Monday, 26 June 2023

Skyrim: Adventure Game (Board Game) - The Blades

[Part of the Party Time journal]

The "Blades", undercover special forces of the Emperor are present everywhere - even during the great war. In the Northern lands of Skyrim, mom (a sneaky Khajiit) eludes a mercenary squad sent after her while Rose (a magus Altmer) barely escapes arrest as DL (sword wielding Imperial) defeats the guardsmen that held her custody (in a really tough fight to solo). Yazish the orc helps them escape to Whiterun where Sky (Me, a sneaky Nord: because I play how I played in the PC game) is helping to defend against some wandering Dremora.  

While Yazish is slain in this battle, he asks Rose to help his clan mates near Riften so she and DL go there and free their camp form a Nordic siege but when they decline to assist in helping the Orsimer to attack Riften the pair are thrown into a pit leading to an underground Dwemer City! At the same time Mom and Sky are in a different Dwemer city, laying a trap for those mercenaries still on her tail. Using an unstable dwemer device, Sky explodes them all and they find clues on who is hunting them: a khajiit named Moivva Karnai.


M'aiq thinks you need some skooma.

When all four return top side they meet at their rally point and using the information gained raid Moivva's hideout at Dawnstar for hard evidence of a massive conspiracy which they take to Solitude to present to the High King. Alas, instead of listening to their case he instead delivers the bad news: the war is over. The White-Gold concordat is signed. He tosses them each a bag of gold and tells them to go into hiding.

Pretty cool start with varying degrees of difficulty, though it did take people awhile to get that magic armor only protects against magic, heavy armor only protects against heavy attacks, and light armor only protects against light attacks. Yes, so the little dagger that only does light attacks will cut right through your +5 magical heavy plate of bullshitery. While the higher level enemies stack armor of each type to make them "tough", the players will almost always have at least one weakness.

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