Showing posts with label FPS. Show all posts
Showing posts with label FPS. Show all posts

Tuesday, 10 March 2026

Zoeti and Zero Hour

Two games starting with "Z"?

Zoeti

This well illustrated single player fantasy game is a card battler at its core. Your character has a deck of combat cards which you can add to or improve using after combat currency and... that's it. It's not as dark as Darkest Dungeon nor as co-operative / multiplayer as Across the Obelisk which kinda puts it behind BOTH those games for me. Not recommended, despite the pretty art. 

Zero Hour

This tactical FPS has you play as a form of special armed force of the law to take down hostile folk, rescue VIPs, disable bombs and everything else in that wheelhouse all while moving awkwardly. This includes trying to arrest people (by calling out) and then getting penalized when they actually do surrender (1 in 10) but raise their weapon to do so (so I shoot them right?). Sigh. 

Good graphics and decent AI, including AI buddies if you have no co-op buddies to play with. It's very "realistic" with damage though so expect to be one shot by some random guy hiding under a bed with an AK47... through a window. If this sounds like your jam and you don't mind long loading times, you should also look up SWAT 4 (20 year old game which should be cheaper now) which has many similar concepts to this and in some respects might be better (except for said loading times).

Sunday, 8 March 2026

Skald: Against the Black Priory and Blood West

Two more horror themed games.

Skald: Against the Black Priory

This old school pixel fantasy RPG tasks you with rescuing a lady from some distant islands (the Lovecraftian "outer isles") and rather quite immediately, bad stuff starts to happen. While the writing is solid and really gets you immersed in the world right away, the combat can get a bit tiresome especially in the narrower zones where some of your party of six will find themselves with nothing to do. Protip: get everyone bows and arrows when you are able. Still a fun ride, but as it is with most Lovecraftian tales don't expect a happy ending.

Blood West

This FPS western has you play an undead cowboy in a desert already crawling with undead. The pixely graphics belie a pretty decent game though, which includes skill upgrades, stealth, rewards for being a good shot and full inventory management (the kind that is annoying at times as you can't tetris all the loot into your pack to sell later). While the quests have some interesting stories attached to them, the respawning bad guys when you rest bit does suck as there's limited fast travel. Not one I finished due to these gripes, but at least it had a strong start?

Thursday, 5 March 2026

Bendy and the Ink Machine

Run and hide from a demonic "Mickey Mouse".

When visiting an old timey Mickey Mouse style animation studio, normal people might leave immediately upon finding some supernatural ink leaking from the ceiling and walls - but not our protagonist! No, he just has to stick his nose in there for some first person scares as the comical characters are brought to life in demonic form and he has to hide from them! While you can fight a little against lesser baddies (who just spawn from the floor), the controls for that aren't great and are more about managing distance and timing. 

Against the big bads though? You've got to hide. And its kind of funny that you need to use the water closets (toilets) to do so, but also really annoying because there's not much you can do while waiting for one to pass so just have a book handy I guess? Expect to be doing a lot of back tracking and fetch quests because there's nothing scarier than those apparently.

Monday, 25 August 2025

Deathloop and 112 Operator

Games of repetition.

Deathloop

This stealth FPS (though not necessarily stealth later on) is set in a repeating day and your job is to break the loop while everyone else is out to kill you! Dying enough times or surviving the day simply resets it and with four locations to explore which change based on the four time slots, you'll be pretty familiar with the maps after a few go arounds as you slowly piece together the clues and knowledge to access "locked" zones, areas containers and shortcuts (a lot of which can be found just by exploration). Nice game play and an interesting story with an opt-in PvP mode of a slightly repetitive nature. Still worth checking out if you like first person stealthers though. 

112 Operator

In this emergency services management game you are given command of a number of units in a number of sectors on your map (based on the world map which is pretty cool so you can actually play in your own real life area) and must dictate which emergencies need attending to by the fire brigade, ambulance, police or any combination of the three. On top of this you are on the call center that needs to advise and assist people in trouble / or not so much trouble as there are some "waste of time" ones. This is in addition to managing the funds to maintain your emergency services staff and while the game is all about helping and saving people, the actual goal is to try get promoted to handle larger and large pieces of the map. Gets repetitive very fast. 

Monday, 18 August 2025

Tiny Tina's Wonderlands

Roll for initiative suckas!

This Borderlands off-shoot is all set in the in universe RPG world of Bunkers and Badasses, featuring Tiny Tina as your resident "Bunker Master" and all the humor and a few cameos from familiar faces from the original franchise. It's the most woke of the games (because its Tina's world after all) and got swords, magic and ... guns? Yep, looks like they kept that bit but added a touch of magic to them with my favorite firearms eventually being the ones that fired multiple enemy tracking magic missiles and "regained" ammo when not being fired.

While the voice acting and story is ok (don't expect it to advance any Borderlands related thing) it is certainly a smaller game. Major areas are still medium to large sized maps but everything else is set on the "Overworld" which is a much more convenient way to reach exploration sites (at which point you unlock the teleporters there and can fast"er" travel around). Getting ambushed or going into the mini dungeons there just puts you in a randomized map (maybe 12 variants at most) where you simply have to kill everything that spawns.

It feels a bit cheap but also very on brand. Other than the main quest there's lots of things to do on the side and things to collect for those with a knack for exploration. While it did get repetitive at times it was quite enjoyable. The ocean blessing song in particular was super effective!

Saturday, 2 August 2025

Battlefield: Hardline

A different take on the usual formula. 

The Battlefield franchise usually has players in the shoes of soldiers anywhere from world war I to future battles with robots but in this title the battle is simply the modern day war on drugs. Unfortunately there seemed to be no servers I could join to experience the multiplayer aspect of this one but it does come with a very solid single player campaign with a decent story where you play a cop. 


How it feels waiting for the server search which then returns with no results...

While you can still shoot people dead (and that will happen a lot) you gain more XP to unlock gear by arresting baddies, increasing the focus on stealth and getting up close to flash your badge which can "stun" up to 3 enemies to arrest them (but need to be fast and aim down sights at others to keep their hands up). Your load out options increase quickly with some very gamey items like grapple hook launchers becoming available but you also get to try out some of the vehicles the game has to offer. I quite enjoyed it, but only will recommend buying it when its on sale.

Thursday, 5 June 2025

(GR) Wildlands: Pardon

[Part of the Wasted Land story

Despite the recent set backs with my squad the cartel must really be hurting on other fronts with full on aerial assaults happening on their production lines as the cartel leader calls in to meet. After killing who knows how many people he has managed to negotiate his way to a Presidential Pardon and extraction to turn in other nearby cartels, but this doesn't sit well with the CIA handler assigned to this task force and she shoots him dead before fleeing the scene. Maybe there's some truth to Walker's intuition?

Nevertheless, we're sent to support an elite Splinter Cell operative Sam Fisher in catching her - at a Unidad base no less, where she's selling secrets to try make a deal to escape. She's already KIA by Fisher when we arrive, but he has to hack the database to purge the Unidad server of its intel (in the center of the base we just stealthed through, with a strict "drop no bodies" requirement) while we mount a defense at all costs (and kill everyone anyway - wtf) as the entire army is alerted and tries to get to us. 

Under barrel grenade launchers are great for helicopters and many Unidad soldiers go down for each Ghost Recon soldier that does the same. Eventually its just Sam and myself left as the wipe completes. We jump out a back window and run for the nearest car when an explosion erupts behind me, throwing me forward and into a wall. Everything goes black. [Seriously, I can't win this mission...]

Wednesday, 4 June 2025

(GR) Wildlands: Punisher

[Part of the Wasted Land story]  

The general is very forthcoming in his intel in regards to weapons Unidad has gotten their hands on, and so while other ghost teams are sent to steal their nuke chopper and disarm a dirty bomb, my squad is sent to a bunker black site hidden next to an abandoned train line to retrieve a captured engineer being used against his will to develop some new weapon.

Interestingly what we find within is a trail of dead bodies. Another operative: Walker "the Punisher", is already here and questioning the engineer we're meant to retrieve. The high tech drones the engineer was developing killed the rest of Walker's squad and he believes it was a government CIA spook that leaked intel that led to the hit. 


Didn't expect to run into this guy!

We manage to talk him out of executing the techie and giving us custody but sure enough the supposedly "under duress" engineer shows his true colors by calling for Unidad backup. Walker then shoots the engineer in the face and we fight our way out of there through a small army of soldiers to escape, splitting up with the disgruntled soldier who we learn later also survived but quit the military. Ultimately that's still a mission fail in my book. 

Tuesday, 3 June 2025

(GR) Wildlands: Private

[Part of the Wasted Land story

As the stew maker has cartel radio on 24/7 we go after its DJ next who isn't so hard to find - the downsides of broadcasting right? He spills the beans on a rockstar musician hired by the cartel to perform at a private and secret concert which is decently guarded in the mountains. Good thing this guy is a coward, as all it takes is a little gun fire to make him run to his car and flee out the only road to that place - away from the people defending him! 

We nab him after shooting his tires out and learn a little about who financed him. As expected the cartel financiers don't really trust each other so we lean on that, stealing one of their armored cash delivery trucks and delivering it instead to the garage of another cartel accountant. Soon enough this guy is getting death threats from his own organization and comes forward on his own to snitch on his superiors.


Of interest is the cartel's contact in the Unidad military, an untouchable general based in one of the largest military installations in the country. His previous aide who he recently imprisoned is easier to reach though, and from him we learn about the general's private life including his weakness: his daughter. Getting her and then setting an ambush for her papa is a piece of cake.

Monday, 2 June 2025

(GR) Wildlands: Pozolero

[Part of the Wasted Land story]

I'm soon recruited and deployed with the Ghost Recon team in Bolivia who have been busy taking down the Santa Blanca cartel in the region [we were playing it coop until it started crashing on us], but the mission is a fail as our first capture target had already hung himself up in his own luxury house. 

With no intel about the people who have gone missing in the province to be found here, we team up with Rainbow 6 operatives Twitch and Caveira who are working another lead and use their breaching skills to defeat a group of barricaded suspects with some anti-cartel hostages at a factory. The freed hostages reveal that bunches of them had already been taken via "death trucks" away somewhere so while Rainbow 6 secures them our Ghost Recon four man team go intercept the truck and force the driver to tell us where he takes his passengers: a chemical plant out in the styx.


That's some scary face paint.

We quietly take out the guards while infiltrating and capture the man-child "El Pozolero" (the stew maker) who dissolves the corpses in acid. He claims he's never killed anyone himself and is just doing his job but that doesn't stop him from getting multiple life sentences (as per his real life counterpart).

Sunday, 1 June 2025

(DE) Mankind Divided: Protection

[Part of the Wasted Land story]       

Intel found on site as well as what Miller discovered during his recon at Tarvos gives a solid indication of what Marchenko intends to hit next, a sort of peace summit that somehow hired Tarvos guards for protection - the same guys who are actually out to kill them!

Miller and I enter the event and have to dispatch the guards quietly as to not alarm the civilian guests but the heat turns up when Miller discovers Marchenko and his goons have poisoned the wine right about the same time Marchenko broadcasts live that he is about to detonate bombs in the residential apartments nearby.

Now going loud with shotguns Miller and I split up. He goes to warn the assembly about the poison but takes a bullet to the head for his efforts while I hunt down Marchenko while eluding his robot and drone guardians. He is very confused when his bombs don't detonate thanks to Chang's signal interference, and a shotgun blast to his face is all it takes to end the madman, live on television.

Due to the public nature of these events my unit was soon disbanded. Sometime later I heard Chang went on to do some Ripper / Hacking work the Breach movement and got himself arrested, but that line of work isn't for me [Breach mode sucks].

Saturday, 31 May 2025

(DE) Mankind Divided: Prophet

[Part of the Wasted Land story]      

A gas bomb trap is what I find in the watch maker's apartment, but I also deduce she's joined some sort of machine cult in a tenement nearby. These nerds and their security cams are simple enough to sneak past them only to learn this woman also happens to be some high prophet and is about to "ascend" the cult members by putting their consciousness together like a new C-Consciousness and abandoning their physical bodies. 

She discloses that she made many bombs for her brother Marchenko right before stabbing me with the same poison that killed the ARC leader. Lucky I called for backup as the local cops arrest everyone and Chang manages to test out his synthesized poison cure which saves my life. 

There is evidence that Marchenko is paying the local Dvali crime gang for smuggling services so I visit them next in their domain of the red light district. These scum trade in everything including drugs and women so while I knock out the exterior guards once I sneak into their theater base of operations I hack their patrolling guard robots to join my side and then assist my new robotic friends in killing all the gang members within, including the bosses downstairs who get some surprise grenades for dinner.

Thursday, 29 May 2025

(DE) Mankind Divided: Poison

[Part of the Wasted Land story]     

Tibor is grateful for the assist and takes me to the elevator straight to the edges of ARC territory. While he goes on ahead I'm temporarily detained by a big bruiser mechanic named Marchenko who warns that I don't belong there, before heading off to tinker with a downed police drone. 

Sure enough, just around the corner Tibor is warning his ARC buddies about my arrival and my intent to arrest their leader. Using the ladders to the maintenance ways and the tranq rifle gets me to my quarry with no one the wiser, but upon confronting the man he is adamant his group is being setup by someone else before suddenly convulsing and dying on the floor. Poison. 

I quickly take what evidence I can including a sample of this poison before the ARC guards come knocking with a blow torch. My exfiltration is anything but sneaky, and the bolt action tranq rifle really is really a disadvantage against opponents with machine pistols and combat rifles. Still, my opponents end up unconscious instead of dead. 

I make it back to the office later that evening and find Miller away, looking into some a potential link to the Tarvos mercenary security force, but Chang gives me a lead for the bomb maker from evidence Miller had "borrowed" from the police investigation team that points to a local watch maker.

Wednesday, 28 May 2025

(DE) Mankind Divided: Prague

[Part of the Wasted Land story]    

It's a beautiful city, albeit now one with a heavy police presence due to all the recent terrorist attacks. This doesn't seem to dissuade the Dvali crime gang from throwing their weight around though as, to get a certified clean bill of health from the local doctor after my previous gallivanting, I'm forced to sneak around a bunch of them shooting up a store. 

With that in hand it's time to head in to work. The storage and shipping shop front serves as cover for the hidden offices below where I meet colleagues Chang, a fidgety IT guy and boss man Miller, who is happy that I'm ready to be sent back into the field - specifically to some slums where the ARC activist group is based. I'm to take their leader in for questioning in relation to the bombings and all I'm taking with me is a tranq rifle, just to emphasize the no kill order given by Miller.

It takes some time to get to the cramped alleys where the homeless sleep beside the dead and of course Tibor, the contact I'm supposed to meet to gain access to ARCs HQ, has been imprisoned by the local police - and these guys don't play nice with other badges. Using vents and timing is enough to sneak in to find Tibor being worked over in interrogation so I knock the cops out, saving the guy in the exo suit armor for last as that involves throwing an EMP grenade at him to "double disable" the poor sod. 

Tuesday, 27 May 2025

Stalker 2: Scar

[Part of the Wasted Land story]   

My first stop in Pripyat is to assist the vanguard (another faction) defend their base from monolithians. Despite this their leader is very anti-ward and refuses to provide info, so Colonel K gets me to snoop around the vanguard's past operations and I find and report in details to an underground passage taken from a crashed helicopter (which I have to steal from a chimera who has made it his home).

There must be a leak though, because I soon come across hostile Spark forces vying for that same maintenance passage, led by Richter who meets his end in the gunfight. Colonel K and a squad of Ward arrive soon after, advising the now late Dr. Dalin was the traitorous snake. The next segment to get to the C-Consciousness requires lots running between bunkers between emissions, monolith defenders and two surprise bosses who get in the way as neither wants Ward to succeed:

Strelok himself, now wielding a powerful artifact is much like a wizard now - zipping around the chamber and throwing lightning anomalies left and right which really batters my gear. I end him from afar. And Scar, who has gone crazy after realizing his shining zone is not real, needs to be TV migraine induced to die just like Strelok did with Dark previously. With that Colonel K sacrifices himself to eliminate the C-Consciousness program, and I'm free to leave with a pretty decent report on what transpired within.


Duty above all.

Monday, 26 May 2025

Stalker 2: Surprise

[Part of the Wasted Land story

Apparently "FIBER" is the pass code that translates to "please kill me" or something, because all the Ward guards at the base immediately attack and I'm forced to murder them in self defense! Colonel K soon arrives to sort things out, explaining they are protecting the FIBER program (which implants missions like Dark's one) from those who would abuse it until they can work out how to track the affected people (some having already escaped the zone) and to shut it down afterwards.

With that regretful misunderstanding out of the way I'm next tasked to get through Yaniv station and on to Pripyat in the North but due to the increased monolith threat they won't just let anyone through, as the monolith themselves find out when they attempt to take Yaniv station and fail miserably (without any participation from me).

Richter is here too, upset with my Ward allegiance and voicing how he should have left me in that anomaly field all those weeks ago (because Ward wants to "kill the zone"). He still helps get the border open though by suggesting I trade passage for a special detector that only needs leg work (in the Red Forest) to retrieve. As a bonus, I also finally find an Exo-Suit of my size and can get it and my more advanced firearms upgraded with the Yaniv technician, Harpy. I believe she is the best in the zone, and she definitely invoices like it!

Sunday, 25 May 2025

Stalker 2: Strelok

[Part of the Wasted Land story

The Doctor turns out to be a pacifist who lives on a small island in a highly radioactive lake and is horrified to learn the C-Consciousness project is still running so he reveals Strelok is somewhere at the Cordon, an area near where I first entered the zone! The boss of the rookie village there (who is also feared by the local bandits) partners me up with a capable stalker named Dark who is already on Strelok's trail, which leads to another abandoned underground lab full of anomalies and mutants, including a pseudogiant we manage to slay!


Surprise!

Soon after, Strelok gets the drop on us and kills Dark with a TV induced migraine - revealing Dark was an unwitting C-Consciousness assassin sent to kill him. As we're on the same side about "killing" this C-Consciousness he sends me to turn on another installation nearby, this one with ghostly type poltergeists in the way and a trio of burers down below. These mutant dwarves have powerful telekinesis and can use scattered weapons to fire or throw at their prey meaning it pays to fight them in "clean" areas.

After turning on the power I'm jumped by Scar and his Spark fanatics, who question my allegiance with Ward. I basically tell them what they want to hear, that I support their vision of a "shining land" to make the zone paradise for all to trick them into letting me go without harm. To help me see the "truth" about Ward I'm told to go to one of their bunkers and ask about "FIBER", which seems like a reasonable request.

Saturday, 24 May 2025

Stalker 2: Subliminal

[Part of the Wasted Land story

After finally getting the helm (it's actually a helmet upgrade that can be installed in any armor) I regroup with Ward forces about to stage a second attack on Duga, with plans to blow up the base of the radio wall. Led by Faust, the monolithians put up a decent defense but the helmet is effective and after a decent fight with his illusory tricks he falls to my shotgun.

Dr. Dalin is interested in Faust's pendant so I deliver it to him at STC Malachite just in time to witness Colonel K, now in exo-suit armor to compensate for his helicopter crash injuries, execute Professor Ozersky who actually sided with monolith and activated the Duga radio wall from here to begin with! Using the pendant, a shaken Dalin puts us in contact with C-Consciousness : the minds of seven merged scientists uploaded to a server hoping for people to join them in immorality. No wonder Faust was a nutcase if this is who he spent all his time talking to.

It's decided that these creeps need to be turned off, but to do that means having to find the one man who has navigated the dark valley in the past: Strelok. After running down a bunch of false leads I finally get one that pans out for winning 5 rounds at the Rostok arena (head shot vs humans and jump up on crates vs mutants). "The Doctor", an associate of Strelok's apparently frequents the Red Forest, a place high in psi-radiation. Gotta pack those Psi-block meds since this helmet won't be enough.

Friday, 23 May 2025

Stalker 2: Science

[Part of the Wasted Land story

A monolith emitter is what I recover from the psi site and I'm tasked with lugging it across to the chemical plant where Ward has their main base. En route I stop by Zalissya to save (a handful of) them against a heavy monolith attack before completing the delivery and Dr. Dalin quickly works out that Faust is going to try use the Duga radio wall to brainscorch everyone into serving the Monolith. Not if Ward can help it!

I participate in the assault, complete with Col. K's helicopter support which goes very well until Faust shows up with his doppelgangers and activates the radio wall, causing Col. K to crash somewhere over the horizon and many Ward troops to succumb and die on the spot. I make it out alone and report in to Dr. Dalin who suggests a Professor Ozersky at the nearby STC Malachite might hold the key to overcoming Faust's powers.

The scientist asks me to do something for him first which is to reactivate the abandoned Mirror facility and connect it's systems to Malachite. This involves a trip through some zombies and their controller and then clearing radar tracks of any obstruction... which happens to be a chimera!  As the door has locked behind me at this point I'm forced to use a narrow door (cheat) to slowly whittle down the great beast until it is slain. For this Ozersky tells me of some special psi-resistant helmet hidden in an old lab, no doubt teeming with mutants.

Thursday, 22 May 2025

Stalker 2: SIRCAA

[Part of the Wasted Land story]   

I'm welcomed with open arms at the SIRCAA research institute by Dr Dalin who is happy the device has finally made it to him in one piece. Colonel K and Ward soldiers are present too so I warn them about the impending Spark assault so we setup an ambush for the raiders and kill a lot of them, but are blind sided by additional Noontider troops now somehow fully back under the thrall of the Monolith who perform a secondary attack and throwing SIRCAA into disarray.

The retreat order is issued and while Colonel K and Dr Dalin manage to get to the evac chopper it leaves me and the remaining Ward soldiers behind as a pseudogiant joins the fray! The Colonel tells me there's another way out via some tunnels so I rush to that, leaving the pseudogiant battle to instead fight through an array of other previously caged mutants underground, like snorks who happen to be scary and hilarious at the same time.

The danger continues once I exit the tunnel as I happen to wander next to a chimera den, angering the two headed inhabitant which forces me to tumble down some cliffs to escape. While getting my bearings down at the riverbank Colonel K radios in saying massive psi-spikes were detected near my position and I am to check it out. It's a bit of a trek and the four blood suckers who ambush me on the road are more of a surprise than the Monolith troops now guarding my target location.