Showing posts with label Emmerich. Show all posts
Showing posts with label Emmerich. Show all posts

Wednesday, 16 December 2020

MGSV: Big Boss

[Part of the MGS Diary]

Confident with my truth it is time to get things at the base back in order, starting with the traitor who mutated the virus and who helped Eli steal Sahelanthropus - Dr. Emmerich. While Miller calls for his blood I opt to exile him instead, knowing that fools like him are prone to suicide anyway.

Funnily enough it is revealed Dr. Emmerich was also behind Skull Face's attack on our base nine years ago after tricking Miller at that time too. With his failures mounting I opt to exile him as well and take his place as base commander.

As the intel team has located Eli and Sahelanthropus, I dispatch a whole squad of Diamond Dogs to deal with him once and for all - with helicopters, D-Walkers and  ZHUK missile trucks. He kills a number of them, but is eventually brought down by random S rank tough guy soldier, Bitter Gecko.


Metal Gear vs Walker Gear

The scrap is returned to base but Eli is nowhere to be found. I can only hope he died and burned in the wreckage because kids like that only grow up one way. They become snakes.

Insight: While the ZHUK missile salvo is cool, it is the fast firing auto cannon that really can tear Sahelanthropus apart - especially if aimed at his weak spots: the pod type things on his back, the shoulder ball, his core when he lifts his sword and his face. Destroying these all do bonus damage and stun the robot for a little while.

Sunday, 6 December 2020

MGSV: Sahelanthropus

[Part of the MGS Diary]

With his Skulls defeated, Quiet and I systematically fight our way against his more mundane troops into the ruined castle that is Skull Face's base. Unfortunately he apprehends me at the helipad and forces me to listen to his evil villain monologue about releasing an English strain of the virus while riding a jeep to his virus deployment platform: the metal gear Sahelanthropus.


For a nice change of pace, the main villain gives us a life to the next boss fight. :P

Unfortunately for him, the giant robot goes crazy - killing his men and his fire monster. It is up to me and D-Horse, and a few Diamond Dog helicopters to bring it down using as many rockets as is needed. I also make use of the many abandoned tanks and APCs but Sahelanthropus simply uses his rust gas attack to nullify those. D-Horse is also killed in the battle.

Once we bring down the metal giant, Miller and I find Skull Face pinned by debris. After destroying his vials of disease, we take turns to dismember him slowly as revenge for what he did nine years ago. We then return to base victorious, with Sahelanthropus in tow - much to Dr. Emmerich's delight.

Insight: Call for air support if/when your chopper gets carved out of the sky. Also I chose D-Horse for this fight for mobility purposes. Unlike last time, Sahelanthropus is super agile now - running and jumping after you.

Thursday, 26 November 2020

MGSV: A Quiet Devil

[Part of the MGS Diary]

While developing D-Walkers, Dr. Emmerich gives us a lead that Skull Face is up to something in the wide open plains of Africa (as he was shipping walker gears there) so we naturally start accepting missions from there too. While the good doctor is quite the blabber mouth, Quiet doesn't break her silence and soon freaks out the men so much that they want her off base.

I take Ocelot's suggestion to take her on missions with me and she quickly proves to be a valuable asset, easily taking down heavy Skulls infantry and capturing guard posts single handedly making her my favorite companion.

We soon find a lead to Skull Face's operation at "the devil's house", a remote facility filled with people dying from an unknown disease. Skull Face himself makes an appearance here, but once again retreats upon spotting me - instructing his pet fire monster to deal with me instead.


Hello again you flaming bastard.

His fire balls easily destroy my first extraction chopper so I follow Jack Bauer's example from the hospital and stun the enemy by exploding the nearby water towers. I also put him on a fulton balloon just to further delay his recovery while Quiet and I escape on chopper number two.

Insight: If you aren't bringing D-Horse, bring a jeep to cut down travel time.

Tuesday, 24 November 2020

MGSV: D-Walkers

[Part of the MGS Diary]

With Quiet no longer guarding the pass, I had a clear shot to get to one of Skull Face's scientists working out of a major encampment in Afghanistan. Getting past all the patrolling guards, helicopter, and walker gears (mini-robot weapon platforms) was easy thanks to D-Dog.

Getting out with cripple, Dr. Emmerich, was also pretty easy thanks to the spare walker gear he had in the lab as it moves fast and is able to carry him while firing its gatling gun. Obviously the Dr. likes his robots too much though, for his giant metal gear creation - "Sahelanthropus" came to stop us outside the camp.


Complete with crotch cannon!

Fortunately the big guy is pretty slow and easily distracted by helicopters so it doesn't take much effort to escape from him. It does try jump for us as we fly off, but a sustained burst from the door gun severely damages to robot, sending it crashing back down into the ground. Back at base, Emmerich agrees to develop walker gears for the Diamond Dogs and gives them a predictable code name: D-Walkers.

Insight: If he doesn't see you Sahelathropus will go for your chopper. Use this to bait him away before calling in the real extraction point.