Thursday, 20 February 2020

Superhot

It's not, really.

This minimalistic VR shooter is more a puzzle than an FPS as its gimmick is time doesn't move unless you do, and since a single hit can kill you - you are required to memorize patterns of movement to evade bullets, grab guns and kill all the bad dudes in each scene for a perfect "SUPERHOT" run.

Can't really plan since looking around advances time.

The lack of a HUD is slightly annoying for ammo count purposes, but more annoying is the plot which more than subtly suggests to stop playing the game. So I did. I give this 1 thrown gun out of 5.

Insight: In the "chat" parts, hold down the right arrow to type.

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