Friday 22 March 2019

Dying Light: Prison Outbreak

[Part of the Dying Light diary - spoilers ahead!]

After dealing with Rahim we find ourselves back at the fishing village where we meet up with annoying smart asses Tolga and Fatin, who we've been collecting junk for. This time they need a military grade sonar device at a camp that we need to rappel to - from the top of the tall bridge.

Fortunately Jim is sober during this and we make it across to the fully stocked camp, wiping out the zombies milling about and looting it dry. After delivering the device to the pair we then decide to visit the prison, via dingy (does the quarantine not stop ships?) and boy are we in for a surprise.

It's storming when we arrive and after fighting the very well armed soldiers outside (full gun fight this time, as they are too dangerous) we make our way into the interior facing hallways and rooms / arenas filled with zombies, even volatiles! This eventually leads to a fight against three massive, armored juggernauts who take forever to slay (especially the last one whom DL had to whirlwind strike with his axe)!

Probably need to skip all the prior fights to do this faster.

Our reward when we get to the armory is three rooms filled with gear and locked chests, but only 30 seconds to loot... WHAT? I just manage to swipe a few trivial items that aren't locked down but ultimately feel that the reward was not worth the risk. At least it was fun. With lighter pockets, we sail back to the slums.

Insight: Humans are just as prone to head shots as everyone else, and if they are using guns you might as well use guns too. There will be less overall noise if you kill them fast.

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