Showing posts with label Eli. Show all posts
Showing posts with label Eli. Show all posts

Monday, 27 May 2024

Dragonheir: Elemental 100

[Part of the Cursed story line.] 

I failed to mention last time that there's a new camp mechanic where you can send up to three heroes for training, and they just gain XP per second which certainly helps in the grinding. You still need to grind for the materials to unlock higher levels though, and since the underground enemies are starting to get really tough I decided its time to farm for those big crystals in the three elemental zones - the level 100 version of them to at least gain 1 of the big elemental crystals per run (but supplementing with little ones at a 10:1 ratio).

Frost Lady Glacia (100) is easily handled by Fire main (100 back) / Heksandra (90 back) / Garius (90 mid) / Horrus (90 front) / and Eli (83 back). The double heals from Heksandra and Garius plus Horrus taunt and damage reduction are pretty good, and ranger Eli is an ok damage dealer but probably needs to be switched out for a better substitute at some point. The Lightning Dragon (100) I can handle with Fire main (100 back) / Voresh (90 back) / Ripekas (90 back) / Horrus (90 front) / Lucien (90 front). Lucien (the legendary elf) is not a strong a tank as Horrus or Garius, but his abilities to start everyone with a shield and freezing flank are pretty handy.


She seems like something that came from Elden Ring.

That just leaves the Lady of Flame (100) and honestly, I didn't have a team that could beat her reliably until I maxed out Garius (100). With him backed by Voresh (90) / Zhar'loth (90) / Ripekas (90) / Lucien (90) I could finally make some headway here. If you are wondering why you'd want to level up more than just your main party, this section of the quest answers that by introducing TEAM battles. Much like the team arena, I now need to send more than one squad into each battle and heroes can't be deployed more than once - and if one team fails their fight, your entire squad fails!

Since this zone is asking for two squads my line ups are Fire main (100)/ Zhar'loth (97) / Voresh (96) / Garius (100)/ Lucien (90) and Horrus (90) / Ripekas (99) / Sutha (95) / Heksandra (90) / Usha (90). Sutha the legendary orc berserker hits decently hard and fast, but she's nowhere as tanky as she looks. However, since I got a duplicate Sutha I wanted to try her out. You see, when you pull duplicate heroes of the lower tiers you just get some item refinement currency instead but for a duplicate legendary hero, they get a boost which seems to improve them by 8% each time (up to five times if you get that many duplicates). Alternatively, you can use dupes to buy legendary rank artifacts from the shop!

Wednesday, 16 December 2020

MGSV: Big Boss

[Part of the MGS Diary]

Confident with my truth it is time to get things at the base back in order, starting with the traitor who mutated the virus and who helped Eli steal Sahelanthropus - Dr. Emmerich. While Miller calls for his blood I opt to exile him instead, knowing that fools like him are prone to suicide anyway.

Funnily enough it is revealed Dr. Emmerich was also behind Skull Face's attack on our base nine years ago after tricking Miller at that time too. With his failures mounting I opt to exile him as well and take his place as base commander.

As the intel team has located Eli and Sahelanthropus, I dispatch a whole squad of Diamond Dogs to deal with him once and for all - with helicopters, D-Walkers and  ZHUK missile trucks. He kills a number of them, but is eventually brought down by random S rank tough guy soldier, Bitter Gecko.


Metal Gear vs Walker Gear

The scrap is returned to base but Eli is nowhere to be found. I can only hope he died and burned in the wreckage because kids like that only grow up one way. They become snakes.

Insight: While the ZHUK missile salvo is cool, it is the fast firing auto cannon that really can tear Sahelanthropus apart - especially if aimed at his weak spots: the pod type things on his back, the shoulder ball, his core when he lifts his sword and his face. Destroying these all do bonus damage and stun the robot for a little while.

Thursday, 10 December 2020

MGSV: Russian Rematch

[Part of the MGS Diary]

Going after Eli is delayed as there is another outbreak of Code Talker's virus in the base, this time a mutated strain that has no cure. I am forced to personally go in and execute all of my own infected staff before torching the quarantine platform for good measure.

Quiet also opts to go AWOL at this time, and Code Talker reveals it is because she too has the virus - the English strain - but doesn't spread it out of choice simply by staying silent. I go after her where we relive our initial duel, but this time she has no chance since I bring a tank which her sniper rifle cannot damage.


Can't shoot through tank armor.

She is defeated but falls into the hands of the very rapey Russians, and so I give chase to rescue her again from some ruins. While she doesn't really need help from her squad of captors, we are in for a hell of a fight when the Russians attack in full force. Both badly injured, we manage to exfiltrate during a sandstorm... and then I get bitten by a venomous snake. Shit.

Insight: Quiet can one hit kill you in the rematch, so you'll need to rocket her location to force her to move which will give you an opening to get into the tank. If you have D-Dog with you, you can then whistle from inside the tank which normally makes Quiet fire and reveal her location.

Tuesday, 8 December 2020

MGSV: Fortune and Glory

[Part of the MGS Diary]

Our previous victory has really brought the money pouring in, with jobs paying almost double from before and clients as high-profile as the CIA. Diamond Dog strike teams are now deploying and dying all across the globe for glory!

I continue to focus on Africa and Afghanistan though, mainly to clean up the numerous puppet soldiers the Skulls left behind. At the same time the Russians and the other private forces are upping their game in trying to kill me, setting traps and sending their heaviest armored men and machines after me.

With Quiet by my side and our newly developed wormhole fulton abduction device that can steal tanks, they still have no chance. Miller, who I am beginning to suspect is the worst base commander ever, then reports the child soldiers I previously brought onto the base have escaped - mainly thanks to Eli who also managed to steal Sahelanthropus!


You seriously left the keys for the giant robot just lying around?


Insight: For zombies, puppet soldiers are close to harmless. You can tranq or melee them down (a few times) or toss a sleep grenade to capture them.

Tuesday, 1 December 2020

MGSV: Child Soldiers

[Part of the MGS Diary]

Apart from the deadly mysterious disease, the other thing I absolutely hate about Africa are the child soldiers, mainly because I'm not allowed to kill them thanks to Miller's stupid code so taking down their leader was going to be tough.


An enemy is an enemy, regardless of age!

Thankfully Quiet armed with a tranq rifle made this more achievable, and surprisingly their leader - a white kid named Eli - is a decent fighter, much like the random wandering Mother Base soldiers I occasionally have to bring back. As per Miller's request abduct him and his crew. Eli is not happy at all and requires consecutive beat downs to keep him in line.

While Eli kept us busy the intel team finally got a lead to someone who knows more about the virus, and so our next job was to find this "Code Talker" - hiding deep in the African jungle. It's strange that there are so few guards on the way in... and I soon realize it's because he's guarded by Skulls!

Insight: If you want to fulton the kids to get them off the map / prevent them from waking up, load them in a vehicle and fulton it out. Use a Diamond Dogs vehicle if you want to make it easier, as they self fulton when you request a new vehicle.