Showing posts with label 2014. Show all posts
Showing posts with label 2014. Show all posts

Monday, 2 June 2014

NBI 2014 - Artists of May

With the beginning of June ends the May NBI Drawing event, and the NBI's "active" phase. There were only a few participants, possibly because of this:

Just a theory! :P
 
However the brave few that took up the task will be remembered forever... on this page!

 

 
 

 



Me :P

 
Lastly, Missy Mojo didn't actually participate (grumble grumble) but she did ask for an avatar - so I thought I'd whack it up here for my own record keeping. :)


Thank you again to everyone who took part. For even more NBI artistry be sure to check out the Big, Magical NBI Poetry Slam Round up at Syl's blog!

Just as a note, while the NBI might be going into hibernation that doesn't mean it's stopped completely. If you are starting up your own blog or site, or just want to get to know some other people with your same hobby then please stop by the forums. :)

Sunday, 25 May 2014

NBI: Why don't we finish games anymore?

Because we over purchase.

This is one the other main talkback topic for this year's NBI and while I've already posted my personal top 10 reasons why I stop playing games I think the simpler reason of why most people have a back log is simply that line above. People who purchase games on a regular basis are more likely to leave the same said games unfinished as new shineys come in, and there is no shortage them in addition to betas, alphas, early access and kickstarting stuff to try.

It's really a lot like food. If you (the consumer) kept getting plates of various food at a rate of one dish an hour, eventually you will reach a point where you will not be finishing (and in some cases even tasting) what is served - no matter how delicious it is. If you are serious about finishing a bunch of games in your backlog then my advice would be to simply stop buying new ones until you're done. Go on a Game "Diet" if you will. It's harder than it sounds as Mr. Luvva Luvva has found out.

Personally, I don't buy any games for myself any more - nor do I play any non F2P titles and it's very hard for those to open my wallet (guess it helps that I'm poor?). The rest is just a matter of will. Ask yourself why exactly you are purchasing what you buy, and when you will get to use it? Getting a "deal" for 80% off sounds great, but if you never use the product you are still -20% out of pocket for no reason.

Thursday, 15 May 2014

NBI 2014: Drawing Event!

Much like Syl's Poetry Slam this year's Newbie Blogger Initiative is calling all blogger artists (and those who don't think they are artists) to join in the silliness of the first ever (that I know of anyway) Drawing Event!

Here are the rules:
1 - Everyone has to draw their own avatar.
2 - (optional side quest) If you're really feeling creative, create a 2 panel comic strip.
3 - You have to wear the avatar you draw on the forum.
4 - Post a reply to this thread to show off your works!
5 - The Drawing Event closes on May 30th 2014 (end of this NBI).

While special XP prizes may or may not be given for participation (because Doone works in mysterious ways), I can at least guarantee that at the end all works will go up in a
gallery post on my blog that link back to your own (you can opt out though) - and hey, the more incoming links the better right?

One last note for those not feeling confident about their art skills: it doesn't matter what skill level you are or what tools you use. Just join in - the NBI is about community building after all!

I highly encourage everyone to participate and look forward to your contributions. ^_^

Wednesday, 14 May 2014

NBI: Do PVP and PVE Mix?

This is actually a topic I suggested for this year's NBI, and a number of other NBI bloggers have posted recently about it:

Arcadian has a good write up on the topic of how these two can co-exist. Mainly if the PVP aspect isn't mandatory and doesn't block the PVE guys from any content.
Doctor Hannah doesn't mind "Responsible" PvP which is difficult given the douche-baggery that comes with the territory.
Doone has a piece on open PVP and fairness which has a great line: " Players will always find ways to avoid it if they really hate it, which might include not playing their game."
Looking for Playtime actually grew to like PvP, as the PvE element gets boring having done the same quests in different games.

My answer, after having experienced both consensual and non-consensual PvP (oh so dirty), is never.

Having open PvP all the time in PvE zones like in the old days of Ultima Online or in Wizardry Online (open PvP with chance of permadeath) really added to one's adrenaline as random encounters against Player Killers (PKs) were just that, very random. Unlike in say, a First Person Shooter deathmatch where you -know- you will be fighting other people, in MMOs it's a matter of some decision making and a lot of luck. Some days you might not run into anyone, let alone PKs. Other days you may have the misfortune of being hunted by a whole slew of them - usually for no reason other than "they were bored".

Doone's piece on fairness also rings true here: often a newbie in a FPS is still capable of serious trouble against a veteran, and usually the teams auto balance each side to keep the numbers even. In MMO's a low level and low geared character has almost no chance against multiple max levelled and epic tiered opponents. Not all PvPers are douchebags though (and not all PvEers are not). I've had highly wanted criminal characters and soldiers of an enemy faction be very civil and helpful to me (or at the very least ignored me seeing my low level) but they were few and far between the more common, PK thug type.

I agree with Arcadian that when developers mix PvE and PvP it's because they are lazy and hoping to get free content by feeding PvEers to PvPers who serve as a luck-gate to whatever PvE objective they were after. However this doesn't change the fact that it is still up to the individual player on how to behave. Do you really leave your morals and decision making when you log into your MMORPG? Do you get joy from ruining someone else's day? If you grief someone enough in game (because you were bored or just because the game wanted you to kill x people this week) that they commit suicide in real life, do you think that's on you? Of course it is. That there are people who think otherwise is part of the reason why these two game styles should never be found together.

Let the killers go kill each other in their own little room(s) while everyone else enjoys the actual game. Otherwise, just advertise your whole game as PvP focused so the rest of us know not to bother playing it.

Tuesday, 6 May 2014

NBI: Poetry Slam 2014

As with last year, Syl is running another Poetry Slam for the NBI this time with a theme of "magic". To that end I thought I'd devote my entry to someone most fantasy MMORPG players have run into at one point or another...

The Lich
 
The fighters may be strong
and the rogues very sly
but in all things magic,
the master is I!
 
I conjure light in the dark,
help arrows find their mark,
mend wounds without thread,
I can even raise the dead.
 
I fly where others fall,
can charm with a spell,
I can phase through a wall,
and summon demons from hell.
 
I can read your puny mind,
make bridges from thin air,
shoot lightning from my behind,
and ignite your underwear.
 
I can make your skin freeze,
open locks without keys,
make you explode and burn!
To ashes you shall return!
 
Physics? Science? What is that?
I open dimensional gates at will.
I can turn a king into a cat.
Impossibility is my skill.
 
I can almost live forever,
I don't need a body to survive.
But try to take my treasure
and I will slowly flay you alive.

Saturday, 3 May 2014

NBI: Guide for Creative Works

Since the it was actually requested by the NBI this year, I decided to make a small guide for creative works based on MMOs and such based on my previous experiences and failings. Hopefully someone finds this useful!

Know your Audience
Not everyone wants to read through an epic or play through a ridiculously difficult fan made game. It doesn't matter so much if you are just creating for yourself or for a small group but if you are trying to get the majority of people to view your work, first learn what that majority likes. For example in Neverwinter Online, majority of people prefer short and easy 15 minute player made quests over the longer ones that are spread across multiple chapters.

Plan and Draft
Regardless of your medium, you will want to make a plan first on how to handle it and how it flows. This might not be required as much if you are just doing cover songs, or a stylized drawing (though it would probably still help) but is quite essential in story telling. Making comics, animation, an in game quest or just writing a short tale will be much easier if you have the "skeleton" of what you want to do. Having to go back and change things because you didn't plan before hand is not only a time killer but also an enthusiasm slayer.

Writing Rules are still Relevant
Correctly constructed sentences, good spelling and good grammar are just the tip of the iceberg when it comes to writing. With most mediums you would still need to have a plot with believable characters and story progression.  

Creating Characters
The best characters are those that grow or change during the course of the story. At the minimum you want a character to have is a motivation and something obstructing their goals (it can be themselves or their feelings, or an enemy, whatever). If you are writing fan fiction then you probably already have characters built for you - try keep them in character if you use them. If you are adding your own you have more freedom, but must make sure you don't become a cardboard cutout of any other character in the story.

Stay within Context
Unless you have a clear idea what you are doing and how to do it, it is always best to try stay close to the lore of whatever game you are working with. For example having the Avengers show up in Guildwars 2 is going to be pretty tough to pull off well. It is more likely that mish mashing genre/MMOs will be devaluing to both sides.

Open with Action
A tip given to me that seems to be working. It doesn't have to be a lot, or even explained right away but opening with an action or fast paced sequence acts as a better hook than a more passive start. It's also easier to pull off than doing a good "quiet" start (haven't managed any of those yet personally).

Try put a Twist
Having something surprising happen that most of your audience didn't expect is always a good thing which can separate your work from the many others of a similar nature, and can hook them onto your work. The twist still has to be something that works in the story though. Events and people that appear out of the blue which your audience had no hope of anticipating don't work as nicely as those that do.

Advertise Correctly
If you are making a movie and advertise it as such, don't have an interactive part in. I got burned a little bit when I did that with my flash animation years ago. Apparently while gamers don't mind movies in their games, movie watchers don't like games in their movies. Just be as precise when spruiking your work so people know what to expect.

Expect a "No" from official endorsement
Especially if you don't yet have a finished product and they haven't seen any of your works before, it would be rare for any company to open the door to a potential PR problem. You'd need to be pretty successful in your field and be an extra positive for the game before they'd give you that, examples being Dulfy for GW2 guides and Malukah with her music.

Shadowing Text Example
If you are using a graphic medium, especially one that is animated, it can be difficult to put readable text within your work. This method should help a little, all it requires is that you take the same line of text - shade it a different color, and move it a few pixels horizontally and diagonally from the original line. You can also use it to break a few text rules like, "no white text on a white background". Even better if your graphics program uses layers as it makes it easy to fiddle around with to your liking. The effect is this:


Free Resources
Lastly here are some freely available resources on the web that I make use of often.

Pixlr - web based graphics editor, also handy for resizing images to smaller sizes
rhymezone.com - helps for poetry (could be useful for the Poetry Slam! :P)
thesaurus.com - helps for word swapping

Friday, 2 May 2014

Today I Smiled: Eurovision Songs

A music related post this time, mainly centered around Eurovision - which is a pretty big music contest held yearly among the member countries of the European Broadcasting Union. The songs each year range from pretty damn good to downright awful, but there are always some (usually in the latter category) that make me a happy boy. Usually the insane version of happy, which is still good.

As you might have guessed, it is coming up again in a few days which was the basis of this post. That, and I haven't done a Today I Smiled post for awhile! :)

Anywho, I thought I'd share a few of them with you in no particular order! Have your ear plugs ready! :P

So Lucky - Zdob si Zdub (Moldova)
Party For Everybody - Buranovskiye Babushki  (Russia)
Wolves of the Sea - Pirates of the Sea (Latvia)
Alcohol is Free - Koza Mostra feat. Agathon Iakovidis (Greece)
Danzig - Verka Serduchka (Ukraine)
Fairytale - Alexander Rybak (Norway)
Hard Rock Hallelujah - Lordi (Finland) (skip to 0:40)

Thursday, 1 May 2014

NBI: The Gates are Open

One of the best things I like about the NBI is having all these new sites (new in the sense that I didn't know about them) emerge, and as such I have already linked to all those that have already signed up and added them to the Paths I Travel on the right. As I said in my support statement, getting linked was an awesome feeling for me so I thought it would be my first move this time around. If I missed your site because you signed up late or simply because I was blind just let me know!

Furthermore for the duration of the event (May) I have unlocked every single site I've linked to thus far where in the past I would hide them after a set period of inactivity. Never before have I actually removed sites from my reading list. Well, come June I will be doing my first link "burial". All sites that aren't updated at least monthly I classify as dead and will be purged from my listing (that's currently a rough count of 30).

This is a good and obvious first lesson for any blogger:

If you stop posting, your blog dies.

Lastly I apologize for those following the Sacred Journey. It will continue, but will be interrupted this month with NBI related stuff.

Wednesday, 30 April 2014

NBI: Why I Support the NBI

I've been blogging for awhile now and like many I started as a lone island with no bridges coming or going from other sites. This was fine for me for a few years, but getting the motivation and drive to actually post stuff can be very daunting when you are pretty much just yelling into the infinite void of the internet, with no comments coming in and a very low page view count.

The solution was pretty simple of course, I just had to actually introduce myself to the blog community and boy was I surprised when a great number of them suddenly decided to put up links to my humble blog! Suddenly people were actually reading and commenting on some of my posts and I must say that's a pretty good, motivational feeling.

If you are a blogger new or old who doesn't yet introduced themselves then I highly recommend you do so, and perhaps the best way to do that is to sign up to the Newbie Blogger Initiative (aka NBI) as I did last year because not only will it improve all those statistics you are not supposed to care about (*cough*) but because you will gain a wealth of knowledge, a slew more ideas to blog about or counter blog about, and perhaps even a few more friends. ^_^

What the NBI did for my page views last year.

And hey, if it's not for you then you can easily burn all those bridges after you try it out. You don't really lose anything by giving it a go.