - spoilers ahead! You can follow the rest of the story here!

Past a rope bridge in the Catacombs (which I accidentally break and kill myself on *sigh*), I find a strange and ominous chalice. Because the door past it doesn't open I decide to poke it, which teleports me into a really dark landscape occupied by a massive giant skeleton who breathes poison and summons his regular sized minions to battle too. Alas for him, his bling stands out so much that it is clearly evident what his weak spots are. A few broken bracelets later and he explodes (from shame I guess), which opens the path to the picturesque city of Irithyll.

Gee, I wonder what I should attack?

I opt to go back to that rope bridge though, since breaking it seems to open the path down to a huge and almost empty lake. The giant crabs on one side are easy to avoid, and so is the giant electric purple worm. The giant ballista that keeps shooting at me, not so much! At least I can get it to kill the worm for me. While looking for a way up to it to shut it down I find a small cave with Horace waiting inside - he's gone evil so I am forced to kill him.

Where's Anri, you bastard...

I also find the Old Demon King, who for a change, has a belly weakspot. This actually makes it tough to get at him, and I fail a few of times. Fortunately there's a bonfire nearby and when I ember up I also find assistance in the form of Knightslayer Tsorig (I guess getting rolled over by the skeletons muddled him up) as well as Cuculus of the Great Swamp, a pyromancer student of Corynx. While both are slain in battle, they weaken the Old Demon enough for me to finish it off. I could have probably left the lake at this point, but I really wanted to shut down that ballista.