Showing posts with label Lucia. Show all posts
Showing posts with label Lucia. Show all posts

Monday, 10 May 2021

Tyranny: Of Blood and Hunger

[Part of the Cursed story line]

With the war in full swing, Eb and Kills-in-Shadow return to Lethian's Crossing to aid their forces in repelling a massive Disfavored attack. Eb's tide casting is handy in putting out the fires while the beast woman tears into the enemy force... until she is killed by Lucia. This rallies the Disfavored forces to victory and forcing the rebels to surrender. To further teach them a lesson, Lucia executes Eb in front of them.

Lucia's celebration is short lived however, as Bleden Mark the Archon of Shadows catches her in the privy soon after and slits her throat for Kyros, taking with him the Silent Archive.  


Don't mess with the Archon of Shadows.

Meanwhile Verse had come up with a plan to handle the Voices of Nerat so she, Shelumu, Barik and Sirin push on to the main Scarlet Chorus base to confront him, a surprisingly easy task due to the low number of guards. Nerat knows he is on the back foot and offers a deal - he and the Chorus will withdraw from the region if Verse gives herself up and she agrees.

The Voices of Nerat devours her on the spot.

Insight: You can execute Eb much earlier, after the battle for Ascension Hall. Kills-in-Shadow is a little trickier as you can only eliminate her in the later part and only if you are too friendly with Graven Ashe and the Disfavored. Eb is an ok mage but not much of a loss (I rarely used her), but Killsy is an excellent and ultra mobile DPS machine (titan tree) so think hard if you really want her gone.

Saturday, 8 May 2021

Tyranny: Of Stone and Fire

[Part of the Cursed story line]

A broken Barik, on a suicide mission against the Chorus, eventually found his way to Shelumu in the Stone Sea and thanks to Verse (who turns out to be his half sister) convinces the soldier to join the rebel team. There they also manage to convince a tribe of earth shakers to join their growing alliance by breaking the Edict of Stone and putting their leader to rest. As a side effect, this also ruined the already low crop supply of the main Chorus camp nearby.

Enraged, the Voices of Nerat unleashes the Chorus horde upon Shelumu, but thanks to Eb's studies of the ancient devices atop the spires, Shelumu manages to halt their advance by recasting the Edict of Stone! This kills over three quarters of the attacking force, causing the rest to flee. Admittedly, this does fix their low food issue thanks to the fewer mouths AND the return of fertile ground.

Elsewhere Lucia found herself back in the Burning Library, which was still ablaze with the Edict of Fire she herself had proclaimed years before. Kyros' intention was for the fires to continue until all the forbidden knowledge in the library was gone, but with the Chorus trying to save said knowledge to strengthen themselves in the war she had no option but to take a more hands on approach, eventually finding the last remaining item called the Silent Archive - a magic scroll that knew the answers to almost everything.


Well, that looks like a trap.

Despite strict orders to destroy everything, she opts to take the powerful artifact for herself. As soon as she leaves the library the Edict of Fire ends, as all the forbidden knowledge within is gone. While the Disfavored are easily fooled about its destruction, her crime does not go unnoticed by the Archon of Shadows, Bleden Mark, who is everywhere and nowhere at the same time.

Insight: When fighting people I normally go for two handers and mages first, followed by the weaker scout types and leave the tanks for last. Regular bane wise, I find the red ones scarier than the blue so I always burst them down first. It's all about enemy DPS mitigation.

Tyranny: Storm Breaker

[Part of the Cursed story line]

With the artifact in hand, Lucia and Barik manage to pierce the endless storm and with a contingent of Disfavoured, attack the hated lord of Sentinel Stand. This is because said lord is directly tied to the Edict of Storms, where it proclaims "Let Our storm rage until the last blade be broken, or the line of Regent falls".


The artifact magically farts the storm away.

The selfish bastard who let his people suffer is easily dealt with, but as the storm persists after his death the Disfavored are thrown a nice curve ball. His prisoner, the daughter of their leader, Archon Graven Ashe, had fallen in love with the lord's now also deceased son and bore child. While this was a shock to the squadron, Lucia didn't flinch.

She killed the mother, who clearly was now a traitor, and ordered Barik to prove his loyalty by killing the baby. With heavy reluctance he complied, ending the Edict of Storms once proclaimed by Shelumu that bound him to his armor. This also ended Graven Ashe's trust of Barik - who promptly renounced him from his army and exiled him into the wastes.

Elsewhere Shelumu continued to explore the Old Walls, finding more spires to awaken and even a whole colony of refugees. Unfortunately for them, they were doing experiments with captive beastmen so Shelumu let the bane take them all, save for the one beast woman he could save called Kills-in-Shadow.

Insight: Obviously there's a non child murdering loop hole option here. Now is a good time to mention Lore is the highest required skill to have more options during dialogue sequences so wizardly types might get more options than fighters. Also, yeah, I don't think you can get Ashe to renounce Barik so early in real even with this evil act. :P

Friday, 7 May 2021

Tyranny: The Bane

[Part of the Cursed story line]

With the armies back in their respective camps, Tunon summons both Shelumu and Lucia to his court for a debriefing all while under the watchful eye of the executor, Bleden Mark, Archon of Shadows. When questioned why he sided with the rebels, Shelumu argues that peaceful subjugation is better than outright conquest - a concept Tunon agrees with, thus the Archon of Justice allows him to continue helping them, for now.

Tunon then tasks the pair with investigating both Graven Ashe and the Voices of Nerat for any broken laws they or their forces have committed before sending them on their way with Lucia travelling to Sentinel Stand to help the Disfavored reinforce their base there while Shelumu heads to Lethian's Crossing to secure supplies for the rebellion.

In the small town Shelumu encounters Sirin, the Archon of Song, who has defected and is hiding from the chorus. It is an easy task to convince her to join his party as they end up exploring the nearby Old Walls - ancient structures that normally are forbidden by law to enter, mainly because they house magical "spirits" known as the bane. While doing so, Shelumu manages to activate a second spire.


Any time you see a bubble, it means boss fight!

At the same time, Lucia also deals with the bane in walls that have been breached by the Edict of Storms in an effort to claim an artifact that will help break the edict once and for all.

Insight:
The Old Walls are the combat orientated "dungeon" section of the game with a small set of puzzles while the overland areas are mostly dialogue choices peppered with optional combats. So yes, there is A LOT of reading in this game!

Thursday, 6 May 2021

Tyranny: The Battle for Ascension

[Part of the Cursed story line]

In a drastic move - Eb, one of the leaders of the rebellion, secretly met with Shelumu and asked him to join their cause. Having heard the edict, the rebels believe that by swearing fealty to Shelumu and letting him take their base of Ascension Hall will cancel it out. Shelumu agrees to this, though it does mean now requiring to defend the hall against both Graven Ashe's Disfavoured and Nerat's Scarlet Chorus.

Fortunately, their chances are greatly increased as the two archons declare war on each other the night before he attack which results in both sides fighting each other during the siege! Outside the walls Lucia and Barik join the Disfavored to face down Nerat's song bird, Sirin, the 15 year old Archon of Song whose ability is to control the minds of others. Despite this, they soundly defeat her and force her to retreat in humiliation.


Without that dampener Sirin is probably the strongest Archon.

It is the Scarlet Chorus who manage to enter the keep and with their impressive numbers manage to take Lantry down and spirit him away from the battle. Shelumu, Eb, Verse and the remaining rebels fight off the horde and Shelumu claims Ascension Hall for himself. This breaks the edict and somehow also awakens the ancient spire above them with magical light!

Both the armies of the Disfavoured and the Scarlet Chorus scatter at this sight, but it does not save old Lantry who is taken back to the main Scarlet camp in the Stone Sea and devoured by the Voices of Nerat.

Insight: This is Lantry's scripted death if you don't save him from the Chorus Camp. While he is a "sage" I used him more as a skirmisher/warrior as he can be decent with a sword. Just be sure to give him a throwing weapon too so that you can make use of his quill throwing skill tree.

Monday, 3 May 2021

Tyranny: A True Monster

[Part of the Cursed story line]

Before departing the camp, each Fatebinder was assigned a body guard. Barik, an elite Disfavored soldier who had become fused with his armor when he was hit by the Edict of Storms (previously proclaimed by Shelumu) understandably chose to go with Lucia.

Verse, a murderous fury of the Scarlet Chorus, volunteered to be Shelumu's escort and took him to their side of the camp. While Graven Ashe's Disfavored elites were few, well equipped and orderly this place was teeming with warriors, and with filth, chaos and barbarism - much like their leader, the Voices of Nerat.  

While there Shelumu went out of his way to rescue the sage Lantry, from execution as well since the old man had ties to the rebellion. In trying to avert the loss of life, Shelumu slowly helped the rebels by letting them escape the advancing armies and treating them with dignity.


I also like that you can sneak past enemies instead of having to fight everyone.

Elsewhere Lucia mostly killed every rebel she could get her hands on (the Disfavoured way), with only few occasions of capturing some for the Scarlet Chorus and their "Join or Die" motto. In reality some died and joined anyway, since the Voices of Nerat's ability as the Archon of Secrets is simply to devour people to gain their skills and knowledge. That is a true monster.

Insight: It is actually hard to unintentionally lose party members through combat (or traps) in this game since often times if they die it most likely means you are about to lose the battle you are in anyway. And since any battle loss is an immediate Game Over, you are pretty much required to load the save and do better or come back later with more XP/Gear. :P

Sunday, 2 May 2021

Tyranny: The Fatebinders

[Part of the Cursed story line]

With Kyros' power extending across the continent, Shelumu took it upon himself to learn how the overlord's magical "Edicts" worked by gaining employment under Tunon, the Archon of Justice, as a Fatebinder - those chosen to read out these powerful words.

After years of service, he now stood in the commanders tent in Vendrien's Well as he finished reading out the second of Kyros' edicts he ever proclaimed.

"...Unless Our representative holds the Hall of Ascension on Our Day of Swords, all in the valley of Vendrien's Well shall perish."

These words shook those present to the core and forced the Graven Ashe, the Archon of War and his rival the Voices of Nerat, Archon of Secrets to stop squabbling among themselves and to prepare their forces to attack one of the last remaining rebel strongholds.


Graven Ashe and the Voices of Nerat.

Only fellow Fatebinder Lucia wasn't taken a back, instead wearing a wry smile on her lips as she twisted her dark locks around a finger. Shelumu always thought there was something wrong with the girl, and that made her dangerous.

Insight: As this story will be an amalgamation of two playthroughs I had expect there to be a lot of artistic / dramatic license to it! Well, more than usual anyway. And yes, I liked it that much to play through twice! ;)

Saturday, 24 October 2020

For the King: Victorious Defeat

[Part of the Cursed story line]

The ship Queen Rosomon provided Nemo, Davy and Ahab was fine indeed and could stand up to the powerful blows of the Sea King. Alas it was their human bodies that gave out in the end as Nemo was crushed, Davy drowned and Ahab eaten by the towering monster. They did severely hurt it though, forcing it to retreat into the deep once more to rest for a few centuries and saving Fahrul from the imminent flood.

"Your life is in danger my Queen," said Hildebrandt. "With his grand plans in the wind the wizard is sending assassins for you instead, as that would be the next best thing to cause chaos."

"It's true," said Face, the last remaining A Team member who was left as her on again/off again body guard. "He's put a public bounty on you and the rewards are... lets say even your guards might be tempted. We need to get you out of here any lay low until this all settles down."

Heeding the advice, Queen Rosomon quickly changed into adventuring attire and with Hildebrandt and Face descended into the cave system designed as the royal escape route. A route known by the wizard's assassins apparently as soon bandits and all sorts of scum began attacking from the maze like caverns. In an attempt to lose them, Hildebrandt led the party to the lower depths near the magma river, but even here an assassin followed them. This one had a pet owl bear that ripped Face's face off then pinned Hildebrandt and gorged itself on his innards while he was still alive.


Their owl bears stand upright!

His final screams didn't distract Queen Rosomon who used her own significant magic prowess to battle the assassin but she was no match for the priestess once known as Lucia. With a flick of her hair, Lucia sent the good Queen off her feet, and tumbling right into the lava river behind her with a splash, head first. With her task complete, the smirking priestess then wondered if she should take the throne of Fahrul for herself.

Insight: "Hildebrandt's Cellar" mode is an infinite dungeon which tests how far you can reach. Goblin shops and treasures are available on each floor and there are bosses (in the form of scourges) every 3 floors.

Wednesday, 14 October 2020

For the King: A New Priestess

[Part of the Cursed story line]

Since the keys to the armory at Ravenhook were lost during the goblin siege, Lucia decides to gear up the old fashioned way: piracy. She, Sunbro and Sahkarov raid other vessels and enemy camps near the shore to improve their equipment and supplies.  It is slow going however, and with impatience getting the better of her she leads the team into a temple of ice said to hold untold treasures.

Piracy is all the rage in these parts!

Alas, Sunbro is speared through the heart by a merling guardian while Sahkarov and Lucia are captured by its wizard master. Over the next few days Lucia, who was stripped and placed in a small cell, is horrified to watch the wizard transfer Sahkarov's soul and consciousness into that of a guardian snowman, like one of the many they destroyed on the way in. "What are you going to do to me?" she asked in a trembling voice.

The wizard laughed. "To you? Nothing you haven't already done to yourself!"

Lucia was confused as to what he meant, but after a few more days she didn't care. In fact, as the cold began to feel quite nice against her skin her memories from before the wizard's dungeon began to fade, including that of her precious sister and even her own name. Eventually, the wizard simply let her out of her cell with a bow. "Welcome, priestess."

The priestess ran her hand through her magic locks and grinned.

Insight: Two classes you should work on unlocking are the Herbalist, who collects free herbs anytime they finish on wilderness areas or on their turn in dungeons and the Lumberjack who is a superior version of the Blacksmith starting class. Also, your tank should ALWAYS be the middle character as that position takes the most damage with enemy AoE.

Monday, 12 October 2020

For the King: Magic Hair

[Part of the Cursed story line]

Sahkarov was impressed that Lucia decided to give the sizeable haul and all the vessels of the pirates to the authorities. Hildebrandt, a representative of the court in the region, immediately used the funds to pay the dock workers and get naval shipping back on track, as well as rewarded the trio with a small vessel for their efforts. Soon the group is sailing into colder weather, and back to where Lucia hopes to reunite with her sister.

It is a short crossing to reach the snowy North continent, and they make for the village of Ravenhook which is under attack from frost goblins! After three waves (of increasing difficulty) the village is saved but they report the other towns are also under attack by a multitude of other aggressive beasts that are too strong for the trio to currently face. Instead they decide to visit a ruined church where the leader of the frost goblins makes camp. She is not a frost goblin at all but some sort of Foul Priestess!

With cronies!

Despite her strong magic she is defeated, and sensing power coursing through her locks, Lucia decides to shave them off the priestess' head and use them for herself - much to Sunbro's concern. "Don't worry," Lucia assured him. "I just want us to get as strong as possible, as fast as possible." Lucia could already feel her magic powers increasing, but she wasn't sure that it would be enough.

Insight: In "Frost Adventure" the further North in the map you go, the more cold damage you take if you end in a place with no fire (camp or town).

Friday, 9 October 2020

For the King: To get a Boat

[Part of the Cursed story line]

The Midnight Woods was appropriately named for blocking out the sun and was home to bats, goblins, kobolds, skeletons and ghosts. It was the perfect place for Ferghus to hide his vault of embezzled funds which he acquired in his new position as the Farhul boating manager (turns out being a blacksmith didn't work out for him), but he didn't count on having a trio of brothers from Dragonarm raid his vault, defeating his trio of skeletal bard guardians (yes, musical skeletons because Ferghus is cheap)! Vowing vengeance, there was little more he could do than hide from the law and hide from his failure...

Skeleton guitarists are awesome!

"Sorry, no one is working until we get paid," said the clearly grumpy dock hand as he sat idle on a barrel. "But I need a boat to find my sister!" argued Lucia in frustration, to little effect. She returned to her two companions with the news.

"It's alright little one," said old man Sahkarov, a retired soldier who had helped Lucia recover from a near death experience. "There are other ways to get a boat."

Sunbro, who now served as Sahkarov's guardian, smiled and nodded. The man was always quiet and had a strange practice of praising the sun each morning, but he had a muscular build that was befitting a tournament champion. That strength would soon be needed as the trio found themselves a rowdy tavern hidden in the woods. A tavern full of pirates spending their ill gotten gains!

"Gentlemen," Sahkarov announced as they entered the establishment. "I need your ship."

"Ye can't afford it mate!" laughed one with missing teeth. His fellows heartily joined in. Sahkarov smiled quietly.

"I wasn't asking."

Before they realized in, Sunbro was upon them - smashing heads into tables, breaking limbs in manners that they should not bend, and ripping apart jaw bones with his bare hands. Lucia looked on in shock.

"You disapprove?" asked Sahkarov, still standing at the doorway with his hands clasped behind his back. He smiled as Lucia was unable to answer.

Insight: "Gold Rush", which takes place in the Midnight Woods, is actually the competitive mode of the game in which your three heroes work against each other. Ironically, it also is a great place for beginners to get the hang of the mechanics before having any time limits imposed on them - which happens on most of the other modes.

Monday, 13 January 2020

The Cursed: Lizard People

[Part of the Cursed story line]

Arundel seems to believe the words of the spirit boss so he sends the party to retrieve a powerful scrying orb next, but they find that someone has already stolen it. The trail leads to a cave infested with lizardmen, trolls, spiders and beetles. The beetles in particular are nasty (they fart stinking cloud a lot) and so must be dealt with at range.

The lizard people have also been abducting a huge number of slaves for their king who puts up a mighty battle - reflecting Lucia's lightning bolt back at her and beheading Tharmun before Olchyr can finish him off with magic missiles. With Lucia near death, the freed slaves offer to take her to safety. An offer Sofie eventually agrees to.

The Lizard King is unimpressed at this turn of events.

One of the slaves, an elf named Naryu Virian offers to join to get vengeance for her capture. Olchyr also finds a strange painting that featured a "trapped woman". He manages to release her with his magic and in gratitude also joins. Her name is Nessa.

Insight: While there are no recruitable NPCs here like there are in Baldur's Gate, you can supplement your party by using the multi-player option. It just involves moving save files around.

Sunday, 12 January 2020

The Cursed: Spirit of Auril

[Part of the Cursed story line]

The expedition is short lived as all but Sofie, Lucia, Olchyr, Farien, Farcol and Tharmun are buried by an avalanche caused by Frost Giants high up the mountains who were playing catch with some boulders. The team survives through goblin territory and finds their way to Kuldahar - a small town nestled underneath a giant, magic tree that radiates warmth.

Their leader, arch druid Arundel, says that the magical warmth is actually fading due to some unknown but approaching evil cold and persuades the squad to go investigate the Vale of Shadows - a canyon that is home to yetis and numerous tombs, unsurprisingly filled with undead which gives Lucia a chance to show off her turn undead abilities.

Eventually they find the "spirit boss" who claims he will tell them about the evil they seek if they first deal with a priestess of Auril looking to freeze his tomb. While that doesn't sound too bad, the Aurilite actually just wants to spread winter's touch everywhere - including to Kuldahar by killing the magic tree. The team dispose of her post haste.

She's pretty... pretty crazy!

In thanks, the spirit boss tells them what he knows about the encroaching evil - best summarized as follows: "It isn't me." (because that excuse works for awful smells as well)

Insight: The majority of the foes in this campaign are undead.

Saturday, 11 January 2020

The Cursed: Cold Turkey

[Part of the Cursed story line]

Olchyr and Farcol finally located the warriors Tharmun and Farien, the last surviving servants of an old enemy, at the frosty town of Easthaven. After all this time it turns out they needn't have bothered as the warriors were far from the threats they once were, being reduced to killing vermin at the local inn for lodging and food which seemed to be very scarce in these parts.

It's a cold place...

Just then a pair of women entered the establishment, step sisters Lucia and Sofie who were looking for extra hands to help locate a missing supply wagon. Farien and Tharmun immediately volunteered, and when Lucia pointed out Olchyr and Farcol they too grudgingly accepted.

Reclaiming the stolen supplies and turkey meat from some nearby orc caves turned out to be a good team building exercise, earning them recognition upon returning to town. Winter was certainly settling in early this year though, so when invited to partake in a large foraging expedition they quickly agreed.

Insight: There's some decent XP in town that involves minimal fighting. Be sure to visit everyone!

Tuesday, 7 March 2017

TESO: Dangerous Celebration

Adventures of Skyrim - spoilers ahead! You can follow the rest of the story here!

With the battle won, Meridia tells me of some, god-forsaken hamlet that even she fears to tread in need of holy cleansing in one corner of this daedric realm. I decide to give that a miss, sending allies to check it out instead while I return to Mournhold and the search for Lucia and Sofie.

I don't get very far before Naryu tells me that the bio-terrorist group I thought I had beaten prior to gallivanting in Coldharbour was still around, and plotting to attack the city. Obviously I'd have none of that, and the two of us hunted down all the remaining members still hiding in the Deshann area - including their leader, a traitorous magistrate.

Did I mention one of the "living gods" is in this area? Cause she is.
She also hates bio-terrorists. :P

With the zone under control I then ventured further South into the Shadowfen where one of the first things I do is attend a crazy, endless and dangerous party held by party demon Sanguine to retrieve an "Eidar" scroll for Sheogorath. Him and his cheese huh? Fortunately most delves are open to everyone which makes things easier and far more enjoyable (for me) than instanced garbage.

Scroll in hand, I also retrieve the Wabbajack and Fork of Horripilation then participate in his "Circus of Cheerful Slaughter" which sees me fighting each of the pact forces and their leaders in one messed up play. All this earns me two more tomes for Shalidor.

Wednesday, 1 March 2017

TESO: A Giant Problem

Adventures of Skyrim - spoilers ahead! You can follow the rest of the story here!

Despite looking familiar, Riften had definitely changed. Quite possibly due to the recent attack from giants that leveled an entire corner that contained my house! There was no sign of Lucia or Sofie anywhere and the orphanage had been turned into a craft workshop, which as a silver lining sells increased bag space for gold! All the banks do the same too. Good design TESO!

With no leads on the girls I decide to just work on the problems at hand, helping the city put out fires and rebuild then dealing with Mannimarco's Worm Cultists prevalent in the surrounding area. This leads me to slaying a lich, putting pieces of Ysgrammor's axe together and meeting the Jarl King Jorunn, the leader ofthe Ebonheart Pact, laying seige to a Worm Cult stronghold - specifically the one where they raise dead giants! Yes, they were behind the attack on Riften.

I'm in the right spot, if only I can pull my sword out of my shoulder!

I lead the charge and smash our way up to the final giant boss who is an absolute pain to fight, mainly because I've been forgetting to distribute my skill points. Fortunately, Jorunn is a cheater on god mode and with enough shenanigans the giant finally falls. The King, impressed with my skills, then charges me to get the leaders of the other factions to agree to a ceasefire so that we can all team up and attack their main base in Coldharbour. That sounds like a good plan!

Saturday, 5 November 2016

Skyrim: Yngvarr's Folly

Adventures in Skyrim - spoilers ahead! You can follow the rest of the story here!

Running low on henchmen there Mr. Bad guy.

We find Yngvarr and the last of his troops at the temple which holds the Heart of the Gods. Too bad for him, his wizards hadn't yet disabled the magic shield protecting it and so he began trying to stall by giving the longest speeches ever. For some, unfathomable reason he challenges me to a duel right then and there. I laugh at his face and accept, slaying him with the very first strike which he couldn't even react to. I'm guessing that's not what was supposed to happen? Haha.

Shocked by this Yngvarr's remaining men surrendered to Jarl Agnar who then got them to seal the temple. With our work here complete, I teleported my team back to Skyrim (that Asylum spell is fantastic) and spent a night of quiet celebratory dinner at my Riften home. Lucia and Sofie were happy to see us too and enjoyed the the gifts I brought back for them. Sofie apparently tamed a rabbit as well and I let her keep it as a pet.

I don't remember what the food was, but judging from the empty plates it was good.

It was nice to have a short time of not doing anything important, playing tag with the kids and listening to Sofia's stories. A message from Medeliu Hammar ended that though as he had a job for us: to find his son in Blackreach.

Tuesday, 27 September 2016

Skyrim: Crazy Cats

Adventures in Skyrim - spoilers ahead! You can follow the rest of the story here!

There's no cat like Skullcat!

Turns out the Khajiit's of Elswyr also submitted to the Thalmor after the White Gold Concordat was signed, but this particular group were rebels which made me really happy. After clearing the woods of some mini dinosaurs and huge spiders, Bo, Sofia and I were given an airship whith Khulam the telepath khajiit navigator and Skull Cat the khajiit pirate to stop a small Thalmor incursion (with their Igma, monkey allies) into the jungle which culminates in airborne boarding! Sofia executes their commander in his quarters.

Airship boarding!

After beating up some argonian pirates we also handle their other problem in the form of a fat Sload who wants to eat everything. He's stupid enough to get us to find food for him though which gives an easy opportunity to poison and subsequently kill him while he is weakened. Oh, and he had some sort of viral bomb which we "disarmed" (by killing an infected dinosaur) too.

Fat bastard.

With that done and the rebellion trully underway here it's time to bid farewell to my new crazy cat friends and head back to Skyrim. I'm going to miss them.

Aww... I'm going to miss them a lot!

Our first stop upon getting back was my house where Rayya had made absolutely ZERO progress in decorating it. Where the hell is all my gold going you incompetent steward? Anyway, since that is going nowhere I decide to convert the alchemy lab in my Riften property into some children's bedrooms to adopt two little girls: Sofie the flower seller at Windhelm and Lucia the beggar Whiterun. I think Njada would have liked that. And at least here, they get to play with the other kids at the orphanage.

So strange. So strange.