Tuesday, 3 February 2015

Payday: The Heist

I once said I'd never play this, then I got it as a gift and guess what? I like being the bad guy. :P

I had a quick look at my review list to see any non-MMO titles where you actively played as a villain, at least in part of the game. As of this post, I found four: Black Flag (Kenway's a Pirate), Thief (Garret steals stuff), Shadow Warrior (Lo Wang is a bad dude and works for a bad dude), Necrovision: Lost Company (Nazi Zimmerman unleashed a zombie plague). This is the first coop shooter I've played where you are the bad dudes. Four misfits trying to get rich quick.

AKA - Four stupid clowns.

While there are Heists which let you walk around and case the places first before going into the "action" segment, most missions actually just drop you right into the action where something just went wrong. By rule of thumb something ALWAYS goes wrong, mainly because the "fifth" member, an NPC strategy guy comes up with the most ludicrously hilarious plans to get your objective and get your team out. It also helps that you are penalized for shooting civilians and are actually encouraged to take hostages from both them and the police force.

Hostages can be traded later to get downed allies to respawn quicker which is a pretty clever idea. Also clever is the "fairness" of the police AI. They don't swarm you like hornets unless you are standing near a camera or making a lot of noise. They actually go hunt you down slowly, albeit in ridiculous numbers. Their special forces are also cool, from the tanky shields and bulldozers to the agile tazer dudes and wall running spec ops guys that down you instantly if they reach you. It is to the point of being comical which is what gives this title a free pass into the bad guy zone.

Also impressive is the "drop in" capability of letting friends just join a game in progress, and while lag is slightly present when I host it is still very playable and enjoyable. I also very much like that the worldwide success rate for each map is shown during mission selection, and that no rating is currently higher than 30%. So far my brothers and I have won 2 maps but there are plenty to go. There is a slight lack of customization I've found, but that might be remedied by gaining more experience/reputation.

All up, I'm glad to say I shouldn't have judged this book by its cover and give it three and a half bullets out of five. I recommend it especially to those who already have cooperative game teams.


  1. Oh noes! Joseph turns back! Will I still be able to be safe here in JVT Workshop? :P

    1. *Joseph turns bad I meant ofc. It much be my fingers that are trembling. ;)

    2. Hehe don't worry Ravanel! It should still -mostly- be safe in the workshop. ^_~