Wednesday 5 May 2021

GTFO: R5A2 - Recollect (Normal)

Retrieving Hi-Sec cargo is the goal this time around and our loadout is almost the same: DL with the Double-tap Hanaway, Sniper and mines, I still have the Raptus, HEL Gun and c-foam while Jim brings Burst Rifle (which he disliked), a Hel Sniper and sniper sentry.

This isn't such a big map so just push forward to find the bulkhead key and controls then unlock the "main mission" one and face a class II cluster alarm. I don't think we even bothered setting up for this one and just fought well. Through the door is a most important central chamber... with those yucky sac things on the roof. There's also a scout in here so we bop a few sleepers quietly before DL snipes the thing, and we use the long straight firing position back through the bulkhead door to hold the rest.

With the objective behind a key-locked door, we make use of the terminal to pick the correct blood door to open next. DL puts double mines pointing into the door and I open it, and we all fall back to the previous firing position to handle the wave which includes a pair of barrage hybrids.

Now, because we're not keen on getting a scout respawn in the central chamber I opt to stay inside to see the respawn mechanics while DL and Jim proceed through the blood door to find the key - luring things back to my line of sight if things go loud. DL swaps out with me when he runs low on ammo, and nothing respawns.

Key in hand its time to open up the locked door for a regular non-alarm scan into a big dark room. Can't have someone hang back in the central chamber here since there's a class III cluster alarm door to unlock so we all go in, clear, and prep the single bridge with the sniper sentry facing inwards, followed by all my cfoam, followed by rows of mines. In addition, Jim and DL use their sniper rifles from numerous vantage points here which actually results in an easy hold.

Once done, DL waits back in the central chamber where nothing has respawned while Jim and I continue to the objective room that holds a lot of gear. We hand that out before Jim picks up the cargo because as expected - this triggers an endless, but slow and light sleeper spawn. Thanks to DL camping the central chamber NOTHING RESPAWNS FROM THE SACS. So it is a pretty easy escort the cargo back to the entry site, hold and GTFO. Another first attempt win - huzzah!

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