Showing posts with label Sulyvahn. Show all posts
Showing posts with label Sulyvahn. Show all posts

Sunday, 29 August 2021

Dark Souls (Cards): The Pontiff and his Dog

A board game session from Dark Souls: The Card Game

On a quest to stop the coming darkness, four adventurers arrived at the border of Irithyll City: a warrior (DL), herald (mom), assassin (wifey), and cleric (me). After a quick scout of the lesser patrolled areas (level I and I) to get some practice in they returned with their hard earned loot at the bonfire. DL was not happy as his weapons didn't make it to his hand during these and he basically served as the monster's punching bag.

The same again happened passing through the next (level I) area to reach our first boss: Vordt, the armored giant dog that breathes ice (additional damage if you walk around). It is an intense battle where everyone lands hits on the beast until finally it is brought down by the cleric (a rare thing since I barely ever attack). After recuperating at the bonfire, DL earns the wolf great sword which is finally a worthy weapon in his eyes.

The sword comes in handy as the team tries to reach the cathedral (via a level II path) and encounter Knight Slayer Tsorig. Using the blade and his special ability to hit an entire row, DL cleaves through the opposition and leads us to victory - earning the Knight Slayer Ring (ignore 1 point of enemy armor).

Since Tsorig hurt us bad in the fight, its back to the bonfire to recover and then back through the same (level II) path which is now guarded by silver knights and an old knight who has incredibly high armor. Too bad for him, he is weak to magic and the cleric uses his magic shield to eradicate the trouble some foe.


We needed to beat three of his clones!


Finally the party reaches the cathedral to face Pontiff Sulyvahn, a psycho dual sword wielder who summons clones of himself during combat. Despite this HP sponge gimmick, he proves to be an easier fight than his dog Vordt and the party quite easily defeats him with the assassin landing the killing blow, completing this zone. 

Compared to the video game Vordt was a lot harder in card form while the Pontiff was much easier in card form.

Wednesday, 25 January 2017

Dark Souls III: Not so Uplifting

Tales from Dark Souls - spoilers ahead! You can follow the rest of the story here!

With the uplifting turn of events last time, I return to the Pontiff's church and just try solo him to learn his moves. While I die a couple of times it finally dawns on me that his big movements and good range aren't very good against someone right up beside him. With that in mind, I lured him to the entry way which is slightly tighter than the rest of the area to prevent him moving "away", and caned his scrawny butt. Even his phantom perished due to the close quarters and the wide arc of my axe. Solo victory!

Where's your god now?

Beyond him was a plaza full of giants an a very familiar place in the distance, but before I could advance I was invaded by Asfdg (player) whom I caned, most likely because he was lagging. I didn't get to slay him though, that honor went to Catharina (player) of the Dark Moon who arrived to defend me. Basically she just did a final backstab to finish him off. Thanks Catharina and no hard feelings Asfdg. If it makes you feel better I was soon invaded by two more of Aldrich's Faithful (players) who slaughtered me.

I didn't really mind though because I was too much in shock of where I was running - Anor Londo! My suicide scouting run showed me where to go, and how to avoid the many Anor Londo knight archers on the rooftops (yep they paid homage to that), and soon I found myself if the old Darkmoon Tomb where Gwyndolin was before (apparently he's one of Aldrich's victims). Now all I find are the corpses of the Knight Firekeeper lady, a pilgrim, and Anri's corpse used in some sacrificial rite. So much for being uplifting.

That looks... fatal.

Saturday, 21 January 2017

Dark Souls III: Road Blocks

Tales from Dark Souls - spoilers ahead! You can follow the rest of the story here!

Since Yhorm trounced me I am inspired to infuse my new axe with a "heavy" gem, which weakens the axe a little but takes a larger percentage of my character's strength for bonus damage. For those that play Mabinogi, its a similar methology to the 222 Broadsword which is fantastic in the hands of high level dex monkeys but terrible for everyone else. My new weapon doesn't phase Yhorm at all though, and he sends me packing just as fast as last time.

Damnit! Distracted by chest! :P

Instead I decide to explore the sewer underneath Irithyll City, which turns out to be just one big room full of white spider bug things. They are easily slain and nowhere as scary as the hairy one at the Cathedral. I then find myself in a nice gallery of screenshots artwork from the previous games, guarded by a trio of Anor Londo knights! Fortunately my upgraded axe makes up for my lack of parrying!

A couple of opened short cuts later and I an back at an earlier bonfire but now with a clear path to the Church dwelling boss, slender man Pontiff Sulyvahn - a tall dual sword wielder with fantastic reach and speed. Since this is the first place I see summon signs I try bring help in the form of Marcoh78, Eurion and Boro of Irithyll (players) but none can enter the boss fog for some reason. Thanks anyway guys!

Everything keeps stabbing me!

Best I could do was get him to half HP, which triggered his second skill of creating a phantom of himself who could do all the same moves and unlike the Crystal Sage's illusions, the phantom didn't die in one hit. Frustrated, I headed back to Firelink Shrine to consider my options.